Beispiel #1
0
        private void eval(Event @event, bool real)
        {
            string outcome = @event.Outcome; // Is ignored

            string[] context = @event.Context;

            double[] ocs;
            if (!real)
            {
                ocs = _model.eval(context);
            }
            else
            {
                float[] values = RealValueFileEventStream.parseContexts(context);
                ocs = _model.eval(context, values);
            }

            int numOutcomes = ocs.Length;

            DoubleStringPair[] result = new DoubleStringPair[numOutcomes];
            for (int i = 0; i < numOutcomes; i++)
            {
                result[i] = new DoubleStringPair(ocs[i], _model.getOutcome(i));
            }

            Array.Sort(result);

            // Print the most likely outcome first, down to the least likely.
            for (int i = numOutcomes - 1; i >= 0; i--)
            {
                Console.Write(result[i].stringValue + " " + result[i].doubleValue + " ");
            }
            Console.WriteLine();
        }
Beispiel #2
0
        public static void eval(MaxentModel model, Reader r, Evalable e, bool verbose)
        {
            float totPos = 0, truePos = 0, falsePos = 0;

            Event[] events = (e.getEventCollector(r)).getEvents(true);
            //MaxentModel model = e.getModel(dir, name);
            string negOutcome = e.NegativeOutcome;

            foreach (Event @event in events)
            {
                string guess = model.getBestOutcome(model.eval(@event.Context));
                string ans   = @event.Outcome;
                if (verbose)
                {
                    Console.WriteLine(ans + " " + guess);
                }

                if (!ans.Equals(negOutcome))
                {
                    totPos++;
                }

                if (!guess.Equals(negOutcome) && !guess.Equals(ans))
                {
                    falsePos++;
                }
                else if (ans.Equals(guess))
                {
                    truePos++;
                }
            }

            Console.WriteLine("Precision: " + truePos / (truePos + falsePos));
            Console.WriteLine("Recall:    " + truePos / totPos);
        }