Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        this.Dissolve();

        button.OnCommand = () => {
            if (!lampsAreOn)
            {
                for (int i = 0; i < lamps.Count; i++)
                {
                    lamps[i].material.color = lampColors[MathfEx.Repeat(i, lamps.Count)];
                }

                lampsAreOn = true;
            }
            else
            {
                for (int i = 0; i < lamps.Count; i++)
                {
                    lamps[i].material.color = Color.white;
                }

                lampsAreOn = false;
            }
        };


        lamps[0].AddComponent <MyComponent>().Dissolve((GameObject go) => Debug.Log(string.Format("*** {0} is dissolved.", go.name)));
        lamps[1].AddComponent <MyComponent>(_.a((GameObject go) => Debug.Log(string.Format("*** {0} is dissolved.", go.name))));
    }