public void OnArrivedAtStartPosition() { if (!isUsingChainHand) { MaxLoader.LoadMainSceneFromIntro(); } }
public override void OnArrivedAtStartPosition() { if (playerDead) { MaxLoader.LoadTutorial(); } else if (tutorialDone) { PlayerPrefs.SetInt(GlobalSaveVars.TUTORIALFINISHED, 1); PlayerPrefs.Save(); MaxLoader.LoadAfterTutorial(); } }
// Use this for initialization void Awake() { int timeRanOut = PlayerPrefs.GetInt(GlobalSaveVars.TIMERANOUTNAME, 0); if (timeRanOut == 1 && !disableTimeout) { MaxLoader.LoadAlternativeEndScene(); } maxHand = this.transform.Find("MaxHand").GetComponent <Hand>(); maxHand.AddEventListener(this.gameObject); textBoxManagerFirst = this.transform.Find("TextBoxManagerFirst").GetComponent <TextBoxManager>(); textBoxManagerFirst.AddEventListener(this.gameObject); playerControl = this.GetComponentInChildren <MenuPlayerControl>(); maxHand.AddEventListener(playerControl.gameObject); }
private void LoadDeathScene() { MaxLoader.LoadEndScene(); }
public void OnArrivedAtStartPosition() { MaxLoader.LoadTutorialFromIntro(); }
public void OnFadingDone(FadeType fadeType) { MaxLoader.LoadThanksForPlaying(); }
public void OnSkipTutorial() { MaxLoader.LoadMainSceneFromIntro(); }
public void OnFadingDone(FadeType fadeType) { MaxLoader.LoadIntroScene(); }