Beispiel #1
0
 public static void Init()
 {
     MenuConfig = MainMenu.AddMenu(":: Leblanc II ::", "Leblanc");
     Modes.ModeSettings.Init(MenuConfig);
     Common.CommonGeometry.Init();
     Common.CommonAutoLevel.Init(MenuConfig);
     Common.CommonAutoBush.Init(MenuConfig);
     Common.CommonHelper.Init();
     MenuKeys = MenuConfig.AddSubMenu("Keys", "Keys");
     {
         MenuKeys.Add("Key.ChangeCombo", new KeyBind("Change Combo!", false, KeyBind.BindTypes.HoldActive, 'J'));
         MenuKeys.Add("Key.Harass1", new KeyBind("Harass Toggle!", false, KeyBind.BindTypes.PressToggle, 'T'));
         MenuKeys.Add("Key.DoubleChain", new KeyBind("Double Chain!", false, KeyBind.BindTypes.HoldActive, 'G'));
     }
     Modes.ModeCombo.Init();
     Modes.ModeChain.Init();
     Modes.ModeHarass.Init();
     MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm");
     {
         Modes.ModeLane.Init(MenuConfig);
         Modes.ModeJungle.Init(MenuConfig);
         MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", false, KeyBind.BindTypes.PressToggle, 'J'));
         MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control!", false, KeyBind.BindTypes.PressToggle, 'M'));
     }
     Modes.ModeFlee.Init(MenuConfig);
     new ModeDraw().Init();
     Modes.ModePerma.Init();
     Champion.PlayerObjects.Init();
 }
Beispiel #2
0
        // to-do: add ganker mode combo mode + use Q with E Combo
        public static void Init()
        {
            MenuConfig = MainMenu.AddMenu(":: Olaf is Back", "Olaf");

            Modes.ModeSettings.Init(MenuConfig);
            Common.CommonAutoLevel.Init(MenuConfig);
            Common.CommonAutoBush.Init(MenuConfig);
            Common.CommonManaManager.Init(MenuConfig);
            ModeUlti.Init(MenuConfig);
            Common.CommonHelper.Init();
            MenuKeys = MenuConfig.AddSubMenu("Keys", "Keys");
            {
                MenuKeys.Add("Key.HarassToggle", new KeyBind("Harass (Toggle)", false, KeyBind.BindTypes.PressToggle, 'T'));
            }
            Modes.ModeCombo.Init();
            Modes.ModeHarass.Init();
            MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm");
            {
                MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", false, KeyBind.BindTypes.PressToggle, 'J'));
                MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control!", false, KeyBind.BindTypes.PressToggle, 'M'));
                Modes.ModeLane.Init(MenuConfig);
                Modes.ModeJungle.Init(MenuConfig);
            }
            Modes.ModeDraw.Init();
            Modes.ModePerma.Init();
        }
Beispiel #3
0
        public static void Init()
        {
            MenuConfig = MainMenu.AddMenu(":: Irelia is Back", "Irelia");

            //MenuTools = new Menu("Tools", "Tools");

            Modes.ModeSettings.Init(MenuConfig);
            Common.CommonAutoLevel.Init(MenuConfig);
            Common.CommonAutoBush.Init(MenuConfig);

            //EvadeMain.Init();
            Common.CommonHelper.Init();

            Modes.ModeCombo.Init();

            MenuFarm = MenuConfig.AddSubMenu("Farm", "Farm");
            {
                Modes.ModeLane.Init(MenuConfig);
                Modes.ModeJungle.Init(MenuConfig);

                MenuFarm.Add("Farm.Enable", new KeyBind(":: Lane / Jungle Clear Active!", true, KeyBind.BindTypes.PressToggle, 'J'));
                MenuFarm.Add("Farm.MinMana.Enable", new KeyBind("Min. Mana Control Active!", true, KeyBind.BindTypes.PressToggle, 'M'));
            }

            Modes.ModeFlee.Init(MenuConfig);

            new ModeDraw().Init();
            Modes.ModePerma.Init();
        }