Beispiel #1
0
        public static Vector3?GetCircularClearLocation(SpellWrapper spell)
        {
            List <Obj_AI_Base> minions = ObjectManager.Get <Obj_AI_Base>()
                                         .Where(x => x.IsValidTarget(spell.Range) && x.IsValidSpellTarget()).ToList();
            List <Vector2> positions = minions.Select(x => x.ServerPosition.To2D()).ToList();

            Vector3?bestAimPosition    = null;
            int     highestMinionCount = MinimumMinions;

            if (minions.Count >= MinimumMinions)
            {
                foreach (Vector2 minionCoordinate in positions)
                {
                    int count = minions.Count(m => m.Distance(minionCoordinate) <= spell.Width && spell.CanKill(m));
                    if (count >= highestMinionCount)
                    {
                        bestAimPosition    = minionCoordinate.To3D();
                        highestMinionCount = count;
                    }
                }

                foreach (Vector2 p1 in positions)
                {
                    foreach (Vector2 p2 in positions)
                    {
                        if (!p1.Equals(p2))
                        {
                            Vector2        center;
                            float          radius;
                            List <Vector2> combination = new List <Vector2>(new Vector2[] { p1, p2 });

                            Mec.FindMinimalBoundingCircle(combination, out center, out radius);

                            int count = minions.Count(m => m.Distance(center) <= spell.Width && spell.CanKill(m));
                            if (count >= highestMinionCount)
                            {
                                bestAimPosition    = center.To3D();
                                highestMinionCount = count;
                            }
                        }
                    }
                }
            }

            return(bestAimPosition);
        }
Beispiel #2
0
        public static LaneclearResult GetCircularClearLocation(float range, float width, int minHit)
        {
            var minions = ObjectManager.Get <Obj_AI_Base>().Where(x => x.IsValidSpellTarget(range));

            var allPositions = minions.Select(x => x.ServerPosition.To2D()).ToList();

            if (minHit == 1 && allPositions.Any())
            {
                return(new LaneclearResult(1, allPositions.FirstOrDefault().To3D()));
            }

            var positionCount = allPositions.Count;

            var lcount = Math.Min(positionCount, 5);

            HashSet <LaneclearResult> results = new HashSet <LaneclearResult>();

            void CheckResult(Vector3 c)
            {
                var hitMinions = allPositions.Where(x => x.Distance(c) <= 0.95f * width);

                var count = hitMinions.Count();

                if (count >= minHit)
                {
                    var result = new LaneclearResult(count, c);
                    results.Add(result);
                }
            }

            if (allPositions.Count >= minHit)
            {
                Vector2 center;

                float radius;

                Mec.FindMinimalBoundingCircle(allPositions, out center, out radius);

                if (center.IsZero)
                {
                    return(new LaneclearResult(0, Vector3.Zero));
                }

                CheckResult(center.To3D());

                for (int i = 0; i < lcount; i++)
                {
                    for (int j = 0; j < lcount; j++)
                    {
                        var positions = new List <Vector2> {
                            allPositions[i], allPositions[j]
                        };

                        Mec.FindMinimalBoundingCircle(positions, out center, out radius);

                        CheckResult(center.To3D());
                    }
                }

                return(results.MaxBy(x => x.numberOfMinionsHit));
            }

            return(null);
        }