// Use this for initialization
	void Start ()
    {
        if (instance == null)
            instance = this;
        else
        {
            Debug.Log("LevelManager already exists in object: " + instance.gameObject.name);
            Destroy(this);
        }

        mazeGen = GetComponent<MazeGenerator>();
        mazeGen.RestartMaze((int)initDimension.x, (int)initDimension.y);
	}