Beispiel #1
0
    public IEnumerator RushOnTarget()
    {
        yield return(new WaitForSeconds(_timeBeforeRush));

        var direction = _target.transform.position - transform.position;
        var angle     = MathHelper.DirectionToAngle(direction);

        Rotation  = angle;
        Direction = -MathHelper.AngleToDirection(angle);
        _rushing  = true;

        while (Acceleration.x < _maxAcceleration && Acceleration.y < _maxAcceleration)
        {
            Acceleration += Vector2.one * _accelerationOverTime;
            yield return(null);
        }
    }
 /// <summary>
 /// Set bullet direction from angle in degrees
 /// </summary>
 /// <param name="angle">Angle value in degrees</param>
 public void SetDirectionFromAngle(float angle)
 {
     SetDirection(MathHelper.AngleToDirection(angle));
 }