Beispiel #1
0
    public void Populate()
    {
        if (InputManager.PlayerCount <= 0)
        {
            return;
        }

        selectionMenus.Clear();
        CharacterManager.Clear();

        // Instantiate menus
        foreach (var player in InputManager.AssignedPlayers)
        {
            var selectionMenu = Instantiate(creationMenuPrefab, transform);
            selectionMenu.name = "CharacterCreationMenu" + player;
            selectionMenu.Initialize(player);

            selectionMenu.Menu.OnOpened.AddListener(() => {
                InputManager.SetActivePlayer(player);
            });

            selectionMenu.gameObject.SetActive(false);
            selectionMenus.Add(selectionMenu);
        }

        // Link menu navigation
        for (var i = 0; i < selectionMenus.Count - 1; i++)
        {
            var nextMenu = selectionMenus[i + 1].Menu;
            selectionMenus[i].DoneButton.onClick.AddListener(() => {
                menuGroup.ChangeMenu(nextMenu);
            });
        }

        // Set last menu to trigger Finish method
        selectionMenus[selectionMenus.Count - 1].DoneButton.onClick.AddListener(Finish);
        // Set first menu as active
        menuGroup.RefreshMenuList();
        menuGroup.ChangeMenu(selectionMenus[0].Menu);
    }