public bool IsFlat; //* public override void Read(byte[] array) { McInt.TryParse(ref array, out EntityId); McBoolean.TryParse(ref array, out IsHardcore); if (McUnsignedByte.TryParse(ref array, out var gamemode)) { Gamemode = (Gamemodes)gamemode; } if (McByte.TryParse(ref array, out var previousGamemode)) { PreviousGamemode = (Gamemodes)previousGamemode; } McVarint.TryParse(ref array, out WorldCount); McStringArray.TryParse(WorldCount, ref array, out WorldNames); McNbtCompoundTag.TryParse(ref array, out DimensionCodec); McNbtCompoundTag.TryParse(ref array, out Dimension); McString.TryParse(ref array, out WorldName); McLong.TryParse(ref array, out HashedSeed); McVarint.TryParse(ref array, out MaxPlayers); McVarint.TryParse(ref array, out ViewDistance); McBoolean.TryParse(ref array, out ReducedDebugInfo); McBoolean.TryParse(ref array, out EnableRespawnScreen); McBoolean.TryParse(ref array, out IsDebug); McBoolean.TryParse(ref array, out IsFlat); }
public override void Read(byte[] array) { _ = McInt.TryParse(ref array, out EntityID); if (McByte.TryParse(ref array, out var entityStatus)) { EntityStatus = (StatusTable)entityStatus; } }
public override void Read(byte[] array) { McInt.TryParse(ref array, out EffectID); Positions = new Position(); Positions.Read(ref array); McInt.TryParse(ref array, out Data); McBoolean.TryParse(ref array, out DisableRelativeVolume); }
public override void Read(byte[] array) { McVarint.TryParse(ref array, out EntityID); McInt.TryParse(ref array, out NumberOfProperties); Property = new EntityProperty[NumberOfProperties]; for (int i = 0; i < NumberOfProperties; i++) { Property[i] = new EntityProperty(); Property[i].Read(ref array); } }
public override void Read(byte[] array) { McFloat.TryParse(ref array, out X); McFloat.TryParse(ref array, out Y); McFloat.TryParse(ref array, out Z); McFloat.TryParse(ref array, out Strength); McInt.TryParse(ref array, out RecordCount); McByteArray.TryParse(ref array, out Records); McFloat.TryParse(ref array, out PlayerMotionX); McFloat.TryParse(ref array, out PlayerMotionY); McFloat.TryParse(ref array, out PlayerMotionZ); }
public override void Read(byte[] array) { McInt.TryParse(ref array, out ChunkX); McInt.TryParse(ref array, out ChunkZ); McVarint.TryParse(ref array, out RecordCount); Records = new Record[RecordCount]; for (int i = 0; i < RecordCount; i++) { Records[i] = new Record(); Records[i].Read(ref array); } }
public override byte[] Write() { List <byte> bytes = new List <byte>(); bytes.AddRange(McVarint.ToBytes(EntityId)); bytes.AddRange(McUUID.ToBytes(UUID)); bytes.AddRange(McVarint.ToBytes(Type)); bytes.AddRange(McDouble.ToBytes(X)); bytes.AddRange(McDouble.ToBytes(Y)); bytes.AddRange(McDouble.ToBytes(Z)); bytes.AddRange(McUnsignedByte.ToBytes(Pitch)); bytes.AddRange(McUnsignedByte.ToBytes(Yaw)); bytes.AddRange(McInt.ToBytes(Data)); bytes.AddRange(McShort.ToBytes(VelocityX)); bytes.AddRange(McShort.ToBytes(VelocityY)); bytes.AddRange(McShort.ToBytes(VelocityZ)); return(bytes.ToArray()); }
public override void Read(byte[] array) { McInt.TryParse(ref array, out ChunkX); // int McInt.TryParse(ref array, out ChunkZ); // int McBoolean.TryParse(ref array, out Fullchunk); // bool McVarint.TryParse(ref array, out PrimaryBitMask); // var int McNbtCompoundTag.TryParse(ref array, out Heightmaps); if (Fullchunk) { McVarint.TryParse(ref array, out Biomeslength); Biomes = new int[Biomeslength]; for (int i = 0; i < Biomeslength; i++) { McVarint.TryParse(ref array, out Biomes[i]); } } // chunk data McVarint.TryParse(ref array, out Size); // size varint McByteArray.TryParse(Size, ref array, out Data); // Byte array // BlockEntities McVarint.TryParse(ref array, out NumberOfBlockEntities); BlockEntities = new NbtCompoundTag[NumberOfBlockEntities]; var read1 = new NbtParser(); Stream stream1 = new MemoryStream(array); for (int i = 0; i < NumberOfBlockEntities; i++) { BlockEntities[i] = read1.ParseNbtStream(stream1); } }
public override void Read(byte[] array) { McInt.TryParse(ref array, out ChunkX); McInt.TryParse(ref array, out ChunkZ); }
public override void Read(byte[] array) { McInt.TryParse(ref array, out AttachedEntityID); McInt.TryParse(ref array, out HoldingEntityID); }