void SaveChangesClick(Game game, Widget widget)
        {
            if (origHotkey.BaseKey != Key.Unknown)
            {
                hotkeys.RemoveHotkey(origHotkey.BaseKey, origHotkey.Flags);
                hotkeys.UserRemovedHotkey(origHotkey.BaseKey, origHotkey.Flags);
            }
            MenuInputWidget input = (MenuInputWidget)widgets[actionI];

            if (curHotkey.BaseKey != Key.Unknown)
            {
                hotkeys.AddHotkey(curHotkey.BaseKey, curHotkey.Flags,
                                  input.Text.ToString(), curHotkey.StaysOpen);
                hotkeys.UserAddedHotkey(curHotkey.BaseKey, curHotkey.Flags,
                                        curHotkey.StaysOpen, input.Text.ToString());
            }
            game.Gui.SetNewScreen(new HotkeyListScreen(game));
        }
Beispiel #2
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        protected override void ContextRecreated()
        {
            input = MenuInputWidget.Create(game, 500, 30, "", textFont, new PathValidator())
                    .SetLocation(Anchor.Centre, Anchor.Centre, 0, -30);
            input.ShowCaret = true;

            widgets = new Widget[] {
                ButtonWidget.Create(game, 300, "Save", titleFont, SaveClassic)
                .SetLocation(Anchor.Centre, Anchor.Centre, 0, 20),
                ButtonWidget.Create(game, 200, "Save schematic", titleFont, SaveSchematic)
                .SetLocation(Anchor.Centre, Anchor.Centre, -150, 120),
                TextWidget.Create(game, "&eCan be imported into MCEdit", textFont)
                .SetLocation(Anchor.Centre, Anchor.Centre, 110, 120),
                MakeBack("Cancel", titleFont, SwitchPause),
                input,
                null,                 // description widget placeholder
            };
        }
        protected override void ContextRecreated()
        {
            input = MenuInputWidget.Create(game, 500, 30, "", regularFont, new PathValidator())
                    .SetLocation(Anchor.Centre, Anchor.Centre, 0, -30);
            input.ShowCaret = true;

            widgets = new Widget[] {
                ButtonWidget.Create(game, 300, "Save", titleFont, SaveClassic)
                .SetLocation(Anchor.Centre, Anchor.Centre, 0, 20),
                ButtonWidget.Create(game, 200, "Save schematic", titleFont, SaveSchematic)
                .SetLocation(Anchor.Centre, Anchor.Centre, -150, 120),
                TextWidget.Create(game, "&eCan be imported into MCEdit", regularFont)
                .SetLocation(Anchor.Centre, Anchor.Centre, 110, 120),
                null,
                MakeBack(false, titleFont,
                         (g, w) => g.Gui.SetNewScreen(new PauseScreen(g))),
            };
        }
Beispiel #4
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        void SaveChangesClick(Game game, Widget widget)
        {
            if (origHotkey.Trigger != Key.None)
            {
                HotkeyList.Remove(origHotkey.Trigger, origHotkey.Flags);
                HotkeyList.UserRemovedHotkey(origHotkey.Trigger, origHotkey.Flags);
            }
            MenuInputWidget input = (MenuInputWidget)widgets[actionI];

            if (curHotkey.Trigger != Key.None)
            {
                HotkeyList.Add(curHotkey.Trigger, curHotkey.Flags,
                               input.Text.ToString(), curHotkey.StaysOpen);
                HotkeyList.UserAddedHotkey(curHotkey.Trigger, curHotkey.Flags,
                                           curHotkey.StaysOpen, input.Text.ToString());
            }
            game.Gui.SetNewScreen(new HotkeyListScreen(game));
        }
        protected void OnInputClick(Game game, Widget widget)
        {
            ButtonWidget button = (ButtonWidget)widget;

            activeI = IndexWidget(button);
            DisposeExtendedHelp();

            DisposeInput();
            MenuInputValidator validator = validators[activeI];

            input = MenuInputWidget.Create(game, 400, 30, button.GetValue(game), textFont, validator)
                    .SetLocation(Anchor.Centre, Anchor.Centre, 0, 110);
            input.ShowCaret = true;

            widgets[widgets.Length - 1] = input;
            widgets[widgets.Length - 2] = ButtonWidget.Create(game, 40, "OK", titleFont, OKButtonClick)
                                          .SetLocation(Anchor.Centre, Anchor.Centre, 240, 110);
            widgets[widgets.Length - 3] = ButtonWidget.Create(game, 200, "Default value", titleFont, DefaultButtonClick)
                                          .SetLocation(Anchor.Centre, Anchor.Centre, 0, 150);
        }
Beispiel #6
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        InputWidget MakeInput(int y, bool seed, string value)
        {
            MenuInputValidator validator;

            if (seed)
            {
                validator = new SeedValidator();
            }
            else
            {
                validator = new IntegerValidator(1, 8192);
            }
            InputWidget input = MenuInputWidget.Create(game, 200, 30, value,
                                                       regularFont, validator)
                                .SetLocation(Anchor.Centre, Anchor.Centre, 0, y);

            input.Active  = false;
            input.OnClick = InputClick;
            return(input);
        }
Beispiel #7
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        protected void OnButtonClick(Game game, Widget widget)
        {
            ButtonWidget button = widget as ButtonWidget;

            if (button == null)
            {
                return;
            }
            DisposeExtendedHelp();

            int index = IndexOfWidget(button);
            MenuInputValidator validator = validators[index];

            if (validator is BooleanValidator)
            {
                string value = button.GetValue(game);
                SetButtonValue(button, value == "ON" ? "OFF" : "ON");
                UpdateDescription(button);
                return;
            }
            else if (validator is EnumValidator)
            {
                Type type = ((EnumValidator)validator).EnumType;
                HandleEnumOption(button, type);
                return;
            }

            activeButton = button;
            InputClosed();

            input = MenuInputWidget.Create(game, 400, 30, button.GetValue(game), textFont, validator)
                    .SetLocation(Anchor.Centre, Anchor.Centre, 0, 110);
            input.ShowCaret = true;

            widgets[widgets.Length - 2] = input;
            widgets[widgets.Length - 1] = ButtonWidget.Create(game, 40, "OK", titleFont, OnOKButtonClick)
                                          .SetLocation(Anchor.Centre, Anchor.Centre, 240, 110);

            InputOpened();
            UpdateDescription(activeButton);
        }
        public override void Init()
        {
            game.Keyboard.KeyRepeat = true;
            base.Init();
            regularFont = new Font(game.FontName, 16, FontStyle.Regular);

            inputWidget = MenuInputWidget.Create(
                game, 0, -30, 500, 30, "", Anchor.Centre, Anchor.Centre,
                regularFont, titleFont, new PathValidator());

            widgets = new Widget[] {
                ButtonWidget.Create(game, 0, 20, 301, 40, "Save", Anchor.Centre,
                                    Anchor.Centre, titleFont, SaveClassic),
                ButtonWidget.Create(game, -150, 120, 201, 40, "Save schematic", Anchor.Centre,
                                    Anchor.Centre, titleFont, SaveSchematic),
                ChatTextWidget.Create(game, 110, 120, "&eCan be imported into MCEdit", Anchor.Centre,
                                      Anchor.Centre, regularFont),
                null,
                MakeBack(false, titleFont,
                         (g, w) => g.Gui.SetNewScreen(new PauseScreen(g))),
            };
        }
        public override void Init()
        {
            game.Keyboard.KeyRepeat = true;
            base.Init();
            regularFont = new Font(game.FontName, 16, FontStyle.Regular);
            string flags = HotkeyListScreen.MakeFlagsString(curHotkey.Flags);

            if (curHotkey.Text == null)
            {
                curHotkey.Text = "";
            }
            string staysOpen = curHotkey.StaysOpen ? "yes" : "no";
            bool   existed   = origHotkey.BaseKey != Key.Unknown;

            widgets = new Widget[] {
                Make(0, -150, "Key: " + curHotkey.BaseKey,
                     301, 40, titleFont, BaseKeyClick),
                Make(0, -100, "Modifiers:" + flags,
                     301, 40, titleFont, ModifiersClick),

                MenuInputWidget.Create(
                    game, 0, -35, 500, 30, curHotkey.Text,
                    Anchor.Centre, Anchor.Centre,
                    regularFont, titleFont, new StringValidator(Utils.StringLength)),
                Make(-100, 10, "Input stays open: " + staysOpen,
                     301, 40, titleFont, LeaveOpenClick),

                Make(0, 80, existed ? "Save changes" : "Add hotkey",
                     301, 40, titleFont, SaveChangesClick),
                Make(0, 130, existed ? "Remove hotkey" : "Cancel",
                     301, 40, titleFont, RemoveHotkeyClick),

                MakeBack(false, titleFont,
                         (g, w) => g.Gui.SetNewScreen(new PauseScreen(g))),
            };
        }