public bool AddMemory(int index) { if (!NotOpen) { return(false); } Index = index; Fog = false; Status = MemoStatus.Shine; cardImage.sprite = _castle.CardSpriteList[Index]; UpdateStatus(); return(true); }
private void Refresh() { if (NotOpen) { return; } if (IsDeleted) { return; } Status = MemoStatus.Shine; UpdateStatus(); //туман временно рассеивается! cardImage.sprite = _castle.CardSpriteList[Index]; //cardImage.color = colorList[(int) MemoStatus.Shine]; }
public MemoStatusHistory(DateTime changeDate, string userId, MemoStatus status) { ChangeDate = changeDate; UserId = userId; Status = status; }
public void Init(CastleController castle) { _castle = castle; Status = MemoStatus.Future; UpdateStatus(); }