IEnumerator FadeAlpha()
    {
        float timeDamn = .8f;
        float waktu    = 0f;

        UnityEngine.UI.RawImage temp = movie.GetComponentInChildren <UnityEngine.UI.RawImage> ();
        while (waktu < fadeTime)
        {
            waktu += Time.deltaTime;
            if (waktu < timeDamn)
            {
                temp.color = new Color(0, 0, 0, waktu / fadeTime);
            }
            else
            {
                temp.color = new Color(1, 1, 1, waktu / fadeTime);
            }
//			temp.color = new Color (temp.color.r, temp.color.g, temp.color.b, waktu / fadeTime);
            yield return(null);
        }
    }