Beispiel #1
0
        void Update()
        {
            // See if the left mouse is down
            if (!Input.GetMouseButton(0))
            {
                return;
            }

            // When they first hit the mouse down, define the click point to be along the camera look and intersecting the grab ball
            bool isFirstClick = Input.GetMouseButtonDown(0);

            if (isFirstClick)
            {
                _clickPlane = new Plane(_camera.transform.forward, transform.position);
            }

            Vector3 mousePos = Input.mousePosition;

            Rect screenRect = new Rect(0, 0, Screen.width, Screen.height);

            if (!screenRect.Contains(mousePos))     // this can happen when they start on screen and keep dragging off screen
            {
                return;
            }

            Ray ray = _camera.ScreenPointToRay(mousePos);

            // Move the grab object to where the mouse ray intersects the click plane
            Vector3?newPos = Math3D.GetIntersection_Plane_Ray(_clickPlane, ray);

            if (newPos == null)
            {
                return;
            }

            if (isFirstClick)
            {
                _isSelected = (transform.position - newPos.Value).magnitude <= Math1D.Max(transform.localScale.x, transform.localScale.y, transform.localScale.z) * 1.2f;
            }

            if (!_isSelected)
            {
                return;
            }

            transform.position = newPos.Value;
        }