Beispiel #1
0
    private void PlaceHero()
    {
        int x = UnityEngine.Random.Range(0, map.GetLength(1));
        int y = UnityEngine.Random.Range(0, map.GetLength(0));

        var closestRoad = MazeHelper.GetClosestRoad(map, x, y);

        _hero.position = new Vector3(closestRoad.Item1, 0, closestRoad.Item2);
    }