public void SanityCheckForCreateMeshGeometry3DFromTriangles() { var mdlFileReader = new MdlFilePolygonDataReader(_inputPath + @"\flowerpetals.mdl"); var triangles = Triangle.GetTrianglesFromPts(mdlFileReader.Points); var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles); Assert.AreEqual(triangles.Count * 3, meshGeometryModel.TriangleIndices.Count); //check each triangle for proper orientation for (var ctr = 0; ctr < meshGeometryModel.TriangleIndices.Count; ctr += 3) { var p0 = meshGeometryModel.Positions[meshGeometryModel.TriangleIndices[ctr]]; var p1 = meshGeometryModel.Positions[meshGeometryModel.TriangleIndices[ctr + 1]]; var p2 = meshGeometryModel.Positions[meshGeometryModel.TriangleIndices[ctr + 2]]; var v1P = p1 - p0; var v2P = p2 - p0; var v1 = new Vector3D(v1P.X, v1P.Y, v1P.Z); var v2 = new Vector3D(v2P.X, v2P.Y, v2P.Z); var crossVector = Vector3D.CrossProduct(v1, v2); Assert.IsFalse(Math.Round(crossVector.Length, 6) == 0.0, string.Format("Proper triangle cannot be formed at startind index {0} with the positions {1} {2} {3}", ctr, p0, p1, p2)); } }
public void TestNormals() { var mdlReader = new MdlFilePolygonDataReader(_inputPath + @"\flowerpetals.mdl"); var triangles = Triangle.GetTrianglesFromPts(mdlReader.Points); var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles); Assert.AreEqual(0, meshGeometryModel.Normals.Count); XamlWriter.SaveMeshGeometryModel(_outputPath + @"\ModelWithoutSetNormals.xaml", meshGeometryModel, Color.FromRgb(255, 255, 0)); NormalCalculator.SetNormalsForModel(meshGeometryModel); Assert.AreEqual(meshGeometryModel.Positions.Count, meshGeometryModel.Normals.Count); XamlWriter.SaveMeshGeometryModel(_outputPath + @"\ModelWithSetNormals.xaml", meshGeometryModel, Color.FromRgb(255, 255, 0)); var normalModelPts = new List <Point3D>(); for (var index = 0; index < meshGeometryModel.Normals.Count; index++) { var normal = meshGeometryModel.Normals[index]; var position = meshGeometryModel.Positions[index]; var p2 = new Point3D(position.X + normal.X, position.Y + normal.Y, position.Z + normal.Z); var lineModel = LineDisplayModel.GetLineModel(position, p2, .03); normalModelPts.AddRange(lineModel); } XamlWriter.WritePolygonsToXamlFile("", _outputPath + @"\NormalsAsLines.xaml", normalModelPts, false); }
public void TestNativeAmerican() { var camPos1 = new Point3D(0.000000, 0.000000, 1239.995361); var lookingAtPt1 = new Point3D(-0.810811, 0.000000, 0.000000); var image1 = (Bitmap)Image.FromFile(_inputPath + @"\native_american_front.jpg"); var frontTexImageInfo = new AddTexImageInfo { CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1 }; var camPos2 = new Point3D(-54.005825, 0.000000, -1238.818726); var lookingAtPt2 = new Point3D(0.810041, 0.000000, -0.035313); var image2 = (Bitmap)Image.FromFile(_inputPath + @"\native_american_back.jpg"); var backTexImageInfo = new AddTexImageInfo { CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2 }; var cameraRatio = Te(); var addTextureInfo = new AddTextureInfo { CameraRatio = cameraRatio, ImageInfos = new[] { frontTexImageInfo, backTexImageInfo } }; var mdlFilePath = _inputPath + @"\native_american.mdl"; var mdlReader = new MdlFilePolygonDataReader(mdlFilePath); var triangles = Triangle.GetTrianglesFromPts(mdlReader.Points);; var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles); Assert.AreEqual(0, meshGeometryModel.Normals.Count); //make the model smoother var currentPositions = meshGeometryModel.Positions; var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices); for (var ctr = 1; ctr <= 4; ctr++) { var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors); currentPositions = newPositions; } meshGeometryModel.Positions = currentPositions; var result = TextureProcessor.GenerateTexture(addTextureInfo, meshGeometryModel, _outputPath + @"\log.txt"); var textureImageName = _outputPath + @"\" + "native_american.bmp"; result.Bitmap.Save(textureImageName); meshGeometryModel.TextureCoordinates = result.TextureCoordinates; var geometryModel3D = new GeometryModel3D { Geometry = meshGeometryModel, Material = new DiffuseMaterial { Brush = new ImageBrush { ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute } } }; XamlWriter.SaveGeometryModel3D(_outputPath + @"\native_american_ModelWithTexture.xaml", geometryModel3D); MdlToXamlConverter.SaveAsGeometryModel3D(mdlFilePath, _outputPath + @"\Orig_native_american_Model_WithTexture.xaml"); }
public void TestCreateNormalWithTheDinosaurModel() { var mdlReader = new MdlFilePolygonDataReader(_inputPath + @"\dinosaur.mdl"); var triangles = Triangle.GetTrianglesFromPts(mdlReader.Points); var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles); Assert.AreEqual(0, meshGeometryModel.Normals.Count); NormalCalculator.SetNormalsForModel(meshGeometryModel); Assert.AreEqual(meshGeometryModel.Positions.Count, meshGeometryModel.Normals.Count); XamlWriter.SaveMeshGeometryModel(_outputPath + @"\ModelWithSetNormals.xaml", meshGeometryModel, Color.FromRgb(255, 255, 0)); }
public void TestRotationAlongTheXAxis() { var inputPts = new MdlFilePolygonDataReader(ExecutionDirInfoHelper.GetInputDirPath() + @"\1.mdl").Points; var outputDirPath = ExecutionDirInfoHelper.GetOutputDirPath() + @"\TestRotationAlongTheXAxis"; if (!Directory.Exists(outputDirPath)) { Directory.CreateDirectory(outputDirPath); } XamlWriter.WritePolygonsToXamlFile("", string.Format(@"{0}\Input.xaml", outputDirPath), inputPts, false); for (var angleInRadian = 0.0; angleInRadian <= Math.PI * 2; angleInRadian += Math.PI * 2.0 / 18.0)//every 20 degrees { var outputPts = RotateAlongXYOrZAxis.GetRotatedPtList(Axis.X, angleInRadian, inputPts.ToArray()); XamlWriter.WritePolygonsToXamlFile("", string.Format(@"{0}\Output_X_{1}.xaml", outputDirPath, CommonFunctions.RadianToDegrees(angleInRadian, 0)), outputPts, false); } }
public void TestMediumSizedModel() { var mdlFileReader = new MdlFilePolygonDataReader(_inputPath + @"\v.mdl"); var triangles = Triangle.GetTrianglesFromPts(mdlFileReader.Points); XamlWriter.WritePolygonsToXamlFile("", string.Format(@"{0}\InputModel.xaml", _outputPath), mdlFileReader.Points, false); var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles); XamlWriter.SaveMeshGeometryModel(string.Format(@"{0}\InputModelMeshGeometry.xaml", _outputPath), meshGeometryModel, Color.FromRgb(100, 100, 100)); var smoothPositions = PaulBourkeSmoother.GetSmoothenedPositions(meshGeometryModel.Positions, meshGeometryModel.TriangleIndices, 6); XamlWriter.SavePositionsAndTriangleIndicesAsModel(string.Format(@"{0}\Smoothened_{1}_times.xaml", _outputPath, 6), smoothPositions, meshGeometryModel.TriangleIndices, Color.FromRgb(100, 100, 100)); }
public void TestGetSmoothenedPositions() { var mdlFileReader = new MdlFilePolygonDataReader(_inputPath + @"\flowerpetals.mdl"); var triangles = Triangle.GetTrianglesFromPts(mdlFileReader.Points); XamlWriter.WritePolygonsToXamlFile("", string.Format(@"{0}\InputModel.xaml", _outputPath), mdlFileReader.Points, false); var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles); XamlWriter.SaveMeshGeometryModel(string.Format(@"{0}\InputModelMeshGeometry.xaml", _outputPath), meshGeometryModel, Color.FromRgb(100, 100, 100)); var currentPositions = meshGeometryModel.Positions; var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices); for (var ctr = 1; ctr <= 10; ctr++) { var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors); XamlWriter.SavePositionsAndTriangleIndicesAsModel(string.Format(@"{0}\Smoothing_Iteration_{1}.xaml", _outputPath, ctr), newPositions, meshGeometryModel.TriangleIndices, Color.FromRgb(100, 100, 100)); currentPositions = newPositions; } }