Beispiel #1
0
    void OnGUI()
    {
        // -- make sure we are init
        if (!m_MenuBar || !m_DraftArea)
        {
            return;
        }

        // -- DRAW ALL OF THE TOOL PARTS IN CONSTITUENT WINDOWS
        BeginWindows();
        // -- DRAW THE MENU BAR
        m_MenuBar.Draw();
        // -- DRAW THE DRAFT AREA
        m_DraftArea.Draw();
        EndWindows();

        // Repaint the window as wantsMouseMove doesnt trigger a repaint automatically
        if (Event.current != null || GUI.changed)
        {
            Repaint();
        }

        // bolt you
        Resources.UnloadUnusedAssets();
    }
            private void OnGUI()
            {
                if (!initialized)
                {
                    OnMultiColumnEditorEnable(menu, columns);
                    initialized = true;
                }

                menu.Draw(MenuPosition);
                columns.Draw(BodyPosition);
            }
        /// <inheritdoc />
        /// <summary>
        /// </summary>
        /// <param name="gameTime"></param>
        public override void Draw(GameTime gameTime)
        {
            GameBase.Game.GraphicsDevice.Clear(Color.Black);
            Background.Draw(gameTime);

            var screen = (EditorScreen)Screen;

            screen.Ruleset.Draw(gameTime);

            Container?.Draw(gameTime);
            screen.LayerCompositor?.Draw(gameTime);
            MenuBar.Draw(gameTime);
            GameBase.Game.SpriteBatch.End();
        }