Beispiel #1
0
        public Tuple <Score, MazeSolution> GetUserSolution(Guid mazeId, string userId)
        {
            Guid     userGuid = new Guid(userId);
            UserMaze um       = _userMazeRepository.FindById(mazeId, userGuid);

            if (um == null)
            {
                throw new ApiException(404, "User solution not found");
            }

            string       userSolution = um.UserSolution.DecompressString();
            Maze         maze         = _mazeRepository.FindById(mazeId);
            MazeSolution sol          = new MazeSolution(userSolution, maze.Width, '4');
            Score        userAccuracy = new Score(um.Accuracy.GetValueOrDefault());

            return(new Tuple <Score, MazeSolution>(userAccuracy, sol));
        }
Beispiel #2
0
        private UserDTO BuildUserDTOFromUser(User user)
        {
            user.UserMazes = _userMazeRepository.FindOwnMazesByUserId(user.UserId);
            List <MazeDTO> ownMazes = new List <MazeDTO>();

            foreach (UserMaze um in user.UserMazes)
            {
                Maze m            = _mazeRepository.FindById(um.MazeId);
                int  playersCount = _userMazeRepository.PlayersCountByMazeId(m.MazeId);

                MazeDTO mDTO = MazeDTO.Builder()
                               .Id(m.MazeId)
                               .Name(m.Name)
                               .PlayersCount(playersCount)
                               .Width(m.Width)
                               .Height(m.Height)
                               .State(m.State.DecompressString())
                               .CreationTime(m.CreationTime)
                               .Build();

                ownMazes.Add(mDTO);
            }

            List <UserMaze> solvedMazes   = _userMazeRepository.FindLockedMazesByUserId(user.UserId);
            int             totalAccuracy = 0;

            foreach (UserMaze um in solvedMazes)
            {
                totalAccuracy += um.Accuracy.GetValueOrDefault();
            }

            int accuracy = 0;

            if (solvedMazes.Count != 0)
            {
                accuracy = totalAccuracy / solvedMazes.Count;
            }

            return(UserDTO.Builder()
                   .Id(user.UserId)
                   .Username(user.Username)
                   .Accuracy(accuracy)
                   .OwnMazes(ownMazes)
                   .SolvedMazesCount(solvedMazes.Count)
                   .Build());
        }