Beispiel #1
0
    private void Start()
    {
        print("向量长度:" + t1.position.magnitude + "_" + MathVector.V3Magnitude(t1.position));
        print("向量长度平方:" + t1.position.sqrMagnitude + "_" + MathVector.V3SqrMagnitude(t1.position));

        print("向量点乘(内积):" + Vector3.Dot(t1.position, t2.position) + "_" + MathVector.V3Dot(t1.position, t2.position));
        print("向量夹角(0到180):" + Vector3.Angle(t1.position, t2.position) + "_" + MathVector.V3Angle(t1.position, t2.position));
        print("向量夹角(0到180 带正负):" + Vector3.SignedAngle(t2.position, t1.position, Vector3.up) + "_" + MathVector.V3SignedAngle(t2.position, t1.position, Vector3.up));
        print("向量夹角(0到360):" + MathVector.V3SignedAngleBetween(t2.position, t1.position, Vector3.up));

        print("向量投影(a在b上投影):" + Vector3.Project(t1.position, t2.position) + "_" + MathVector.V3Project(t1.position, t2.position));
        print("向量投影(a在法线为n的平面上的投影向量):" + Vector3.ProjectOnPlane(t1.position, Vector3.forward) + "_" + MathVector.V3ProjectOnPlane(t1.position, Vector3.forward));

        print("向量叉乘(外积):" + Vector3.Cross(t1.position, t2.position) + "_" + MathVector.V3Cross(t1.position, t2.position));
        Debug.DrawLine(Vector3.zero, MathVector.V3Cross(t1.position, t2.position), Color.black, 1000f);
        Vector3 v1 = new Vector3(1, 2, 3);

        v1.Add(new Vector3(1, 2, 3));
        Debug.Log(v1);

        v1.Add(new Vector3(0, 0, 0), new Vector3(1, 1, 1));
        Debug.Log(v1);
    }