Beispiel #1
0
        public LogData.CreateItemInfo CreateLogData(string responseJson, IDictionary <string, string> queryParam, MasterData.Item itemData,
                                                    MemberData.Deck deckDat, MemberData.Ship shipDat, MemberData.Basic basicDat)
        {
//            var json = DynamicJson.Parse(oSession.ResponseJSON);
            var json = JsonConvert.DeserializeObject <KCB.api_req_kousyou.CreateItem>(responseJson);

            if ((int)json.api_result != 1)
            {
                return(null);
            }

            var info = new LogData.CreateItemInfo(queryParam, json.api_data);

            info.OfficeLv = basicDat.Level;
            var secretary = shipDat.GetShip(deckDat.Secretary);

            info.SecretaryShip = string.Format("{0}(Lv{1})", secretary.ShipName,
                                               secretary.Level);
            info.MemberID = basicDat.MemberID;

            if (info.Succeess)
            {
                var it = itemData.GetItemParam(info.ItemNameID);
                info.ItemName = it.Name;
                info.ItemType = it.Type;
            }
            return(info);
        }
Beispiel #2
0
        /// <summary>
        /// /kcsapi/api_req_battle_midnight/sp_midnight
        /// 開幕夜戦
        /// </summary>
        /// <param name="JSON"></param>
        /// <param name="_memberShip"></param>
        /// <param name="_memberDeck"></param>
        /// <param name="_masterShip"></param>
        public void ProcessNightBattle(string JSON, MemberData.Ship _memberShip,
                                       MemberData.Deck _memberDeck, MasterData.Ship _masterShip, MasterData.Item _masterItem)
        {
            var json = JsonConvert.DeserializeObject <KCB.api_req_sortie.Battle>(JSON);

            if (json == null)
            {
                return;
            }
            if (json.api_result != 1)
            {
                return;
            }
            var deck_info = _memberDeck.GetFleet(json.api_data.api_deck_id);

            initializeShipData(json.api_data, deck_info, _memberShip, _masterShip);
            getHougekiDamage(json.api_data.api_hougeki, _battleResult, _masterItem);
        }
Beispiel #3
0
        /// <summary>
        /// 戦闘終了 /kcsapi/api_req_sortie/battleresult
        /// </summary>
        /// <param name="JSON"></param>
        public LogData.BattleResultInfo Finish(string JSON, MemberData.Ship shipData,
                                               MemberData.Deck deckData, MasterData.Ship shipMaster, MemberData.Basic basicData)
        {
//            var json = DynamicJson.Parse(JSON);
            var json = JsonConvert.DeserializeObject <KCB.api_req_sortie.BattleResult>(JSON);

            if ((int)json.api_result != 1)
            {
                return(null);
            }

            var data = json.api_data;

            LogData.BattleResultInfo result = new LogData.BattleResultInfo();
            result.MemberID = basicData.MemberID;
            result.Date     = DateTime.Now;
            result.AreaName = data.api_quest_name;
            result.Rank     = data.api_win_rank;

            //敵情報
            result.Foe.DeckName = data.api_enemy_info.api_deck_name;
            Debug.WriteLine("FoeDeckName:" + result.Foe.DeckName);
//            double[] enemylist = (double[])data.api_ship_id;

//            for (int i = 1; i < enemylist.Count(); i++)
            for (int i = 1; i < data.api_ship_id.Count(); i++)
            {
                int enemyID = data.api_ship_id[i];
                if (enemyID <= 0)
                {
                    result.Foe.ShipList[i - 1] = "";
                    continue;
                }

                //何故かeliteとかflagの文字は読みに入ってる
                var t = shipMaster.LookupShipMaster(enemyID);
                if (t.Yomi.Length == 1)
                {
                    result.Foe.ShipList[i - 1] = t.Name;
                }
                else
                {
                    result.Foe.ShipList[i - 1] = string.Format("{0}({1})", t.Name, t.Yomi);
                }

                Debug.WriteLine(string.Format("ShipList({0})={1}", i - 1, result.Foe.ShipList[i - 1]));
            }

            //自軍情報
            var fleet = deckData.GetFleet(battleFleetID);

            result.Friend.DeckName = fleet.Name;
            Debug.WriteLine("FriendDeckName:" + result.Friend.DeckName);
            for (int i = 0; i < fleet.Member.Count(); i++)
            {
                if (fleet.Member[i] <= 0)
                {
                    result.Friend.ShipList[i] = "";
                    continue;
                }

                string header = "";
                ///ロスト艦艇
                if (data.api_lost_flag != null && (int)data.api_lost_flag[i + 1] != 0)
                {
                    header = "x";
                }

                //MVPは1オリジン
                if ((int)data.api_mvp == i + 1)
                {
                    header = "*";
                }

                var t = shipData.GetShip(fleet.Member[i]);
                result.Friend.ShipList[i] = string.Format("{0}{1}(Lv{2} HP{3})",
                                                          header, t.ShipName, t.Level, t.HP);
                Debug.WriteLine(string.Format("ShipList({0})={1}", i, result.Friend.ShipList[i]));
            }

            ///ドロップ
//            if (data.IsDefined("api_get_ship"))
            if (data.api_get_ship != null)
            {
                result.ShipDropped = string.Format("{0}({1})", data.api_get_ship.api_ship_name,
                                                   data.api_get_ship.api_ship_type);
            }
            Debug.WriteLine("GetShip:" + result.ShipDropped);

            return(result);
        }
Beispiel #4
0
        //

        /// <summary>
        /// 建造記録を生成
        /// /kcsapi/api_get_member/kdock
        /// </summary>
        /// <param name="dockDat"></param>
        /// <param name="basicDat"></param>
        /// <param name="deckDat"></param>
        /// <param name="shipDat"></param>
        /// <returns></returns>
        public IEnumerable <LogData.CreateShipInfo> CreateLogData(MemberData.Dock dockDat,
                                                                  MemberData.Basic basicDat, MemberData.Deck deckDat, MemberData.Ship shipDat)
        {
            List <LogData.CreateShipInfo> retList = new List <LogData.CreateShipInfo>();

            for (int n = 0; n < kdock_build.Count(); n++)
            {
                ///既に建造記録を生成しているか、建造していないドックを飛ばす
                if (!kdock_build[n])
                {
                    continue;
                }

                var secretary = shipDat.GetShip(deckDat.Secretary);
                var info      = new LogData.CreateShipInfo();
                lock (dockDat.KDockLock)
                {
                    var kdock = dockDat.GetKDock(n + 1);

                    info.Resource      = new LogData.Material(kdock);
                    info.ShipType      = kdock.Type;
                    info.ShipName      = kdock.Name;
                    info.OfficeLv      = basicDat.Level;
                    info.SecretaryShip = string.Format("{0}(Lv{1})", secretary.ShipName, secretary.Level);
                    info.Date          = DateTime.Now;
                    info.MemberID      = basicDat.MemberID;
                }

                retList.Add(info);

                Debug.WriteLine("KDockLog:" + info.ToString());

                kdock_build[n] = false;
            }

            if (retList.Count == 0)
            {
                return(null);
            }

            return(retList);
        }
Beispiel #5
0
        /// <summary>
        /// /kcsapi/api_req_sortie/battle
        /// 戦闘開始
        /// </summary>
        /// <param name="JSON"></param>
        /// <param name="practice">演習の時true</param>
        /// <param name="_memberShip"></param>
        /// <param name="_memberDeck"></param>
        /// <param name="_masterShip"></param>
        public int ProcessBattle(string JSON, bool practice, MemberData.Ship _memberShip,
                                 MemberData.Deck _memberDeck, MasterData.Ship _masterShip, MasterData.Item _masterItem)
        {
            var json = JsonConvert.DeserializeObject <KCB.api_req_sortie.Battle>(JSON);

            if (json == null)
            {
                return(0);
            }
            if (json.api_result != 1)
            {
                return(0);
            }
            _practice = practice;

            var result    = json.api_data;
            var deck_info = _memberDeck.GetFleet(result.api_dock_id);

            int estimatedBattleTime = InitialPhase;

            initializeShipData(result, deck_info, _memberShip, _masterShip);

            //索敵フェイズ
            if (_battleResult.Friend.SearchResult != Result.FleetState.SearchResultType.索敵なし)
            {
                estimatedBattleTime += SearchPhase;
            }

            //支援艦隊が来た
            if (result.api_support_flag > 0 && result.api_support_info != null)
            {
                //航空支援(flag=1)
                if (result.api_support_info.api_support_airatack != null)
                {
                    Debug.WriteLine("航空支援(味方から敵へ)");
                    getRaiDamage(result.api_support_info.api_support_airatack.api_stage3.api_edam,
                                 _battleResult.Enemy.Ships);
                    estimatedBattleTime += SupportTime;
                }
                //砲雷撃支援(flag=2/雷撃,3/砲撃)
                if (result.api_support_info.api_support_hourai != null)
                {
                    Debug.WriteLine("砲雷支援(味方から敵へ)");
                    getRaiDamage(result.api_support_info.api_support_hourai.api_damage,
                                 _battleResult.Enemy.Ships);
                    estimatedBattleTime += SupportTime;
                }
            }

            //開幕対潜
            if (result.api_opening_taisen_flag == 1 && result.api_opening_taisen != null)
            {
                Debug.WriteLine("開幕対潜攻撃");
                estimatedBattleTime += getHougekiDamage(result.api_opening_taisen, _battleResult, _masterItem);
            }

            // 開幕雷撃
            if (result.api_opening_flag == 1 && result.api_opening_atack != null)
            {
                Debug.WriteLine("開幕雷撃(敵から味方へ)");
                estimatedBattleTime +=
                    getRaiDamage(result.api_opening_atack.api_fdam, _battleResult.Friend.Ships);

                Debug.WriteLine("開幕雷撃(味方から敵へ)");
                getRaiDamage(result.api_opening_atack.api_edam, _battleResult.Enemy.Ships);
            }
            estimatedBattleTime += Torpedo;

            // 航空戦
            if (result.api_stage_flag[2] == 1 && result.api_kouku.api_stage3 != null)
            {
                Debug.WriteLine("航空戦(敵から味方へ)");
                estimatedBattleTime +=
                    getRaiDamage(result.api_kouku.api_stage3.api_fdam, _battleResult.Friend.Ships);

                Debug.WriteLine("航空戦(味方から敵へ)");
                getRaiDamage(result.api_kouku.api_stage3.api_edam, _battleResult.Enemy.Ships);
            }
            estimatedBattleTime += AirBattle;

            // 砲撃1順目
            if (result.api_hourai_flag[0] == 1 && result.api_hougeki1 != null)
            {
                Debug.WriteLine("砲撃1順目");
                estimatedBattleTime += getHougekiDamage(result.api_hougeki1, _battleResult, _masterItem);
            }

            // 砲撃2順目
            if (result.api_hourai_flag[1] == 1 && result.api_hougeki2 != null)
            {
                Debug.WriteLine("砲撃2順目");
                estimatedBattleTime += getHougekiDamage(result.api_hougeki2, _battleResult, _masterItem);
            }

            // 砲撃3順目
            if (result.api_hourai_flag[2] == 1 && result.api_hougeki3 != null)
            {
                Debug.WriteLine("砲撃3順目");
                estimatedBattleTime += getHougekiDamage(result.api_hougeki3, _battleResult, _masterItem);
            }

            // 雷撃
            if (result.api_hourai_flag[3] == 1 && result.api_raigeki != null)
            {
                Debug.WriteLine("雷撃(敵から味方へ)");
                estimatedBattleTime +=
                    getRaiDamage(result.api_raigeki.api_fdam, _battleResult.Friend.Ships);

                Debug.WriteLine("雷撃(味方から敵へ)");
                getRaiDamage(result.api_raigeki.api_edam, _battleResult.Enemy.Ships);
            }
            estimatedBattleTime += Torpedo;

            //夜戦の場合は待つ必要がないから0を返す。
            return(result.api_midnight_flag != 0 ? estimatedBattleTime : 0);
        }