Beispiel #1
0
 public void OnArrivedAtStartPosition()
 {
     if (!isUsingChainHand)
     {
         MaxLoader.LoadMainSceneFromIntro();
     }
 }
 public override void OnArrivedAtStartPosition()
 {
     if (playerDead)
     {
         MaxLoader.LoadTutorial();
     }
     else if (tutorialDone)
     {
         PlayerPrefs.SetInt(GlobalSaveVars.TUTORIALFINISHED, 1);
         PlayerPrefs.Save();
         MaxLoader.LoadAfterTutorial();
     }
 }
    // Use this for initialization
    void  Awake()
    {
        int timeRanOut = PlayerPrefs.GetInt(GlobalSaveVars.TIMERANOUTNAME, 0);

        if (timeRanOut == 1 && !disableTimeout)
        {
            MaxLoader.LoadAlternativeEndScene();
        }

        maxHand = this.transform.Find("MaxHand").GetComponent <Hand>();
        maxHand.AddEventListener(this.gameObject);
        textBoxManagerFirst = this.transform.Find("TextBoxManagerFirst").GetComponent <TextBoxManager>();

        textBoxManagerFirst.AddEventListener(this.gameObject);

        playerControl = this.GetComponentInChildren <MenuPlayerControl>();
        maxHand.AddEventListener(playerControl.gameObject);
    }
Beispiel #4
0
 private void LoadDeathScene()
 {
     MaxLoader.LoadEndScene();
 }
 public void OnArrivedAtStartPosition()
 {
     MaxLoader.LoadTutorialFromIntro();
 }
Beispiel #6
0
 public void OnFadingDone(FadeType fadeType)
 {
     MaxLoader.LoadThanksForPlaying();
 }
Beispiel #7
0
 public void OnSkipTutorial()
 {
     MaxLoader.LoadMainSceneFromIntro();
 }
Beispiel #8
0
 public void OnFadingDone(FadeType fadeType)
 {
     MaxLoader.LoadIntroScene();
 }