Beispiel #1
0
    private void InitializeManager()
    {
        MegacoolManager manager = null;

        foreach (Camera cam in Camera.allCameras)
        {
            MegacoolManager foundManager = cam.GetComponent <MegacoolManager>();
            if (foundManager)
            {
                manager = foundManager;
                break;
            }
        }
        if (!manager)
        {
            Camera mainCamera = Camera.main;
            if (!mainCamera)
            {
                UnityEngine.Debug.Log("No MegacoolManager already in the scene and no main camera to attach to, " +
                                      "either attach it manually to a camera or tag one of the cameras as MainCamera");
                return;
            }
            mainCamera.gameObject.AddComponent <MegacoolManager>();
            manager = mainCamera.GetComponent <MegacoolManager>();
        }
        // Doing an explicit initialize ensures that if the capture method was customized the changes
        // are respected even if the manager was explicitly added to a camera and thus awoke before the
        // capture method was set.
        manager.Initialize();
    }
Beispiel #2
0
    private MegacoolManager GetManager()
    {
        MegacoolManager manager = null;

        foreach (Camera cam in Camera.allCameras)
        {
            MegacoolManager foundManager = cam.GetComponent <MegacoolManager>();
            if (foundManager)
            {
                manager = foundManager;
                break;
            }
        }
        if (!manager)
        {
            Camera mainCamera = Camera.main;
            if (!mainCamera)
            {
                UnityEngine.Debug.Log("No MegacoolManager already in the scene and no main camera to attach to, " +
                                      "either attach it manually to a camera or tag one of the cameras as MainCamera");
                return(null);
            }
            mainCamera.gameObject.AddComponent <MegacoolManager>();
            manager = mainCamera.GetComponent <MegacoolManager>();
        }

        return(manager);
    }
Beispiel #3
0
 /// <summary>
 /// Capture a single frame.
 /// </summary>
 /// <description>
 /// If the recording doesn't already exist it'll be created with the settings specified in the
 /// config.
 /// </description>
 /// <param name="config">the configuration to use to create the recording, if it doesn't already
 /// exist.</param>
 /// <param name="forceAdd">Set to true to ensure the frame is included in the recording, even if
 /// the overflow strategy otherwise would skip it. Useful for timelapse to include the last
 /// frame with a score board or final state.</param>
 public void CaptureFrame(MegacoolRecordingConfig config, bool forceAdd)
 {
     captureManager = GetManager();
     if (!captureManager)
     {
         return;
     }
     captureManager.StartWrites(0);
     _RenderThisFrame = true;
     _platformAgent.CaptureFrame(config, forceAdd);
 }
Beispiel #4
0
 /// <summary>
 /// Start customized GIF recording.
 /// </summary>
 /// <remarks>
 /// This will keep a buffer of 50 frames (default). The frames are overwritten until <c>StopRecording</c> gets called.
 /// </remarks>
 /// <param name="config">Config to customize the recording.</param>
 public void StartRecording(MegacoolRecordingConfig config)
 {
     captureManager = GetManager();
     if (!captureManager)
     {
         return;
     }
     captureManager.StartWrites(GetTimeBetweenCaptures(config));
     _platformAgent.StartRecording(config);
     _IsRecording = true;
     SafeReleaseTextureReady();
 }
Beispiel #5
0
 /// <summary>
 /// Take a screenshot and share it immediately.
 /// </summary>
 /// <description>
 /// <para>
 /// This is a helper around {@link #captureFrame(View)} and {@link #share(Activity)} when you
 /// only need to share a screenshot and not all the other bells and whistles for recordings.
 /// </para>
 /// <para>
 /// This method is functionally equivalent to:
 /// <code>
 /// Megacool.Instance.PauseRecording();
 /// string tempRecording = "random-unused-id";
 /// Megacool.Instance.CaptureFrame(new MegacoolRecordingConfig {
 ///     RecordingId = tempRecordingId,
 ///     MaxFrames = 1,
 /// });
 /// Megacool.Instance.Share(new MegacoolShareConfig {
 ///     RecordingId = tempRecordingId,
 /// });
 /// Megacool.Instance.DeleteRecording(tempRecordingId);
 /// </code>
 /// Note that if this method is called while a recording is underway the screenshot is likely to
 /// be missing from the share. To stay on the safe side, leave a couple hundred ms between
 /// stopping a recording and sharing a screenshot.
 /// </para>
 /// </description>
 /// <param name="recordingConfig">The recording config, or <c>null</c>. Most properties don't
 /// apply to screenshots, but the last frame overlay does.</param>
 /// <param name="shareConfig">The share config, or <c>null</c>.</param>
 public void ShareScreenshot(MegacoolRecordingConfig recordingConfig = null,
                             MegacoolShareConfig shareConfig         = null)
 {
     captureManager = GetManager();
     if (captureManager)
     {
         // Only try to capture if we have a manager, but always call down to the SDK to make
         // sure the share happens anyway
         captureManager.StartWrites(0);
         _RenderThisFrame = true;
     }
     _platformAgent.ShareScreenshot(recordingConfig, shareConfig);
 }