Beispiel #1
0
		public void OnUpdate()
		{
			//base.OnInitialize();

			string text = "Test text! "+Engine.current.deltaTime;
			Font font = new Font("Verdana", 12, FontStyle.Regular, GraphicsUnit.Point);
			Bitmap measureBitmap = new Bitmap(2, 2);
			Bitmap bitmap = null;

			System.Drawing.Graphics measureGraphics = System.Drawing.Graphics.FromImage(measureBitmap);
			measureGraphics.PageUnit = GraphicsUnit.Pixel;
			measureGraphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
			measureGraphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;

			SizeF size = measureGraphics.MeasureString(text, font);
			measureGraphics.Dispose();
			measureBitmap.Dispose();

			bitmap = new Bitmap((int)size.Width, (int)size.Height);

			System.Drawing.Graphics drawGraphics = System.Drawing.Graphics.FromImage(bitmap);
			drawGraphics.PageUnit = GraphicsUnit.Pixel;
			drawGraphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
			drawGraphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
			drawGraphics.Clear(System.Drawing.Color.FromArgb(255, 0, 0, 0));
			drawGraphics.DrawString(text, font, new SolidBrush(System.Drawing.Color.White), 0, 0);
			drawGraphics.Dispose();

			if (texture)
			{
				texture.Dispose();
			}

			texture = new Texture2D(bitmap, false, Texture2D.MemoryResidence.GPU);

			bitmap.Dispose();

			if (mesh)
			{
				mesh.Dispose();
			}

			positionVboData[0] = new Vector3f(0, 0, 0);
			positionVboData[1] = new Vector3f(0, texture.height, 0);
			positionVboData[2] = new Vector3f(texture.width, texture.height, 0);
			positionVboData[3] = new Vector3f(texture.width, 0, 0);
			
			mesh = new Mesh();

			mesh.AddBuffer<VertexBufferObject3f>("vertex");
			mesh.SetBuffer3f("vertex", positionVboData);

			mesh.AddBuffer<VertexBufferObject3f>("normal");
			mesh.SetBuffer3f("normal", normalVboData);

			mesh.AddBuffer<VertexBufferObject2f>("uv0");
			mesh.SetBuffer2f("uv0", uvVboData);

			mesh.SetIndices(indicesVboData, 0, Graphics.PrimitiveType.Triangles);

			MeshRenderer meshRenderer = sceneObject.GetModule<MeshRenderer>();
			if (meshRenderer)
			{
				MaterialProperties properties = new MaterialProperties();
				MaterialPropertyTexture2D texProperty = properties.AddProperty<MaterialPropertyTexture2D>("colorTexture");
				texProperty.value = texture;
				meshRenderer.mesh = mesh;
				meshRenderer.overrideProperties = properties;
			}

		}