public static void saveMemory(MemoryMonoBehaviour mmb)
    {//2016-11-23: CODE HAZARD: mixture of static and non-static methods, will cause error if there are ever more than 1 instance of GameManager
        bool foundMO = false;

        foreach (MemoryObject mo in instance.memories)
        {
            if (mo.isFor(mmb))
            {
                foundMO  = true;
                mo.found = mmb.getMemoryObject().found;//2017-04-11: TODO: refactor this so it's more flexible
                break;
            }
        }
        if (!foundMO)
        {
            instance.memories.Add(mmb.getMemoryObject());
        }
    }