Beispiel #1
0
        public Cursor()
        {
            _coordinates      = new Vector4d(0, 0, 0, 1);
            _windowCoordinate = new Vector4d(0, 0, 0, 1);
            CreateVertices();

            _projection      = MatrixProvider.ProjectionMatrix();
            _projectionLeft  = MatrixProvider.LeftProjectionMatrix();
            _projectionRight = MatrixProvider.RightProjectionMatrix();
        }
Beispiel #2
0
        public void DrawStereoscopy(Matrix4d transformacja)
        {
            double StereoscopyMin = 1;

            GL.Enable(EnableCap.VertexProgramPointSize);
            GL.PointSize(3);
            GL.Begin(BeginMode.Points);


            //zmiana odleglosciu oczu
            Matrix4d projekcja = MatrixProvider.RightProjectionMatrix();
            var      a         = projekcja.Multiply(transformacja.Multiply(_coordinates));



            projekcja = MatrixProvider.LeftProjectionMatrix();
            var b = projekcja.Multiply(transformacja.Multiply(_coordinates));

            var c = a - b;

            c.X = c.X * 1440 / 2;
            c.Y = c.Y * 750 / 2;
            if (c.Length < StereoscopyMin)
            {
                GL.Color3(1.0, 0.0, 1.0);
                GL.Vertex2((a.X + b.X) / 2, (a.Y + b.Y) / 2);
            }
            else
            {
                GL.Color3(1.0, 0, 0);
                GL.Vertex2(a.X, a.Y);
                GL.Color3(0, 0, 1.0);
                GL.Vertex2(b.X, b.Y);
            }

            _windowCoordinates.X = (a.X / 2 + b.X / 2) * 1440 / 2;
            _windowCoordinates.Y = (a.Y / 2 + b.Y / 2) * 750 / 2;

            GL.End();
        }
Beispiel #3
0
        public void DrawStereoscopy(Matrix4d transformacja)
        {
            const int renderWidth  = 1440;
            const int renderHeight = 750;

            GL.Begin(BeginMode.Lines);
            GL.Color3(0.6, 0, 0);


            Matrix4d projekcja = MatrixProvider.RightProjectionMatrix();

            foreach (var relations in _relationsList)
            {
                var avertex  = transformacja.Multiply(_verticesList[relations.Item1]);
                var avertex2 = transformacja.Multiply(_verticesList[relations.Item2]);
                var dx       = projekcja.M13 * avertex.Z;
                var dx2      = projekcja.M13 * avertex2.Z;
                var vertex   = projekcja.Multiply(avertex);
                var vertex2  = projekcja.Multiply(avertex2);
                GL.Vertex2(vertex.X, vertex.Y);
                GL.Vertex2(vertex2.X, vertex2.Y);
            }
            GL.End();

            Bitmap bmp1 = new Bitmap(renderWidth, renderHeight);

            System.Drawing.Imaging.BitmapData dat = bmp1.LockBits(new Rectangle(0, 0, renderWidth, renderHeight), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
            GL.ReadPixels(0, 0, renderWidth, renderHeight, PixelFormat.Bgra, PixelType.UnsignedByte, dat.Scan0);
            bmp1.UnlockBits(dat);
            //bmp1.Save("D:\\ModelowanieGeometryczne\\a1.bmp", ImageFormat.Bmp);

            GL.Clear(ClearBufferMask.ColorBufferBit);


            GL.Begin(BeginMode.Lines);
            GL.Color3(0, 0, 0.9);


            projekcja = MatrixProvider.LeftProjectionMatrix();
            foreach (var relations in _relationsList)
            {
                var avertex  = transformacja.Multiply(_verticesList[relations.Item1]);
                var avertex2 = transformacja.Multiply(_verticesList[relations.Item2]);
                var dx       = projekcja.M13 * avertex.Z;
                var dx2      = projekcja.M13 * avertex2.Z;
                var vertex   = projekcja.Multiply(avertex);
                var vertex2  = projekcja.Multiply(avertex2);
                GL.Vertex2(vertex.X, vertex.Y);
                GL.Vertex2(vertex2.X, vertex2.Y);
            }
            GL.End();

            Bitmap bmp2 = new Bitmap(renderWidth, renderHeight);

            System.Drawing.Imaging.BitmapData dat2 = bmp2.LockBits(new Rectangle(0, 0, renderWidth, renderHeight), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
            GL.ReadPixels(0, 0, renderWidth, renderHeight, PixelFormat.Bgra, PixelType.UnsignedByte, dat2.Scan0);
            bmp2.UnlockBits(dat2);
            // bmp2.Save("D:\\ModelowanieGeometryczne\\a2.bmp", ImageFormat.Bmp);

            GL.Clear(ClearBufferMask.ColorBufferBit);

            Bitmap bmp3 = bmp2;

            Color temp, pixeltemp, result;

            ////Działa dla dowolnego koloru torusa 1 i torusa 2

            for (int i = 0; i < renderWidth; i++)
            {
                for (int j = 0; j < renderHeight; j++)
                {
                    temp = bmp1.GetPixel(i, j);
                    if (temp.R == 0 && temp.G == 0 && temp.B == 0)
                    {
                    }
                    else
                    {
                        pixeltemp = bmp3.GetPixel(i, j);
                        result    = Color.FromArgb(Math.Min(temp.R + pixeltemp.R, 255), Math.Min(temp.G + pixeltemp.G, 255), Math.Min(temp.B + pixeltemp.B, 255));
                        bmp3.SetPixel(i, j, result);
                    }
                }
            }

            //Writable bitmap
            bmp3.Save("D:\\ModelowanieGeometryczne\\a3.bmp", ImageFormat.Bmp);



            //Color k1 = Color.FromArgb(87, 0, 0);
            //Color k2 = Color.FromArgb(87, 0, 173);
            //for (int i = 0; i < RenderWidth; i++)
            //{
            //    for (int j = 0; j < RenderHeight; j++)
            //    {


            //        if (bmp1.GetPixel(i, j).R == 0)
            //        {

            //        }
            //        else if (bmp3.GetPixel(i, j).B == 0)
            //        {

            //            //Blending colors overlapped lines.

            //            bmp3.SetPixel(i, j, k1);
            //        }
            //        else
            //        {

            //            bmp3.SetPixel(i, j, k2);
            //        }

            //    }
            //}
            //bmp3.Save("D:\\ModelowanieGeometryczne\\a3.bmp", ImageFormat.Bmp);


            dat2 = bmp2.LockBits(new Rectangle(0, 0, renderWidth, renderHeight), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
            GL.DrawPixels(renderWidth, renderHeight, PixelFormat.Bgra, PixelType.UnsignedByte, dat2.Scan0);
            bmp2.UnlockBits(dat2);
        }