// Token: 0x06000011 RID: 17 RVA: 0x00002554 File Offset: 0x00000754 protected override void ActivateLocally(Character _affectedCharacter, object[] _infos) { MeleeSkill meleeSkill = base.ParentItem as MeleeSkill; MeleeHitDetector meleeHitDetector = null; bool flag; if (meleeSkill != null && meleeSkill.MeleeHitDetector != null) { meleeHitDetector = ((_affectedCharacter != null) ? _affectedCharacter.SkillMeleeDetector : null); flag = (meleeHitDetector != null); } else { flag = false; } bool flag2 = flag; if (flag2) { meleeHitDetector.HitStarted(-1); } else { MeleeWeapon meleeWeapon = ((_affectedCharacter != null) ? _affectedCharacter.CurrentWeapon : null) as MeleeWeapon; bool flag3 = meleeWeapon != null; if (flag3) { meleeWeapon.HitStarted(-1); } } }
public static void Prefix(Skill __instance, bool _tryingToActivate) { bool flag; if (_tryingToActivate) { MeleeSkill meleeSkill = __instance as MeleeSkill; if (meleeSkill != null && __instance.OwnerCharacter.NextAtkAllowed == 2) { flag = meleeSkill.HasAllRequirements(false); goto IL_26; } } flag = false; IL_26: bool flag2 = flag; if (flag2) { __instance.OwnerCharacter.ForceCancel(true, true); At.SetValue <bool>(true, typeof(Character), __instance.OwnerCharacter, "m_inLocomotion"); At.SetValue <bool>(true, typeof(Character), __instance.OwnerCharacter, "m_nextIsLocomotion"); } }
// Token: 0x06000007 RID: 7 RVA: 0x0000225C File Offset: 0x0000045C public static bool AdaptGrip(Character __instance, ref int _type, ref int _id) { Weapon weapon = (__instance != null) ? __instance.CurrentWeapon : null; bool flag = weapon == null; bool result; if (flag) { result = false; } else { bool flag2 = _type == 2502; if (flag2) { MeleeSkill meleeSkill = At.GetValue(typeof(Character), __instance, "m_lastUsedSkill") as MeleeSkill; bool flag3 = meleeSkill != null && meleeSkill.ActivateEffectAnimType == Character.SpellCastType.WeaponSkill1; if (flag3) { bool flag4 = meleeSkill.RequiredWeaponTypes[0] != weapon.Type; if (flag4) { CustomWeaponBehaviour.ChangeGrip(__instance, meleeSkill.RequiredWeaponTypes[0]); return(true); } } } bool flag5 = weapon.HasTag(CustomWeaponBehaviour.FinesseTag); if (flag5) { bool flag6 = _type == 1 && !BehaviourManager.IsComboAttack(__instance, _type, _id); if (flag6) { CustomWeaponBehaviour.ChangeGrip(__instance, Weapon.WeaponType.Axe_1H); return(true); } } bool flag7 = BehaviourManager.IsHalfHandedMode(weapon); if (flag7) { bool flag8 = _type == 1 && !BehaviourManager.IsComboAttack(__instance, _type, _id); if (flag8) { CustomWeaponBehaviour.ChangeGrip(__instance, Weapon.WeaponType.Spear_2H); return(true); } } bool flag9 = BehaviourManager.IsBastardMode(weapon); if (flag9) { Weapon.WeaponType?bastardType = BehaviourManager.GetBastardType(weapon.Type); Weapon.WeaponType valueOrDefault; bool flag10; if (bastardType != null) { valueOrDefault = bastardType.GetValueOrDefault(); flag10 = true; } else { flag10 = false; } bool flag11 = flag10; if (flag11) { bool flag12 = _type != 2502; if (flag12) { CustomWeaponBehaviour.ChangeGrip(__instance, valueOrDefault); return(true); } } } result = false; } return(result); }