Beispiel #1
0
    public override void LoadState(ItemState state)
    {
        MealState mState = state as MealState;

        meal = mState;
        HeldIngredients.Clear();
        HeldIngredients.AddRange(mState.ContainedIngredientIDs.Select(id => GetItemManager().ItemList[id] as Ingredient));
        IsSpawned    = mState.IsSpawned();
        CookDuration = mState.cookDuration;
        IsBurnt      = mState.IsBurnt();
        IsCooked     = mState.IsCooked();

        UpdateVisuals();
    }
Beispiel #2
0
    private int CombineCookDurations_Stephen(MealState meal1, MealState meal2)
    {
        int cookDuration = 0;

        if (meal2.IsSpawned())
        {
            cookDuration = Mathf.Min(Mathf.Min(meal1.cookDuration, meal1.ContainedIngredientIDs.Count * MealState.COOK_TIME_PER_INGREDIENT + 1),
                                     Mathf.Min(meal2.cookDuration, meal2.ContainedIngredientIDs.Count * MealState.COOK_TIME_PER_INGREDIENT + 1));
        }
        else
        {
            cookDuration = meal1.cookDuration;
        }

        return(cookDuration);
    }
Beispiel #3
0
    public virtual AIState ApplyAction(AIState currentState)
    {
        AIState cloneState = currentState.Clone() as AIState;

        foreach (int id in cloneState.PotStateIndexList)
        {
            if (id == currentState.CurrentPlayerState.HoldingItemID)
            {
                continue;
            }

            PotState  pot  = cloneState.ItemStateList[id] as PotState;
            MealState meal = cloneState.ItemStateList[pot.mealID] as MealState;
            if (meal.IsSpawned())
            {
                meal.CookIngredients();
            }
        }

        return(cloneState);
    }
    public float GetHeuristic(AIState state)
    {
        if (state.Heuristic >= 0)
        {
            return(state.Heuristic);
        }

        if (HeuristicPerIngredient == null)
        {
            Init(state);
        }
        else
        {
            for (int i = 0; i < HeuristicPerIngredient.Count; ++i)
            {
                HeuristicPerIngredient[i].Clear();
            }
        }

        foreach (int ingredientID in state.IngredientStateIndexList)
        {
            IngredientState iState = state.ItemStateList[ingredientID] as IngredientState;
            HeuristicPerIngredient[(int)iState.ingredientType].Add(IngredientHeuristic(iState));
        }

        int ingredientHeuristicSum = 0;

        for (int i = 0; i < HeuristicPerIngredient.Count; ++i)
        {
            HeuristicPerIngredient[i].Sort();
            ingredientHeuristicSum += HeuristicPerIngredient[i].Take(CountOfEachIngredient[i]).Sum();
        }

        int cooktimeHeuristic  = 0;
        int submittedHeuristic = 0;

        int[,] mealIngredientCounts = state.GetMealIngredientCounts();
        for (int goalIndex = 0; goalIndex < Goal.GoalRecipes.Count; ++goalIndex)
        {
            int        neededCookTime  = Goal.GoalRecipes[goalIndex].Count * MealState.COOK_TIME_PER_INGREDIENT + 1;
            int        minGoalCookTime = neededCookTime;
            bool       submitted       = false;
            List <int> goalRecipe      = Goal.IngredientCountsPerRecipe[goalIndex];
            for (int mealListIndex = 0; mealListIndex < state.MealStateIndexList.Count; ++mealListIndex)
            {
                MealState meal = state.ItemStateList[state.MealStateIndexList[mealListIndex]] as MealState;
                if (!meal.IsSpawned())
                {
                    continue;
                }

                int onionCount    = mealIngredientCounts[mealListIndex, (int)IngredientType.ONION];
                int mushroomCount = mealIngredientCounts[mealListIndex, (int)IngredientType.MUSHROOM];
                if (meal.IsBurnt() ||
                    onionCount > goalRecipe[(int)IngredientType.ONION] ||
                    mushroomCount > goalRecipe[(int)IngredientType.MUSHROOM])
                {
                    continue;
                }

                // Found qualifying meal.
                bool foundPlate = false;

                // Is there a plate holding this meal...?
                foreach (int plateID in state.PlateStateIndexList)
                {
                    PlateState plate = state.ItemStateList[plateID] as PlateState;
                    if (plate.mealID != meal.ID)
                    {
                        continue;
                    }

                    foundPlate = true;
                    if (plate.IsSubmitted)
                    {
                        // Check if the meal completely matches
                        if (meal.IsCooked() &&
                            onionCount == goalRecipe[(int)IngredientType.ONION] &&
                            mushroomCount == goalRecipe[(int)IngredientType.MUSHROOM])
                        {
                            // Good job.
                            submitted       = true;
                            minGoalCookTime = 0;
                        }
                        else
                        {
                            // Submitted meal that doesn't match the recipe or is uncooked
                            // skip.
                        }
                    }
                    else
                    {
                        // Qualifying meal on a plate that hasn't been submitted.
                        int currentCookDuration = Mathf.Min(meal.cookDuration, meal.ContainedIngredientIDs.Count * MealState.COOK_TIME_PER_INGREDIENT + 1);
                        int remainingCookTime   = Mathf.Max(0, neededCookTime - currentCookDuration);
                        minGoalCookTime = Mathf.Min(minGoalCookTime, remainingCookTime);
                    }
                    break;
                }

                if (!foundPlate)
                {
                    // Meal is in a pot.
                    int currentCookDuration = Mathf.Min(meal.cookDuration, meal.ContainedIngredientIDs.Count * MealState.COOK_TIME_PER_INGREDIENT + 1);
                    int remainingCookTime   = Mathf.Max(0, neededCookTime - currentCookDuration);
                    minGoalCookTime = Mathf.Min(minGoalCookTime, remainingCookTime);
                }
            }

            //cooktimeHeuristic = Mathf.Max(cooktimeHeuristic, minGoalCookTime);
            cooktimeHeuristic  += minGoalCookTime;
            submittedHeuristic += submitted ? 0 : 1;
        }

        //state.Heuristic = Mathf.Max(ingredientHeuristicSum + submittedHeuristic, cooktimeHeuristic);
        //state.Heuristic = ingredientHeuristicSum + submittedHeuristic;
        float parallelism = Mathf.Min(Goal.GoalRecipes.Count, state.PotStateIndexList.Count);

        state.Heuristic = ingredientHeuristicSum + (cooktimeHeuristic / parallelism) + submittedHeuristic;
        return(state.Heuristic);
    }
Beispiel #5
0
    /// <summary>
    /// Used to get all of the valid actions for the current state
    /// </summary>
    /// <returns></returns>
    public List <Action> GetValidActions(AIState state)
    {
        List <Action> validActions = new List <Action>();

        //Waiting around
        validActions.Add(new IdleAction());

        //Things you can do when your hands are free
        if (state.CurrentPlayerState.HandsFree())
        {
            //Spawning items
            foreach (IngredientType type in System.Enum.GetValues(typeof(IngredientType)))
            {
                SpawnAction spawnAction = new SpawnAction(type);
                if (spawnAction.isValid(state))
                {
                    validActions.Add(spawnAction);
                }
            }

            PickUpAction pickupAction;
            //Picking up everything
            //Ingredients
            foreach (int ingredientID in state.IngredientStateIndexList)
            {
                IngredientState ingredient = state.ItemStateList[ingredientID] as IngredientState;
                if (ingredient.IsSpawned && !ingredient.IsInMeal)
                {
                    pickupAction = new PickUpAction(ingredient.ID);
                    validActions.Add(pickupAction);
                }
            }

            //Pots
            foreach (int potID in state.PotStateIndexList)
            {
                PotState pot = state.ItemStateList[potID] as PotState;
                pickupAction = new PickUpAction(pot.ID);
                validActions.Add(pickupAction);
            }

            //Plates
            foreach (int plateID in state.PlateStateIndexList)
            {
                PlateState plate = state.ItemStateList[plateID] as PlateState;
                pickupAction = new PickUpAction(plate.ID);
                validActions.Add(pickupAction);
            }

            PrepareAction prepAction;
            foreach (int boardID in state.BoardStateIndexList)
            {
                BoardState bState = state.ItemStateList[boardID] as BoardState;
                if (!bState.IsFree())
                {
                    IngredientState iState = state.ItemStateList[bState.HoldingItemID] as IngredientState;
                    if (iState != null && !iState.IsPrepared)
                    {
                        prepAction = new PrepareAction(boardID);
                        validActions.Add(prepAction);
                    }
                }
            }
        }

        //Things you can do when you have something in hand
        else
        {
            DropOffAction  dropoffAction;
            TransferAction transferAction;
            ItemState      itemState = state.ItemStateList[state.CurrentPlayerState.HoldingItemID];
            ItemType       type      = itemState.MyItemType;

            if (type == ItemType.INGREDIENT)
            {
                //Putting things on the table
                foreach (int tableID in state.TableStateIndexList)
                {
                    TableSpace table = state.ItemStateList[tableID] as TableSpace;
                    if (table.IsFree())
                    {
                        dropoffAction = new DropOffAction(table.ID);
                        validActions.Add(dropoffAction);
                    }
                }

                //Moving ingredients to a cutting board
                foreach (int boardID in state.BoardStateIndexList)
                {
                    BoardState board = state.ItemStateList[boardID] as BoardState;
                    if (board.IsFree())
                    {
                        dropoffAction = new DropOffAction(board.ID);
                        validActions.Add(dropoffAction);
                    }
                }

                if ((itemState as IngredientState).IsPrepared)
                {
                    //Moving ingredients to a pot
                    foreach (int potID in state.PotStateIndexList)
                    {
                        PotState  pot  = state.ItemStateList[potID] as PotState;
                        MealState meal = state.ItemStateList[pot.mealID] as MealState;
                        if (meal.MealSize() + 1 <= PotState.MAX_ITEMS_PER_POT && !meal.IsBurnt())
                        {
                            dropoffAction = new DropOffAction(pot.ID);
                            validActions.Add(dropoffAction);
                        }
                    }

                    //Moving ingredients to a plate
                    foreach (int plateID in state.PlateStateIndexList)
                    {
                        PlateState plate = state.ItemStateList[plateID] as PlateState;
                        MealState  meal  = state.ItemStateList[plate.mealID] as MealState;
                        if (!plate.IsSubmitted && !meal.IsBurnt())
                        {
                            dropoffAction = new DropOffAction(plate.ID);
                            validActions.Add(dropoffAction);
                        }
                    }
                }
            }

            if (type == ItemType.POT)
            {
                PotState  pot  = itemState as PotState;
                MealState meal = state.ItemStateList[pot.mealID] as MealState;

                //Putting the pot on the table
                foreach (int tableID in state.TableStateIndexList)
                {
                    TableSpace table = state.ItemStateList[tableID] as TableSpace;
                    if (table.IsFree())
                    {
                        dropoffAction = new DropOffAction(table.ID);
                        validActions.Add(dropoffAction);
                    }
                }

                //Moving meal to a pot
                transferAction = new TransferAction(Item.NOTHING_ID);
                foreach (int potID in state.PotStateIndexList)
                {
                    transferAction.id = potID;
                    if (transferAction.isValid(state))
                    {
                        validActions.Add(transferAction);
                        transferAction = new TransferAction(Item.NOTHING_ID);
                    }
                }

                //Moving the meal to another plate
                foreach (int plateID in state.PlateStateIndexList)
                {
                    transferAction.id = plateID;
                    if (transferAction.isValid(state))
                    {
                        validActions.Add(transferAction);
                        transferAction = new TransferAction(Item.NOTHING_ID);
                    }
                }
            }

            if (type == ItemType.PLATE)
            {
                PlateState plate = itemState as PlateState;

                //Putting things on the table
                foreach (int tableID in state.TableStateIndexList)
                {
                    TableSpace table = state.ItemStateList[tableID] as TableSpace;
                    if (table.IsFree())
                    {
                        dropoffAction = new DropOffAction(table.ID);
                        validActions.Add(dropoffAction);
                    }
                }

                //If the plate is non-empty
                MealState heldMeal = state.ItemStateList[plate.mealID] as MealState;
                if (heldMeal.IsSpawned())
                {
                    //Submitting the meal
                    if (heldMeal.IsCooked())
                    {
                        SubmitOrderAction submitAction = new SubmitOrderAction();
                        validActions.Add(submitAction);
                    }

                    //Moving meal to a pot
                    transferAction = new TransferAction(Item.NOTHING_ID);
                    foreach (int potID in state.PotStateIndexList)
                    {
                        transferAction.id = potID;
                        if (transferAction.isValid(state))
                        {
                            validActions.Add(transferAction);
                            transferAction = new TransferAction(Item.NOTHING_ID);
                        }
                    }

                    //Moving the meal to another plate
                    foreach (int plateID in state.PlateStateIndexList)
                    {
                        transferAction.id = plateID;
                        if (transferAction.isValid(state))
                        {
                            validActions.Add(transferAction);
                            transferAction = new TransferAction(Item.NOTHING_ID);
                        }
                    }
                }
            }
        }


        return(validActions);
    }