Beispiel #1
0
 public override void RenderProgress(BaseQuestGump gump)
 {
     if (!Completed)
     {
         gump.AddHtmlLocalized(70, 260, 270, 100, 1054055, BaseQuestGump.Blue, false, false); // Solen Nests Studied :
         gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
         gump.AddLabel(100, 280, 0x64, "/");
         gump.AddLabel(130, 280, 0x64, MaxProgress.ToString());
     }
     else
     {
         base.RenderProgress(gump);
     }
 }
Beispiel #2
0
 public override void RenderProgress(BaseQuestGump gump)
 {
     if (!Completed)
     {
         gump.AddHtmlObject(70, 260, 270, 100, 1063318, BaseQuestGump.Blue, false, false);                   // Deathwatch Beetle Hatchlings killed:
         gump.AddLabel(70, 280, 0x64, CurProgress.ToString());
         gump.AddLabel(100, 280, 0x64, "/");
         gump.AddLabel(130, 280, 0x64, MaxProgress.ToString());
     }
     else
     {
         base.RenderProgress(gump);
     }
 }
Beispiel #3
0
 public virtual void OnKill(Mobile killed)
 {
     if (Completed)
     {
         Quest.Owner.SendMessage("You killed all the {0} required for this Quest.", killed.Name);                 // You have killed all the required quest creatures of this type.
     }
     else
     {
         Quest.Owner.SendMessage("You killed {0}. You have {1}/{2} Left.", killed.Name, (MaxProgress - CurProgress).ToString(), MaxProgress.ToString());                 // You have killed a quest creature. ~1_val~ more left.
     }
 }
Beispiel #4
0
            public override bool Update(object o)
            {
                Type t = o as Type;

                if (t != null && t == GameType && Quest != null && Quest.Owner != null && Quest.Owner.Region.IsPartOf("FireIsleCasino"))
                {
                    if (t == typeof(ChucklesLuck))
                    {
                        CurProgress++;
                        Quest.Owner.SendSound(Quest.UpdateSound);

                        if (CurProgress <= MaxProgress)
                        {
                            Quest.Owner.SendLocalizedMessage(1156795, string.Format("{0}\t{1}\t{2}", CurProgress.ToString(), MaxProgress.ToString(), "Chuckles' Luck")); // [Quest Event: Getting Even] You have won ~1_count~ of ~2_req~ games of ~3_game~!
                        }
                    }
                    else if (t == typeof(HiMiddleLow))
                    {
                        CurProgress++;
                        Quest.Owner.SendSound(Quest.UpdateSound);

                        if (CurProgress <= MaxProgress)
                        {
                            Quest.Owner.SendLocalizedMessage(1156795, string.Format("{0}\t{1}\t{2}", CurProgress.ToString(), MaxProgress.ToString(), "Hi-Middle-Low")); // [Quest Event: Getting Even] You have won ~1_count~ of ~2_req~ games of ~3_game~!
                        }
                    }
                    else if (t == typeof(DiceRider))
                    {
                        CurProgress++;
                        Quest.Owner.SendSound(Quest.UpdateSound);

                        if (CurProgress <= MaxProgress)
                        {
                            Quest.Owner.SendLocalizedMessage(1156795, string.Format("{0}\t{1}\t{2}", CurProgress.ToString(), MaxProgress.ToString(), "Dice Rider")); // [Quest Event: Getting Even] You have won ~1_count~ of ~2_req~ games of ~3_game~!
                        }
                    }

                    return(true);
                }

                return(false);
            }