Beispiel #1
0
        public StrategyEval EvaluateApplicability()
        {
            var enemies = SpaceTime.CurrentSpaceTime.Elements.WhereAs <Enemy>().OrderBy(e => e.CalculateDistanceTo(Me)).ToList();

            if (enemies.Count == 0)
            {
                return(new StrategyEval()
                {
                    Applicability = 0,
                    Strategy = this
                });
            }
            else
            {
                var closestDistance = Me.CalculateDistanceTo(enemies.First());
                Me.Target = enemies.First();
                var minThreatDistance = 15;
                if (closestDistance > minThreatDistance)
                {
                    return(new StrategyEval()
                    {
                        Applicability = 0, Strategy = this
                    });
                }
                else
                {
                    var delta  = 15f - closestDistance;
                    var threat = delta / 15f;
                    return(new StrategyEval()
                    {
                        Applicability = threat, Strategy = this
                    });
                }
            }
        }
Beispiel #2
0
        public StrategyEval EvaluateApplicability()
        {
            var ret = new StrategyEval()
            {
                Applicability = Me.Target != null && Me.CalculateDistanceTo(Me.Target) > 4 ? 1 : .25f,
                Strategy      = this
            };

            return(ret);
        }
Beispiel #3
0
        public StrategyEval EvaluateApplicability()
        {
            var canFire = Me.Target != null && (Me.Inventory).PrimaryWeapon != null &&
                (Me.Inventory).PrimaryWeapon.AmmoAmount > 0;

            if (canFire == false) return new StrategyEval() { Applicability = 0, Strategy = this };


            var hasLineOfSight = Me.CalculateLineOfSight(Me.Target, 1).Obstacles.Where(o => (o as SpacialElement).HasSimpleTag("passthru") == false).Count() == 0;
            
            if(hasLineOfSight == false)
            {
                return new StrategyEval() { Applicability = 0, Strategy = this };
            }

            var d = Me.CalculateDistanceTo(Me.Target);
            if (d > 20) return new StrategyEval() { Applicability = 0, Strategy = this };
            else if(d > 15) return new StrategyEval() { Applicability = .2f, Strategy = this };
            else if (d > 10) return new StrategyEval() { Applicability = .5f, Strategy = this };
            else return new StrategyEval() { Applicability = 1f, Strategy = this };
        }