Beispiel #1
0
        private Dictionary <int, MeleeWeaponTemplate> GetMeleeWeaponTemplates(
            IDbConnection connection,
            Dictionary <int, BaseSkill> baseSkillMap)
        {
            Dictionary <int, MeleeWeaponTemplate> factionWeaponTemplateMap =
                new Dictionary <int, MeleeWeaponTemplate>();
            IDbCommand command = connection.CreateCommand();

            command.CommandText = "SELECT * FROM MeleeWeaponTemplate";
            var reader = command.ExecuteReader();

            while (reader.Read())
            {
                int    id                 = reader.GetInt32(0);
                string name               = reader[1].ToString();
                int    location           = reader.GetInt32(2);
                int    baseSkillId        = reader.GetInt32(3);
                float  accuracy           = (float)reader[4];
                float  armorMultiplier    = (float)reader[5];
                float  woundMultiplier    = (float)reader[6];
                float  requiredStrength   = (float)reader[7];
                float  strengthMultiplier = (float)reader[8];
                float  extraDamage        = (float)reader[9];
                float  parryMod           = (float)reader[10];
                float  extraAttacks       = (float)reader[11];

                BaseSkill baseSkill = baseSkillMap[baseSkillId];

                MeleeWeaponTemplate weaponTemplate =
                    new MeleeWeaponTemplate(id, name, (EquipLocation)location, baseSkill,
                                            accuracy, armorMultiplier, woundMultiplier,
                                            requiredStrength, strengthMultiplier, extraDamage,
                                            parryMod, extraAttacks);
                factionWeaponTemplateMap[id] = weaponTemplate;
            }
            return(factionWeaponTemplateMap);
        }
Beispiel #2
0
    }                                                                   //The template that defines the weapon's base properties

    //Constructor
    public MeleeWeapon(WeaponHolder weaponHolder, MeleeWeaponTemplate template) : base(weaponHolder, template)
    {
        m_meleeTemplate = template;
    }