Beispiel #1
0
        /// <summary>
        /// Copy of vanilla's Recipe_InstallNaturalBodyPart.GetPartsToApplyOn() plus the addition of code that respects the addsHediff node
        /// in the recipe (vanilla does not). The addsHediff node is currently used in the RBSE compatibility patch to add organ rejection.
        /// </summary>
        /// <param name="pawn"></param>
        /// <param name="part"></param>
        /// <param name="billDoer"></param>
        /// <param name="ingredients"></param>
        /// <param name="bill"></param>
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            if (billDoer != null && !CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
            {
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
            }

            //add any hediffs in the <addsHediff> element of the recipe, after surgery involving natural body parts completes.
            if (bill.recipe.addsHediff != null && CompatibilityTracker.RBSEActive && RBSECompat.GetOrganRejectionSetting() == true)
            {
                if (part.LabelShort == "shoulder")
                {
                    //add hediff to arm bodypart
                    foreach (BodyPartRecord childPart in part.parts)
                    {
                        if (childPart.def == BodyPartDefOf.Arm)
                        {
                            QEEMod.TryLog("Adding hediff " + bill.recipe.addsHediff.label + " to installed BodyPart " + childPart.Label);
                            pawn.health.AddHediff(bill.recipe.addsHediff, childPart);
                            return;
                        }
                    }

                    QEEMod.TryLog("No arm found in shoulder replacement!");
                }
                else
                {
                    QEEMod.TryLog("Adding hediff " + bill.recipe.addsHediff.label + " to installed BodyPart " + part.Label);
                    pawn.health.AddHediff(bill.recipe.addsHediff, part);
                }
            }
        }
Beispiel #2
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            // part = brain
            var spine = pawn.health.hediffSet.GetSpine();

            bool isClean     = MedicalRecipesUtility.IsClean(pawn, part);
            bool isViolation = IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }

                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
                GenSpawn.Spawn(AutomataRaceDefOf.PN_Brain, billDoer.Position, billDoer.Map);
            }

            pawn.TakeDamage(new DamageInfo(DamageDefOf.SurgicalCut, 99999f, 999f, -1f, null, part));
            pawn.health.AddHediff(HediffDefOf.MissingBodyPart, spine, new DamageInfo(DamageDefOf.SurgicalCut, 99999f, 999f, -1f, null, spine));

            if (isClean)
            {
                if (pawn.Dead)
                {
                    ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting);
                }
                ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
            }
            if (isViolation)
            {
                ReportViolation(pawn, billDoer, pawn.FactionOrExtraMiniOrHomeFaction, -70, "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort));
            }
        }
Beispiel #3
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag  = MedicalRecipesUtility.IsClean(pawn, part);
            bool flag2 = !PawnGenerator.IsBeingGenerated(pawn) && IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (CheckSurgeryFailCustom(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
                if (flag && flag2 && part.def.spawnThingOnRemoved != null)
                {
                    ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
                }
                if (flag2)
                {
                    ReportViolation(pawn, billDoer, pawn.FactionOrExtraMiniOrHomeFaction, -70, "GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart".Translate(recipe.addsHediff.label));
                }
            }
            else if (pawn.Map != null)
            {
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, pawn.Position, pawn.Map);
            }
            else
            {
                pawn.health.RestorePart(part);
            }
            pawn.health.AddHediff(recipe.addsHediff, part);
        }
 public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
 {
     if (billDoer != null)
     {
         if (base.CheckSurgeryFailAndroid(billDoer, pawn, ingredients, part, bill))
         {
             return;
         }
         TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
         {
             billDoer,
             pawn
         });
         MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
     }
     else if (pawn.Map != null)
     {
         MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, pawn.Position, pawn.Map);
     }
     else
     {
         pawn.health.RestorePart(part, null, true);
     }
     pawn.health.AddHediff(this.recipe.addsHediff, part, null);
 }
        public override IEnumerable <BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
        {
            IEnumerable <BodyPartRecord> parts = pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null);

            using (IEnumerator <BodyPartRecord> enumerator = parts.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    BodyPartRecord part = enumerator.Current;
                    if (pawn.health.hediffSet.HasDirectlyAddedPartFor(part) && pawn.health.hediffSet.hediffs.Any((Hediff d) => !(d is Hediff_AddedPartSystem) && d.Part == part))
                    {
                        if (!pawn.health.hediffSet.AncestorHasDirectlyAddedParts(part))
                        {
                            yield return(part);
                        }
                    }
                    else if (MedicalRecipesUtility.IsCleanAndDroppable(pawn, part) && !pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(part))
                    {
                        yield return(part);
                    }
                    else if (part != pawn.RaceProps.body.corePart && part.def.canSuggestAmputation && pawn.health.hediffSet.hediffs.Any((Hediff d) => !(d is Hediff_Injury) && d.def.isBad && d.Visible && d.Part == part))
                    {
                        yield return(part);
                    }
                }
            }

            yield break;
        }
Beispiel #6
0
        public static bool TryRegrowProsthetic(this HediffComp_Regeneration RegenHComp, HediffDef ProstheticHediff)
        {
            if (ProstheticHediff == null)
            {
                return(false);
            }

            Pawn           p   = RegenHComp.Pawn;
            BodyPartRecord BPR = RegenHComp.currentHediff.Part;

            Tools.Warn(p.LabelShort + " TryRegrowProsthetic - hediffdef: " + ProstheticHediff?.defName + "; BP: " + BPR?.Label);

            float BPRMaxHealth      = BPR.def.GetMaxHealth(RegenHComp.Pawn);
            float PawnBodyPartRatio = BPRMaxHealth / RegenHComp.BodyPartsHealthSum;

            MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(p, BPR, p.Position, p.Map);
            p.health.AddHediff(ProstheticHediff, BPR);

            if (RegenHComp.HasLimits)
            {
                RegenHComp.TreatmentPerformedQuality += PawnBodyPartRatio * 10;
            }

            return(p.health.hediffSet.HasHediff(ProstheticHediff, BPR));
        }
Beispiel #7
0
            public static IEnumerable <BodyPartRecord> GetPartsToApplyOn(Pawn pawn)
            {
                IEnumerable <BodyPartRecord> parts = pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null);

                using (IEnumerator <BodyPartRecord> enumerator = parts.GetEnumerator())
                {
                    while (enumerator.MoveNext())
                    {
                        BodyPartRecord part   = enumerator.Current;
                        var            check1 = pawn.health.hediffSet.hediffs.Any((Hediff d) => !d.def.HasComp(typeof(HediffComp_PartSystem)) && d.Part == part);
                        var            check2 = pawn.health.hediffSet.hediffs.Any((Hediff d) => !(d is Hediff_SurgerySupport) && d.Part == part);
                        var            check3 = pawn.health.hediffSet.hediffs.Any((Hediff d) => !(d is Hediff_Injury || d is Hediff_SurgerySupport) && d.def.isBad && d.Visible && d.Part == part);
                        if (pawn.health.hediffSet.HasDirectlyAddedPartFor(part) && check1 && check2)
                        {
                            if (!pawn.health.hediffSet.AncestorHasDirectlyAddedParts(part))
                            {
                                yield return(part);
                            }
                        }
                        else if (MedicalRecipesUtility.IsCleanAndDroppable(pawn, part) && !pawn.health.hediffSet.AncestorHasDirectlyAddedParts(part))
                        {
                            yield return(part);
                        }
                        else if (part != pawn.RaceProps.body.corePart && part.def.canSuggestAmputation && check3)
                        {
                            yield return(part);
                        }
                    }
                }
                yield break;
            }
Beispiel #8
0
 static void ApplyOnPawnPostfix(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
 {
     if (MedicalRecipesUtility.IsCleanAndDroppable(pawn, part) && bill.recipe.addsHediff != null)
     {
         pawn.health.AddHediff(bill.recipe.addsHediff, part);
     }
 }
        /// <summary>
        /// Generates a list of all Things that can be dropped from a part and its subparts
        /// </summary>
        /// <param name="pawn">Pawn from which to check hediffs</param>
        /// <param name="part">From where to look for hediffs</param>
        /// <param name="pos">Position where to drop natural subparts</param>
        /// <param name="map">Map where to drop natural subparts</param>
        /// <returns>All Things that hediffs from part and childparts can drop, with subparts inserted into the correct parent</returns>
        public static IEnumerable <Thing> MakeThingsFromHediffs(Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map)
        {
            // stop if the part is missing
            if (!pawn.health.hediffSet.GetNotMissingParts().Contains(part))
            {
                yield break;
            }

            /// Things that can be made from all subPart hediffs
            List <Thing> subThings = new List <Thing>();

            foreach (BodyPartRecord subPart in part.GetDirectChildParts())                  // for each subpart
            {
                if (!MedicalRecipesUtility.IsClean(pawn, part))                             // If parent is not clean
                {
                    MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, subPart, pos, map); // try to make natural parts out of children
                }

                // add each thing coming from the child hediffs
                subThings.AddRange(MakeThingsFromHediffs(pawn, subPart, pos, map));
            }

            // for every thing makeable from hediffs on this part: add subparts if possible then return it
            List <Thing> items = new List <Thing>();

            foreach (Hediff hediff in from x in pawn.health.hediffSet.hediffs
                     where x.Part == part
                     select x)                              // for every hediff on the part
            {
                if (hediff.def.spawnThingOnRemoved != null) // if it spawns an item
                {
                    Thing item = ThingMaker.MakeThing(hediff.def.spawnThingOnRemoved);

                    if (item is ThingWithComps itemWithComps)   // compose if possible
                    {
                        AddSubparts(itemWithComps, subThings);
                    }

                    items.Add(item);
                }
            }

            // merge siblings
            for (int i = items.Count - 1; i >= 0; i--)
            {
                if (items[i] is ThingWithComps)
                {
                    AddSubparts(items[i] as ThingWithComps, items, false);
                }
            }

            // return all
            foreach (Thing item in items.Concat(subThings))
            {
                yield return(item);
            }

            yield break;
        }
Beispiel #10
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            MedicalRecipesUtility.IsClean(pawn, part);
            bool flag = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
                List <Hediff> hediffs = new List <Hediff>();
                hediffs.Clear();
                string textHediffs = string.Empty;
                foreach (Hediff tempHediff in pawn.health.hediffSet.hediffs)
                {
                    if (tempHediff is Hediff_Implant && tempHediff.Part == part && tempHediff.Visible && !(tempHediff is Hediff_AddedPart))
                    {
                        textHediffs += "*" + tempHediff.LabelCap;
                        hediffs.Add(tempHediff);
                    }
                }
                if (!hediffs.NullOrEmpty())
                {
                    if (PawnUtility.ShouldSendNotificationAbout(pawn) || PawnUtility.ShouldSendNotificationAbout(billDoer))
                    {
                        Messages.Message("PolarisMessageSuccessfullyRemovedImplants".Translate(billDoer.LabelShort, pawn.LabelShort, textHediffs), pawn, MessageTypeDefOf.PositiveEvent);
                    }
                    for (int i = hediffs.Count - 1; i >= 0; i--)
                    {
                        pawn.health.RemoveHediff(hediffs[i]);
                        if (hediffs[i].def.spawnThingOnRemoved != null)
                        {
                            if (hediffs[i] is Hediff_ImplantWithLevel levelHediff)
                            {
                                int count = levelHediff.level;
                                for (int j = 0; j < count; j++)
                                {
                                    GenSpawn.Spawn(hediffs[i].def.spawnThingOnRemoved, billDoer.Position, billDoer.Map, WipeMode.Vanish);
                                }
                            }
                            else
                            {
                                GenSpawn.Spawn(hediffs[i].def.spawnThingOnRemoved, billDoer.Position, billDoer.Map, WipeMode.Vanish);
                            }

                            /*Thing thing = ThingMaker.MakeThing(hediffs[i].def.spawnThingOnRemoved);
                             * GenPlace.TryPlaceThing(thing, pawn.Position, pawn.Map, ThingPlaceMode.Near);*/
                        }
                    }
                }
            }
            if (flag)
            {
                base.ReportViolation(pawn, billDoer, pawn.FactionOrExtraHomeFaction, -70, "GoodwillChangedReason_RemovedImplant".Translate(part.LabelShort));
            }
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            MedicalRecipesUtility.IsClean(pawn, part);
            bool flag = IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
                if (!pawn.health.hediffSet.GetNotMissingParts().Contains(part))
                {
                    return;
                }

                var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(AlteredCarbonDefOf.AC_CorticalStack) as Hediff_CorticalStack;
                if (hediff != null)
                {
                    if (hediff.def.spawnThingOnRemoved != null)
                    {
                        var corticalStack = ThingMaker.MakeThing(hediff.def.spawnThingOnRemoved) as CorticalStack;
                        hediff.SavePawn(pawn);
                        corticalStack.SavePawnFromHediff(hediff);
                        corticalStack.gender = hediff.gender;
                        corticalStack.race   = hediff.race;
                        //if (hediff.stackGroupID == 0)
                        //{
                        //	corticalStack.stackGroupID = ACUtils.ACTracker.GetStackGroupID(corticalStack);
                        //}
                        GenPlace.TryPlaceThing(corticalStack, billDoer.Position, billDoer.Map, ThingPlaceMode.Near);
                        if (ACUtils.ACTracker.stacksIndex == null)
                        {
                            ACUtils.ACTracker.stacksIndex = new Dictionary <string, CorticalStack>();
                        }
                        ACUtils.ACTracker.stacksIndex[pawn.ThingID + pawn.Name] = corticalStack;
                        ACUtils.ACTracker.ReplacePawnWithStack(pawn, corticalStack);
                        ACUtils.ACTracker.RegisterSleeve(pawn, hediff.stackGroupID);
                        //Log.Message("corticalStack.stackGroupID: " + corticalStack.stackGroupID, true);
                        //Log.Message("hediff.stackGroupID: " + hediff.stackGroupID, true);
                    }
                    ACUtils.ACTracker.deadPawns.Add(pawn);
                    var head = pawn.health.hediffSet.GetNotMissingParts().FirstOrDefault((BodyPartRecord x) => x.def == BodyPartDefOf.Head);
                    if (head != null)
                    {
                        pawn.TakeDamage(new DamageInfo(DamageDefOf.SurgicalCut, 99999f, 999f, -1f, null, head));
                    }
                    pawn.health.RemoveHediff(hediff);
                }
            }
            if (flag)
            {
                ReportViolation(pawn, billDoer, pawn.FactionOrExtraMiniOrHomeFaction, -70, "GoodwillChangedReason_RemovedImplant".Translate(part.LabelShort));
            }
        }
Beispiel #12
0
 public override IEnumerable <BodyPartRecord> GetPartsToApplyOn(
     Pawn pawn,
     RecipeDef recipe) => MedicalRecipesUtility.GetFixedPartsToApplyOn(recipe, pawn, (Func <BodyPartRecord, bool>)(record => pawn.health.hediffSet.GetNotMissingParts().Contains <BodyPartRecord>(record) && !pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(record) && !pawn.health.hediffSet.hediffs.Any <Hediff>((Predicate <Hediff>)(x =>
 {
     if (x.Part != record)
     {
         return(false);
     }
     return(x.def == recipe.addsHediff);
 }))));
Beispiel #13
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag  = MedicalRecipesUtility.IsClean(pawn, part);
            bool flag2 = !PawnGenerator.IsBeingGenerated(pawn) && IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);

                if (flag && flag2 && part.def.spawnThingOnRemoved != null)
                {
                    ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn, billDoer);
                }
                if (flag2)
                {
                    ReportViolation(pawn, billDoer, pawn.HomeFaction, -70);
                }
                if (ModsConfig.IdeologyActive)
                {
                    Find.HistoryEventsManager.RecordEvent(new HistoryEvent(HistoryEventDefOf.InstalledProsthetic, billDoer.Named(HistoryEventArgsNames.Doer)));
                }
            }

            else
            {
                pawn.health.RestorePart(part);
            }
            pawn.health.AddHediff(recipe.addsHediff, part);

            if (recipe?.addsHediff != null && ingredients != null)
            {
                var hediff = pawn.health?.hediffSet?.hediffs?.FindLast(x => x.def == recipe.addsHediff);

                if (hediff != null)
                {
                    var comp = hediff.TryGetComp <HediffCompImplantQuality>();
                    if (comp != null)
                    {
                        foreach (var ingredient in ingredients)
                        {
                            if (ingredient != null && hediff.def.spawnThingOnRemoved == ingredient.def && ingredient.TryGetQuality(out var qualityCategory))
                            {
                                comp.quality = qualityCategory;
                                comp.SelectSeverity(qualityCategory);
                                break;
                            }
                        }
                    }
                }
            }
        }
Beispiel #14
0
            static void SpawnNaturalPartIfCleanPostfix(ref Thing __result, Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map)
            {
                bool isOrganTransplant         = false;
                bool shouldDropTransplantOrgan = false;
                int  badHediffCount            = 0;

                foreach (Hediff currHediff in pawn.health.hediffSet.hediffs)
                {
                    if (currHediff.Part == part)
                    {
                        QEEMod.TryLog("Hediff on this body part: " + currHediff.def.defName + " isBad: " + currHediff.def.isBad);
                        if (currHediff.def == QEHediffDefOf.QE_OrganRejection)
                        {
                            isOrganTransplant = true;
                        }
                        else if (currHediff.def.isBad)
                        {
                            badHediffCount++;
                        }
                    }
                }

                //if the only hediff on bodypart is organ rejection, that organ should spawn
                //vanilla game would not spawn it, because part hediffs > 0
                if (isOrganTransplant && badHediffCount == 0 && part.def.spawnThingOnRemoved != null)
                {
                    shouldDropTransplantOrgan = true;
                }

                QEEMod.TryLog("shouldDropTransplantOrgan: " + shouldDropTransplantOrgan + " [isOrganTransplant: " +
                              isOrganTransplant + " " + part.LabelShort + " bad hediffs: " + badHediffCount + "]");

                //spawn a biological arm when a shoulder is removed with a healthy arm attached
                if (part.LabelShort == "shoulder")
                {
                    foreach (BodyPartRecord childPart in part.parts)
                    {
                        bool isHealthy = MedicalRecipesUtility.IsClean(pawn, childPart);
                        QEEMod.TryLog("body part: " + childPart.LabelShort + " defName: " + childPart.def.defName +
                                      " healthy: " + isHealthy);

                        if (childPart.def == BodyPartDefOf.Arm && isHealthy && (shouldDropTransplantOrgan = true ||
                                                                                                            isOrganTransplant == false))
                        {
                            QEEMod.TryLog("Spawn natural arm from shoulder replacement");
                            __result = GenSpawn.Spawn(QEThingDefOf.QE_Organ_Arm, pos, map);
                        }
                    }
                }
                else if (shouldDropTransplantOrgan)
                {
                    __result = GenSpawn.Spawn(part.def.spawnThingOnRemoved, pos, map);
                }
            }
        public static bool IsChildrenClean(Pawn pawn, BodyPartRecord part)
        {
            IEnumerable <BodyPartRecord> allChildParts = HarmonyPatches.GetAllChildParts(part);

            foreach (BodyPartRecord bodyPartRecord in allChildParts)
            {
                if (!MedicalRecipesUtility.IsClean(pawn, bodyPartRecord))
                {
                    return(false);
                }
            }
            return(true);
        }
Beispiel #16
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients,
                                         Bill bill)
        {
            TaleRecorder.RecordTale(TaleDefOf.DidSurgery, (object)billDoer, (object)pawn);

            var missingParts = BodyPartRecordsMissing(pawn);

            foreach (var record in missingParts)
            {
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, record, billDoer.Position,
                                                                          billDoer.Map);
            }
        }
Beispiel #17
0
 public override IEnumerable <BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
 {
     return(MedicalRecipesUtility.GetFixedPartsToApplyOn(recipe, pawn, delegate(BodyPartRecord record)
     {
         if (!pawn.health.hediffSet.GetNotMissingParts().Contains(record))
         {
             return false;
         }
         if (pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(record))
         {
             return false;
         }
         return (!pawn.health.hediffSet.hediffs.Any((Hediff x) => x.Part == record && (x.def == recipe.addsHediff || !recipe.CompatibleWithHediff(x.def)))) ? true : false;
     }));
 }
Beispiel #18
0
 public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
 {
     if (billDoer != null)
     {
         if (base.CheckSurgeryFailAndroid(billDoer, pawn, ingredients, part, bill))
         {
             return;
         }
         TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
         {
             billDoer,
             pawn
         });
         MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
     }
 }
Beispiel #19
0
 public override IEnumerable <BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
 {
     return(MedicalRecipesUtility.GetFixedPartsToApplyOn(recipe, pawn, delegate(BodyPartRecord record)
     {
         IEnumerable <Hediff> source = pawn.health.hediffSet.hediffs.Where((Hediff x) => x.Part == record);
         if (source.Count() == 1 && source.First().def == recipe.addsHediff)
         {
             return false;
         }
         if (record.parent != null && !pawn.health.hediffSet.GetNotMissingParts().Contains(record.parent))
         {
             return false;
         }
         return (!pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(record) || pawn.health.hediffSet.HasDirectlyAddedPartFor(record)) ? true : false;
     }));
 }
        public override IEnumerable <BodyPartRecord> GetPartsToApplyOn(
            Pawn pawn,
            RecipeDef recipeDef
            )
        {
            IEnumerable <BodyPartRecord> parts =
                pawn.health.hediffSet.GetNotMissingParts(tag: Defs_Rimworld.EyeTag);

            foreach (BodyPartRecord part in parts.DefaultIfEmpty())
            {
                if (!pawn.health.hediffSet.HasDirectlyAddedPartFor(part) &&
                    MedicalRecipesUtility.IsClean(pawn, part))
                {
                    yield return(part);
                }
            }
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            base.ApplyOnPawn(pawn, part, billDoer, ingredients, bill);

            bool flag  = MedicalRecipesUtility.IsClean(pawn, part);
            bool flag2 = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                Thing md = ThingMaker.MakeThing(WTH_DefOf.WTH_ExtractedBrainData);
                md.stackCount = 3 + pawn.skills.GetSkill(SkillDefOf.Intellectual).Level;
                GenPlace.TryPlaceThing(md, pawn.Position, pawn.Map, ThingPlaceMode.Near);
            }
            DamageDef surgicalCut      = DamageDefOf.SurgicalCut;
            float     amount           = 99999f;
            float     armorPenetration = 999f;

            pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null));
            if (flag)
            {
                if (pawn.Dead)
                {
                    ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting);
                }
                ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
            }
            if (flag2 && pawn.Faction != null && billDoer != null && billDoer.Faction != null)
            {
                Faction          arg_120_0      = pawn.Faction;
                Faction          faction        = billDoer.Faction;
                int              goodwillChange = -15;
                string           reason         = "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort);
                GlobalTargetInfo?lookTarget     = new GlobalTargetInfo?(pawn);
                arg_120_0.TryAffectGoodwillWith(faction, goodwillChange, true, true, reason, lookTarget);
            }
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag1 = pawn.health.hediffSet.hediffs.Any((Hediff d) => (d is Hediff_AddedPartModule) && d.Part == part);
            bool flag2 = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map);
                MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map);
            }

            if (flag1)
            {
                pawn.health.RestorePart(part, null, true);
                Hediff_BodyPartModule hediff_BodyPartModule = (Hediff_BodyPartModule)HediffMaker.MakeHediff(MSE_HediffDefOf.MSE_BodyPartModule, pawn, null);
                hediff_BodyPartModule.Part = part;
                pawn.health.hediffSet.AddDirect(hediff_BodyPartModule, null, null);
            }
            else
            {
                DamageDef surgicalCut      = DamageDefOf.SurgicalCut;
                float     amount           = 99999f;
                float     armorPenetration = 999f;
                pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null));
            }

            if (flag2 && pawn.Faction != null && billDoer != null && billDoer.Faction != null)
            {
                Faction          faction1       = pawn.Faction;
                Faction          faction2       = billDoer.Faction;
                int              goodwillChange = -20;
                string           reason         = "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort);
                GlobalTargetInfo?lookTarget     = new GlobalTargetInfo?(pawn);
                faction1.TryAffectGoodwillWith(faction2, goodwillChange, true, true, reason, lookTarget);
            }
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag1 = MedicalRecipesUtility.IsClean(pawn, part);
            bool flag2 = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map);
                MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map);
            }

            DamageDef surgicalCut      = DamageDefOf.SurgicalCut;
            float     amount           = 99999f;
            float     armorPenetration = 999f;

            pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null));

            if (flag1)
            {
                if (pawn.Dead)
                {
                    ThoughtUtility.GiveThoughtsForPawnExecuted(pawn, PawnExecutionKind.OrganHarvesting);
                }
                ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
            }

            if (flag2 && pawn.Faction != null && billDoer != null && billDoer.Faction != null)
            {
                Faction          faction        = pawn.Faction;
                Faction          faction2       = billDoer.Faction;
                int              goodwillChange = -15;
                string           reason         = "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort);
                GlobalTargetInfo?lookTarget     = new GlobalTargetInfo?(pawn);
                faction.TryAffectGoodwillWith(faction2, goodwillChange, true, true, reason, lookTarget);
            }
        }
        /// <summary>
        /// If the part is clean it returns it as item
        /// </summary>
        /// <param name="pawn">The pawn from which to check if the parts are ok</param>
        /// <param name="part">The part to drop as item</param>
        /// <returns>The Thing corresponding to the part if it is clean, with eventual subparts</returns>
        public static Thing MakeNaturalPartIfClean(Pawn pawn, BodyPartRecord part)
        {
            if (MedicalRecipesUtility.IsCleanAndDroppable(pawn, part))
            {
                Thing item = ThingMaker.MakeThing(part.def.spawnThingOnRemoved);

                if (item is ThingWithComps itemWithComps)
                {
                    AddSubparts(ref itemWithComps, pawn, part);
                }

                return(item);
            }
            else
            {
                return(null);
            }
        }
Beispiel #25
0
        public override IEnumerable <BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
        {
            // don't add natural parts to prosthetics

            return
                (MedicalRecipesUtility.GetFixedPartsToApplyOn(recipe, pawn,
                                                              ( BodyPartRecord record ) =>
                                                              // part has some hediff
                                                              pawn.health.hediffSet.hediffs.Any(( Hediff x ) => x.Part == record)
                                                              // parent is not missing
                                                              && (record.parent == null || pawn.health.hediffSet.GetNotMissingParts().Contains(record.parent))
                                                              // parent is not an added part or is not solid (mainly for mutant arms and legs)
                                                              && (record.parent == null || !pawn.health.hediffSet.HasDirectlyAddedPartFor(record.parent) || !record.parent.def.IsSolid(record.parent, pawn.health.hediffSet.hediffs))
                                                              // is compatible with parent
                                                              && !recipe.HasRestrictionsForPart(record, pawn.health.hediffSet)
                                                              // part shouldn't be ignored
                                                              && !pawn.health.hediffSet.PartShouldBeIgnored(record)));
        }
Beispiel #26
0
 public override IEnumerable <BodyPartRecord> GetPartsToApplyOn(Pawn pawn, RecipeDef recipe)
 {
     return(MedicalRecipesUtility.GetFixedPartsToApplyOn(recipe, pawn, delegate(BodyPartRecord record)
     {
         IEnumerable <Hediff> alreadyPresent = from x in pawn.health.hediffSet.hediffs
                                               where x.Part == record
                                               where x.def == recipe.addsHediff
                                               select x;
         return // hediff not already present
         !alreadyPresent.Any()
         // has something to attach to
         && (record.parent == null || pawn.health.hediffSet.GetNotMissingParts(BodyPartHeight.Undefined, BodyPartDepth.Undefined, null, null).Contains(record.parent))
         // is compatible with parent
         && !recipe.HasRestrictionsForPart(record, pawn.health.hediffSet)
         // part shouldn't be ignored
         && !pawn.health.hediffSet.PartShouldBeIgnored(record);
     }));
 }
Beispiel #27
0
            static void SpawnNaturalPartIfCleanPostfix(ref Thing __result, Pawn pawn, BodyPartRecord part, IntVec3 pos, Map map)
            {
                //spawn a biological arm when a shoulder is removed with a healthy arm attached (e.g. from installing a prosthetic on a healthy arm)
                if (part.LabelShort == "shoulder")
                {
                    foreach (BodyPartRecord childPart in part.parts)
                    {
                        bool isHealthy = MedicalRecipesUtility.IsClean(pawn, childPart);
                        QEEMod.TryLog("body part: " + childPart.LabelShort + " IsClean: " + isHealthy);

                        if (childPart.def == BodyPartDefOf.Arm && isHealthy)
                        {
                            QEEMod.TryLog("Spawn natural arm from shoulder replacement");
                            __result = GenSpawn.Spawn(QEThingDefOf.QE_Organ_Arm, pos, map);
                        }
                    }
                }
            }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            MedicalRecipesUtility.IsClean(pawn, part);
            bool flag = IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, billDoer, pawn);
                if (!pawn.health.hediffSet.GetNotMissingParts().Contains(part))
                {
                    return;
                }

                var hediff = pawn.health.hediffSet.GetFirstHediffOfDef(AlteredCarbonDefOf.AC_CorticalStack) as Hediff_CorticalStack;
                if (hediff != null)
                {
                    if (hediff.def.spawnThingOnRemoved != null)
                    {
                        var corticalStack = ThingMaker.MakeThing(hediff.def.spawnThingOnRemoved) as CorticalStack;
                        hediff.SavePawn(pawn);
                        corticalStack.SavePawnFromHediff(hediff);
                        corticalStack.gender = hediff.gender;
                        GenPlace.TryPlaceThing(corticalStack, billDoer.Position, billDoer.Map, ThingPlaceMode.Near);
                        if (ACUtils.ACTracker.stacksIndex == null)
                        {
                            ACUtils.ACTracker.stacksIndex = new Dictionary <string, CorticalStack>();
                        }
                        ACUtils.ACTracker.stacksIndex[pawn.ThingID + pawn.Name] = corticalStack;
                        ACUtils.ACTracker.RegisterSleeve(pawn);
                        ACUtils.ACTracker.ReplacePawnWithStack(pawn, corticalStack);
                    }
                    pawn.health.RemoveHediff(hediff);
                    ACUtils.ACTracker.deadPawns.Add(pawn);
                }
            }
            if (flag)
            {
                ReportViolation(pawn, billDoer, pawn.FactionOrExtraHomeFaction, -70, "GoodwillChangedReason_RemovedImplant".Translate(part.LabelShort));
            }
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            CompHediffStorage comp = ingredients.Select(x => x.TryGetComp <CompHediffStorage>()).Where(x => x != null).RandomElementWithFallback();

            if (comp == null)
            {
                return;
            }
            if (billDoer == null)
            {
                return;
            }

            if (CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
            {
                return;
            }

            TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
            {
                billDoer,
                pawn
            });
            MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
            if (IsViolationOnPawn(pawn, part, Faction.OfPlayer))
            {
                ThoughtUtility.GiveThoughtsForPawnOrganHarvested(pawn);
                ReportViolation(pawn, billDoer, pawn.FactionOrExtraMiniOrHomeFaction, -70, "GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart".Translate(comp.parent.def.label));
            }

            for (int i = 0; i < comp.hediffs.Count; i++)
            {
                var            hediff        = comp.hediffs[i];
                var            installedPart = comp.parts[i];
                BodyPartRecord target        = pawn.RaceProps.body.AllParts.Where(x => x.def == installedPart && HealthHelper.IsParent(part, x)).FirstOrDefault();

                hediff.pawn = pawn;
                pawn.health.AddHediff(hediff, target, null, null);
            }
        }
Beispiel #30
0
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            // START VANILLA CODE (couldn't know if the surgery was successfull)

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, billDoer.Position, billDoer.Map);
            }

            // END VANILLA CODE
            else if (pawn.Map != null)
            {
                MedicalRecipesUtility.RestorePartAndSpawnAllPreviousParts(pawn, part, pawn.Position, pawn.Map);
            }
            else
            {
                pawn.health.RestorePart(part, null, true);
            }

            // iterate over non null CompIncludedChildParts in ingredients
            foreach (CompIncludedChildParts compChildParts
                     in from x in ingredients
                     where x is ThingWithComps                                           // out of every thingwithcomps ingredient
                     let comp = (x as ThingWithComps).GetComp <CompIncludedChildParts>() // take the comp
                                where comp?.IncludedParts != null
                                select comp)
            {
                compChildParts.RecursiveInstallation(pawn, part);
            }
        }