Beispiel #1
0
 public UIState()
 {
     Width.Percent  = 1f;
     Height.Percent = 1f;
     MaxWidth.Set(Main.Graphics.PreferredBackBufferWidth, 1f);
     MaxHeight.Set(Main.Graphics.PreferredBackBufferHeight, 1f);
     Recalculate();
 }
Beispiel #2
0
 public UISlider(float min = 0, float max = 1)
 {
     MinValue = min;
     MaxValue = max;
     Height.Set(20, 0);
     MaxHeight.Set(20, 0);
     Width.Set(100, 0);
     PaddingTop    = 5f;
     PaddingBottom = 5f;
 }
Beispiel #3
0
        public override void Recalculate()
        {
            base.Recalculate();
            float defaultHeight = 30;
            float h             = dataListElement.Parent != null?dataList.GetTotalHeight() + defaultHeight : defaultHeight;   // 24 for UIElement

            h = Utils.Clamp(h, 30, 300 * scale);
            MaxHeight.Set(300 * scale, 0f);
            Height.Set(h, 0f);
            if (Parent != null && Parent is UISortableElement)
            {
                Parent.Height.Set(h, 0f);
            }
        }
Beispiel #4
0
        public Menu(float width, float height)
        {
            MaxWidth.Set(width, 0f);
            MaxHeight.Set(height, 0f);
            SetPadding(7);

            buttonGrid = new UIGrid(7);
            buttonGrid.Width.Set(-20, 1);
            buttonGrid.Height.Set(0, 1);
            buttonGrid.ListPadding = 7f;
            Append(buttonGrid);

            AppendButtons();
        }
Beispiel #5
0
        public override void OnBind()
        {
            base.OnBind();
            data = memberInfo.GetValue(item);
            defaultListValueAttribute = ConfigManager.GetCustomAttribute <DefaultListValueAttribute>(memberInfo, null, null);

            MaxHeight.Set(300, 0f);
            dataListElement = new UIElement();
            dataListElement.Width.Set(-10f, 1f);
            dataListElement.Left.Set(10f, 0f);
            dataListElement.Height.Set(-30, 1f);
            dataListElement.Top.Set(30f, 0f);
            //panel.SetPadding(0);
            //panel.BackgroundColor = Microsoft.Xna.Framework.Color.Transparent;
            //panel.BorderColor =  Microsoft.Xna.Framework.Color.Transparent;
            if (data != null)
            {
                Append(dataListElement);
            }
            dataListElement.OverflowHidden = true;

            dataList = new NestedUIList();
            dataList.Width.Set(-20, 1f);
            dataList.Left.Set(0, 0f);
            dataList.Height.Set(0, 1f);
            dataList.ListPadding = 5f;
            dataListElement.Append(dataList);

            UIScrollbar scrollbar = new UIScrollbar();

            scrollbar.SetView(100f, 1000f);
            scrollbar.Height.Set(-16f, 1f);
            scrollbar.Top.Set(6f, 0f);
            scrollbar.Left.Pixels -= 3;
            scrollbar.HAlign       = 1f;
            dataList.SetScrollbar(scrollbar);
            dataListElement.Append(scrollbar);

            PrepareTypes();
            // allow null collections to simplify modder code for OnDeserialize and allow null and empty lists to have different meanings, etc.
            SetupList();

            if (CanAdd)
            {
                initializeButton              = new UIModConfigHoverImage(playTexture, "Initialize");
                initializeButton.Top.Pixels  += 4;
                initializeButton.Left.Pixels -= 3;
                initializeButton.HAlign       = 1f;
                initializeButton.OnClick     += (a, b) => {
                    Main.PlaySound(SoundID.Tink);
                    InitializeCollection();
                    SetupList();
                    Interface.modConfig.RecalculateChildren();                     // not needed?
                    Interface.modConfig.SetPendingChanges();
                    expanded       = true;
                    pendingChanges = true;
                };

                addButton = new UIModConfigHoverImage(plusTexture, "Add");
                addButton.Top.Set(4, 0f);
                addButton.Left.Set(-52, 1f);
                addButton.OnClick += (a, b) => {
                    Main.PlaySound(SoundID.Tink);
                    AddItem();
                    SetupList();
                    Interface.modConfig.RecalculateChildren();
                    Interface.modConfig.SetPendingChanges();
                    expanded       = true;
                    pendingChanges = true;
                };

                deleteButton = new UIModConfigHoverImage(deleteTexture, "Clear");
                deleteButton.Top.Set(4, 0f);
                deleteButton.Left.Set(-25, 1f);
                deleteButton.OnClick += (a, b) => {
                    Main.PlaySound(SoundID.Tink);
                    if (nullAllowed)
                    {
                        NullCollection();
                    }
                    else
                    {
                        ClearCollection();
                    }
                    SetupList();
                    Interface.modConfig.RecalculateChildren();
                    Interface.modConfig.SetPendingChanges();
                    pendingChanges = true;
                };
            }

            expandButton = new UIModConfigHoverImage(collapsedTexture, "Expand");
            expandButton.Top.Set(4, 0f);             // 10, -25: 4, -52
            expandButton.Left.Set(-79, 1f);
            expandButton.OnClick += (a, b) => {
                expanded       = !expanded;
                pendingChanges = true;
            };

            upDownButton = new UIModConfigHoverImageSplit(upDownTexture, "Scale Up", "Scale Down");
            upDownButton.Top.Set(4, 0f);
            upDownButton.Left.Set(-106, 1f);
            upDownButton.OnClick += (a, b) => {
                Rectangle r = b.GetDimensions().ToRectangle();
                if (a.MousePosition.Y < r.Y + r.Height / 2)
                {
                    scale = Math.Min(2f, scale + 0.5f);
                }
                else
                {
                    scale = Math.Max(1f, scale - 0.5f);
                }
                //dataListPanel.RecalculateChildren();
                ////dataList.RecalculateChildren();
                //float h = dataList.GetTotalHeight();
                //MinHeight.Set(Math.Min(Math.Max(h + 84, 100), 300) * scale, 0f);
                //Recalculate();
                //if (Parent != null && Parent is UISortableElement) {
                //	Parent.Height.Pixels = GetOuterDimensions().Height;
                //}
            };
            //Append(upButton);

            //var aasdf = Texture2D.FromStream(Main.instance.GraphicsDevice, Assembly.GetExecutingAssembly().GetManifestResourceStream("Terraria.ModLoader.Config.UI.ButtonDecrement.png"));
            //for (int i = 0; i < 100; i++) {
            //	var vb = Texture2D.FromStream(Main.instance.GraphicsDevice, Assembly.GetExecutingAssembly().GetManifestResourceStream("Terraria.ModLoader.Config.UI.ButtonDecrement.png"));
            //}

            pendingChanges = true;
            Recalculate();             // Needed?
        }