Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (m_input.GetChangeColor())
     {
         Debug.Log("change color");
     }
     if (m_input.GetSubmit())
     {
         Debug.Log("submit");
     }
     if (m_input.GetPrevious())
     {
         Debug.Log("previous");
     }
     if (m_input.GetPause())
     {
         Debug.Log("pause");
     }
     if (m_input.GetUp())
     {
         Debug.Log("up");
     }
     if (m_input.GetDown())
     {
         Debug.Log("down");
     }
     if (m_input.GetLeft())
     {
         Debug.Log("left");
     }
     if (m_input.GetRight())
     {
         Debug.Log("right");
     }
 }
Beispiel #2
0
    void Update()
    {
#if UNITY_EDITOR
        if (m_input.GetPause())
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene("MenuGold");
        }
        else if (m_input.GetChangeColor())
        {
            UnityEngine.SceneManagement.SceneManager.LoadScene("TavernGold");
        }
#endif
        if (m_input.GetPause())
        {
            LevelLoader.instance.GoToMenu();
        }
        else if (m_input.GetChangeColor())
        {
            LevelLoader.instance.StartGame("TavernGold");
        }
    }