public static MemorySafe_CartVect CreateMemorySafe_Vector(MemorySafe_CartCoord cd1, MemorySafe_CartCoord cd2)
 {
     double X = cd2.X - cd1.X;
     double Y = cd2.Y - cd1.Y;
     double Z = cd2.Z - cd1.Z;
     MemorySafe_CartVect vector = new MemorySafe_CartVect(X, Y, Z);
     return vector;
 }
        public static MemorySafe_CartVect CreateMemorySafe_Vector(MemorySafe_CartCoord cd1, MemorySafe_CartCoord cd2)
        {
            double X = cd2.X - cd1.X;
            double Y = cd2.Y - cd1.Y;
            double Z = cd2.Z - cd1.Z;
            MemorySafe_CartVect vector = new MemorySafe_CartVect(X, Y, Z);

            return(vector);
        }
        public static MemorySafe_Surface convert2MemorySafeSurface(Surface surface)
        {
            List<MemorySafe_CartCoord> surfaceCoords = new List<MemorySafe_CartCoord>();
            foreach (CartCoord coord in surface.SurfaceCoords)
            {
                MemorySafe_CartCoord surfaceCoord = new MemorySafe_CartCoord(coord.X, coord.Y, coord.Z);
                surfaceCoords.Add(surfaceCoord);
            }

            MemorySafe_Surface memSurface = new MemorySafe_Surface(surface.name, surface.multiplier, surface.surfaceType, surface.constructionName,
                surface.outsideBoundary, surface.zoneName, surface.outsideBoundaryCondition, surface.sunExposureVar, surface.windExposureVar,
                surface.viewFactor, surface.numVertices, surfaceCoords, surface.tilt, surface.azimuth);

            return memSurface;
        }
        public static MemorySafe_Surface convert2MemorySafeSurface(Surface surface)
        {
            List <MemorySafe_CartCoord> surfaceCoords = new List <MemorySafe_CartCoord>();

            foreach (CartCoord coord in surface.SurfaceCoords)
            {
                MemorySafe_CartCoord surfaceCoord = new MemorySafe_CartCoord(coord.X, coord.Y, coord.Z);
                surfaceCoords.Add(surfaceCoord);
            }

            MemorySafe_Surface memSurface = new MemorySafe_Surface(surface.name, surface.multiplier, surface.surfaceType, surface.constructionName,
                                                                   surface.outsideBoundary, surface.zoneName, surface.outsideBoundaryCondition, surface.sunExposureVar, surface.windExposureVar,
                                                                   surface.viewFactor, surface.numVertices, surfaceCoords, surface.tilt, surface.azimuth);

            return(memSurface);
        }
 public static MemorySafe_CartCoord convertToMemorySafeCoord(CartCoord coord)
 {
     MemorySafe_CartCoord memCoord = new MemorySafe_CartCoord(coord.X, coord.Y, coord.Z);
     return memCoord;
 }
        public static double GetAreaofSurface(MemorySafe_Surface surface)
        {
            //Used to figure out how best to calculate the area from a given surfacce.
            //Get the coordinates that define the surface
            //get the area based on the coordinates

            //Get the RHRVector (the actual direction is not important
            MemorySafe_CartVect RHRVector = GetRHR(surface.SurfaceCoords);

            //now that I have this, I can move on

            //there are two basic cases for calculating the area that we cover here,
            //one where we get the area using greens theorem when the surface is parallel to one of the axes of the project global reference frame
            //and the second where the surface is not parallel to one of the axes of the global reference frame

            //Surface normal Parallel to global reference frame X Axis
            if (Math.Abs(RHRVector.X) == 1 && RHRVector.Y == 0 && RHRVector.Z == 0)
            {
                List<MemorySafe_CartCoord> coordList = new List<MemorySafe_CartCoord>();
                for (int i = 0; i < surface.SurfaceCoords.Count; i++)
                {
                    //only take the Y and Z coordinates and throw out the X because we can assume that they are all the same
                    double X = 0;
                    double Y = surface.SurfaceCoords[i].Y;
                    double Z = surface.SurfaceCoords[i].Z;
                    MemorySafe_CartCoord coord = new MemorySafe_CartCoord(X, Y, Z);
                    coordList.Add(coord);

                }
                double area = GetAreaFrom2DPolyLoop(coordList);
                return area;

            }
            //Surface normal Parallel to global reference frame y Axis
            else if (RHRVector.X == 0 && Math.Abs(RHRVector.Y) == 1 && RHRVector.Z == 0)
            {
                List<MemorySafe_CartCoord> coordList = new List<MemorySafe_CartCoord>();
                for (int i = 0; i < surface.SurfaceCoords.Count; i++)
                {
                    //only take the X and Z coordinates and throw out the Y because we can assume that they are all the same
                    double X = surface.SurfaceCoords[i].X;
                    double Y = 0;
                    double Z = surface.SurfaceCoords[i].Z;
                    MemorySafe_CartCoord coord = new MemorySafe_CartCoord(X, Y, Z);
                    coordList.Add(coord);

                }
                double area = GetAreaFrom2DPolyLoop(coordList);
                return area;
            }
            else if (RHRVector.X == 0 && RHRVector.Y == 0 && Math.Abs(RHRVector.Z) == 1)
            {
                List<MemorySafe_CartCoord> coordList = new List<MemorySafe_CartCoord>();
                for (int i = 0; i < surface.SurfaceCoords.Count; i++)
                {
                    //only take the X and Y coordinates and throw out the Z because we can assume that they are all the same
                    double X = surface.SurfaceCoords[i].X;
                    double Y = surface.SurfaceCoords[i].Y;
                    double Z = 0;
                    MemorySafe_CartCoord coord = new MemorySafe_CartCoord(X, Y, Z);
                    coordList.Add(coord);
                }
                double area = GetAreaFrom2DPolyLoop(coordList);
                return area;
            }

            //the surface is not aligned with one of the reference frame axes, which requires a bit more work to determine the right answer.
            else
            {

                //New Z Axis for this plane is the normal vector already calculated, does not need to be created
                //Get New Y Axis which is the surface Normal Vector cross the original global reference X unit vector (all unit vectors please
                double X = 1;
                double Y = 0;
                double Z = 0;
                MemorySafe_CartVect globalReferenceX = new MemorySafe_CartVect(X, Y, Z);

                MemorySafe_CartVect localY = CrossProduct(RHRVector, globalReferenceX);
                localY = UnitVector(localY);

                //new X axis is the localY cross the surface normal vector
                MemorySafe_CartVect localX = CrossProduct(localY, RHRVector);
                localX = UnitVector(localX);

                //convert the polyloop coordinates to a local 2-D reference frame
                //using a trick employed by video game programmers found here http://stackoverflow.com/questions/1023948/rotate-normal-vector-onto-axis-plane
                List<MemorySafe_CartCoord> translatedCoordinates = new List<MemorySafe_CartCoord>();
                //put the origin in place in these translated coordinates since our loop skips over this first arbitrary point
                double originX = 0;
                double originY = 0;
                double originZ = 0;
                MemorySafe_CartCoord newOrigin = new MemorySafe_CartCoord(originX, originY, originZ);
                translatedCoordinates.Add(newOrigin);
                for (int j = 1; j < surface.SurfaceCoords.Count; j++)
                {
                    //randomly assigns the first polyLoop coordinate as the origin
                    MemorySafe_CartCoord origin = surface.SurfaceCoords[0];
                    //captures the components of a vector drawn from the new origin to the
                    double xDistance = surface.SurfaceCoords[j].X - origin.X;
                    double yDist = surface.SurfaceCoords[j].Y - origin.Y;
                    double zDist = surface.SurfaceCoords[j].Z - origin.Z;
                    MemorySafe_CartVect distance = new MemorySafe_CartVect(xDistance, yDist, zDist);
                    double translPtX = distance.X * localX.X + distance.Y * localX.Y + distance.Z * localX.Z;
                    double translPtY = distance.X * localY.X + distance.Y * localY.Y + distance.Z * localY.Z;
                    double translPtZ = 0;
                    MemorySafe_CartCoord translatedPt = new MemorySafe_CartCoord(translPtX, translPtY, translPtZ);
                    translatedCoordinates.Add(translatedPt);

                }
                double area = GetAreaFrom2DPolyLoop(translatedCoordinates);
                return area;
            }
        }
        public static double GetAreaofSurface(MemorySafe_Surface surface)
        {
            //Used to figure out how best to calculate the area from a given surfacce.
            //Get the coordinates that define the surface
            //get the area based on the coordinates

            //Get the RHRVector (the actual direction is not important
            MemorySafe_CartVect RHRVector = GetRHR(surface.SurfaceCoords);

            //now that I have this, I can move on

            //there are two basic cases for calculating the area that we cover here,
            //one where we get the area using greens theorem when the surface is parallel to one of the axes of the project global reference frame
            //and the second where the surface is not parallel to one of the axes of the global reference frame

            //Surface normal Parallel to global reference frame X Axis
            if (Math.Abs(RHRVector.X) == 1 && RHRVector.Y == 0 && RHRVector.Z == 0)
            {
                List <MemorySafe_CartCoord> coordList = new List <MemorySafe_CartCoord>();
                for (int i = 0; i < surface.SurfaceCoords.Count; i++)
                {
                    //only take the Y and Z coordinates and throw out the X because we can assume that they are all the same
                    double X = 0;
                    double Y = surface.SurfaceCoords[i].Y;
                    double Z = surface.SurfaceCoords[i].Z;
                    MemorySafe_CartCoord coord = new MemorySafe_CartCoord(X, Y, Z);
                    coordList.Add(coord);
                }
                double area = GetAreaFrom2DPolyLoop(coordList);
                return(area);
            }
            //Surface normal Parallel to global reference frame y Axis
            else if (RHRVector.X == 0 && Math.Abs(RHRVector.Y) == 1 && RHRVector.Z == 0)
            {
                List <MemorySafe_CartCoord> coordList = new List <MemorySafe_CartCoord>();
                for (int i = 0; i < surface.SurfaceCoords.Count; i++)
                {
                    //only take the X and Z coordinates and throw out the Y because we can assume that they are all the same
                    double X = surface.SurfaceCoords[i].X;
                    double Y = 0;
                    double Z = surface.SurfaceCoords[i].Z;
                    MemorySafe_CartCoord coord = new MemorySafe_CartCoord(X, Y, Z);
                    coordList.Add(coord);
                }
                double area = GetAreaFrom2DPolyLoop(coordList);
                return(area);
            }
            else if (RHRVector.X == 0 && RHRVector.Y == 0 && Math.Abs(RHRVector.Z) == 1)
            {
                List <MemorySafe_CartCoord> coordList = new List <MemorySafe_CartCoord>();
                for (int i = 0; i < surface.SurfaceCoords.Count; i++)
                {
                    //only take the X and Y coordinates and throw out the Z because we can assume that they are all the same
                    double X = surface.SurfaceCoords[i].X;
                    double Y = surface.SurfaceCoords[i].Y;
                    double Z = 0;
                    MemorySafe_CartCoord coord = new MemorySafe_CartCoord(X, Y, Z);
                    coordList.Add(coord);
                }
                double area = GetAreaFrom2DPolyLoop(coordList);
                return(area);
            }

            //the surface is not aligned with one of the reference frame axes, which requires a bit more work to determine the right answer.
            else
            {
                //New Z Axis for this plane is the normal vector already calculated, does not need to be created
                //Get New Y Axis which is the surface Normal Vector cross the original global reference X unit vector (all unit vectors please
                double X = 1;
                double Y = 0;
                double Z = 0;
                MemorySafe_CartVect globalReferenceX = new MemorySafe_CartVect(X, Y, Z);

                MemorySafe_CartVect localY = CrossProduct(RHRVector, globalReferenceX);
                localY = UnitVector(localY);

                //new X axis is the localY cross the surface normal vector
                MemorySafe_CartVect localX = CrossProduct(localY, RHRVector);
                localX = UnitVector(localX);

                //convert the polyloop coordinates to a local 2-D reference frame
                //using a trick employed by video game programmers found here http://stackoverflow.com/questions/1023948/rotate-normal-vector-onto-axis-plane
                List <MemorySafe_CartCoord> translatedCoordinates = new List <MemorySafe_CartCoord>();
                //put the origin in place in these translated coordinates since our loop skips over this first arbitrary point
                double originX = 0;
                double originY = 0;
                double originZ = 0;
                MemorySafe_CartCoord newOrigin = new MemorySafe_CartCoord(originX, originY, originZ);
                translatedCoordinates.Add(newOrigin);
                for (int j = 1; j < surface.SurfaceCoords.Count; j++)
                {
                    //randomly assigns the first polyLoop coordinate as the origin
                    MemorySafe_CartCoord origin = surface.SurfaceCoords[0];
                    //captures the components of a vector drawn from the new origin to the
                    double xDistance                  = surface.SurfaceCoords[j].X - origin.X;
                    double yDist                      = surface.SurfaceCoords[j].Y - origin.Y;
                    double zDist                      = surface.SurfaceCoords[j].Z - origin.Z;
                    MemorySafe_CartVect distance      = new MemorySafe_CartVect(xDistance, yDist, zDist);
                    double translPtX                  = distance.X * localX.X + distance.Y * localX.Y + distance.Z * localX.Z;
                    double translPtY                  = distance.X * localY.X + distance.Y * localY.Y + distance.Z * localY.Z;
                    double translPtZ                  = 0;
                    MemorySafe_CartCoord translatedPt = new MemorySafe_CartCoord(translPtX, translPtY, translPtZ);
                    translatedCoordinates.Add(translatedPt);
                }
                double area = GetAreaFrom2DPolyLoop(translatedCoordinates);
                return(area);
            }
        }
        public static MemorySafe_CartCoord convertToMemorySafeCoord(CartCoord coord)
        {
            MemorySafe_CartCoord memCoord = new MemorySafe_CartCoord(coord.X, coord.Y, coord.Z);

            return(memCoord);
        }