Beispiel #1
0
        /// <summary>
        /// Rename every material from the obj and mtl to make them unique after the merge
        /// </summary>
        /// <param name="objData"></param>
        /// <param name="mtlData"></param>
        /// <param name="indexMaterial"></param>
        private static void SetUniqueMaterialsNames(ObjData objData, MtlData mtlData, IntWrapper indexMaterial)
        {
            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            if (mtlData == null) // Need to rename the Materials in obj only
            {
                foreach (KeyValuePair <string, List <int> > keyValue in dictMaterialGroups)
                {
                    SetUniqueMaterialsName(objData, keyValue.Value, indexMaterial);
                    indexMaterial.Value++;
                }
            }
            else // Need to rename the Materials in both obj and mtl
            {
                // Dictionary that associate every material of the mtl file to their index
                Dictionary <string, int> dictMaterialIndex = MtlUtils.GetDictMaterialIndex(mtlData);

                foreach (KeyValuePair <string, List <int> > keyValue in dictMaterialGroups)
                {
                    SetUniqueMaterialsName(objData, keyValue.Value, indexMaterial);

                    if (dictMaterialIndex.TryGetValue(keyValue.Key, out int index)) // We get the index of the material
                    {
                        MaterialMtl materialMtl = mtlData.MaterialsList[index];
                        if (materialMtl.NewMtl != null)
                        {
                            materialMtl.NewMtl = GenericUtils.MergeIndexStr(indexMaterial.Value, materialMtl.NewMtl);
                        }
                    }
                    indexMaterial.Value++;
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Delete every unused material the obj file
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        public static bool DeleteUnusedMaterials(ObjData objData, MtlData mtlData)
        {
            if (mtlData == null)
            {
                return(false);
            }

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every material of the mtl file to their index
            Dictionary <string, int> dictMaterialIndex = MtlUtils.GetDictMaterialIndex(mtlData);

            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            foreach (KeyValuePair <string, List <int> > keyValue in dictMaterialGroups)
            {
                if (dictMaterialIndex.TryGetValue(keyValue.Key, out int index)) // We get the index of the material
                {
                    MaterialMtl materialMtl = mtlData.MaterialsList[index];
                    newMaterialsList.Add(materialMtl);
                }
            }

            // Every material that wasnt used in a group was not added to the list
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }
Beispiel #3
0
        /// <summary>
        /// Merge together every materials in the array
        /// </summary>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        /// <param name="textureName">Path to the texture file</param>
        /// <param name="materials">List of materials index</param>
        /// <returns></returns>
        private static MaterialMtl MergeMaterials(MtlData mtlData, string textureName, List <int> materials)
        {
            if (materials.Count >= 1) // Should always be the case
            {
                string relativeTexture = System.IO.Path.GetFileName(textureName);

                MaterialMtl materialMtl = new MaterialMtl(mtlData.MaterialsList[materials[0]])
                {
                    NewMtl = relativeTexture // The material name will be the same as the texture file
                };
                return(materialMtl);
            }
            return(null);
        }
Beispiel #4
0
        /// <summary>
        /// Delete all groups that use textures from a given list (compare the textures)
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        /// <param name="listFileName">List of textures that should be matched</param>
        public static bool DeleteMatchingGroups(ObjData objData, MtlData mtlData, List <string> listFileName)
        {
            if (mtlData == null)
            {
                return(false);
            }

            List <BitmapStoreData> imgList = BitmapStoreData.GetListBitmapStoreData(listFileName);

            var tupleTextureMaterials = MtlUtils.GetTupleDictTextureMaterials(mtlData);

            // Dictionary that associate every texture to a list of materials
            Dictionary <string, List <int> > dictTextureMaterials = tupleTextureMaterials.Item1;
            // List of materials without any texture
            List <int> untexturedMaterials = tupleTextureMaterials.Item2;

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every texture to a list of groups
            Dictionary <string, List <int> > dictTextureGroups = ObjUtils.GetDictTextureGroups(objData, mtlData,
                                                                                               dictTextureMaterials, dictMaterialGroups);

            List <ObjectObj>   newObjectsList   = new List <ObjectObj>();
            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            string srcDir = System.IO.Path.GetDirectoryName(mtlData.FilePath);

            foreach (KeyValuePair <string, List <int> > keyValue in dictTextureGroups)
            {
                List <int> groups = keyValue.Value;
                if (groups != null)
                {
                    if (groups.Count >= 1) // Should always be the case
                    {
                        string texturePath = keyValue.Key;

                        if (!System.IO.Path.IsPathRooted(texturePath)) // Not an absolute path
                        {
                            texturePath = System.IO.Path.Combine(srcDir, texturePath);
                        }

                        System.Drawing.Bitmap img = ImageUtilsShared.CreateBitmap(texturePath);
                        if (img != null)
                        {
                            BitmapStoreData bmpData = new BitmapStoreData(img);
                            if (bmpData.BData != null)
                            {
                                if (!ImageUtilsShared.SamePictures(imgList, bmpData)) // Not the same image
                                {
                                    // We can keep all these groups and materials

                                    foreach (int groupId in groups)
                                    {
                                        ObjectObj objectObj = objData.ObjectsList[groupId];
                                        newObjectsList.Add(objectObj); // Insert the object in the list
                                    }

                                    if (dictTextureMaterials.TryGetValue(keyValue.Key, out List <int> materials))
                                    {
                                        if (materials != null)
                                        {
                                            foreach (int materialId in materials)
                                            {
                                                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                                                newMaterialsList.Add(materialMtl); // Insert the material in the list
                                            }
                                        }
                                    }
                                }
                                bmpData.UnlockBits();
                            }
                        }
                    }
                }
            }

            foreach (int materialId in untexturedMaterials) // The untextured materials
            {
                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                newMaterialsList.Add(materialMtl); // Insert material in the list
                if (dictMaterialGroups.TryGetValue(materialMtl.NewMtl, out List <int> groups))
                {
                    if (groups != null)
                    {
                        foreach (int groupId in groups)
                        {
                            ObjectObj objectObj = objData.ObjectsList[groupId];
                            newObjectsList.Add(objectObj); // Insert the object in the list
                        }
                    }
                }
            }
            BitmapStoreData.BitmapDataUnlock(imgList);

            objData.ObjectsList   = newObjectsList;
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }
Beispiel #5
0
        /// <summary>
        /// Merge together groups that share a texture
        /// </summary>
        /// <param name="objData">Data parsed from the obj file</param>
        /// <param name="mtlData">Data parsed from the mtl file</param>
        public static bool MergeGroups(ObjData objData, MtlData mtlData)
        {
            if (mtlData == null)
            {
                return(false);
            }

            var tupleTextureMaterials = MtlUtils.GetTupleDictTextureMaterials(mtlData);

            // Dictionary that associate every texture to a list of materials
            Dictionary <string, List <int> > dictTextureMaterials = tupleTextureMaterials.Item1;

            // List of materials without any texture
            List <int> untexturedMaterials = tupleTextureMaterials.Item2;

            // Dictionary that associate every material to a list of groups
            Dictionary <string, List <int> > dictMaterialGroups = ObjUtils.GetDictMaterialGroups(objData);

            // Dictionary that associate every texture to a list of groups
            Dictionary <string, List <int> > dictTextureGroups = ObjUtils.GetDictTextureGroups(objData, mtlData,
                                                                                               dictTextureMaterials, dictMaterialGroups);

            List <ObjectObj>   newObjectsList   = new List <ObjectObj>();
            List <MaterialMtl> newMaterialsList = new List <MaterialMtl>();

            foreach (KeyValuePair <string, List <int> > keyValue in dictTextureGroups) // Textured groups
            {
                // Merge the groups
                ObjectObj objectObj = MergeObjects(objData, keyValue.Key, keyValue.Value);
                newObjectsList.Add(objectObj);

                if (dictTextureMaterials.TryGetValue(keyValue.Key, out List <int> materials))
                {
                    if (materials != null)
                    {
                        // Merge the materials
                        MaterialMtl materialMtl = MergeMaterials(mtlData, keyValue.Key, materials);
                        newMaterialsList.Add(materialMtl);
                    }
                }
            }

            foreach (int materialId in untexturedMaterials) // The untextured materials
            {
                MaterialMtl materialMtl = mtlData.MaterialsList[materialId];
                newMaterialsList.Add(materialMtl); // Insert material in the list
                if (dictMaterialGroups.TryGetValue(materialMtl.NewMtl, out List <int> groups))
                {
                    if (groups != null)
                    {
                        foreach (int groupId in groups)
                        {
                            ObjectObj objectObj = objData.ObjectsList[groupId];
                            newObjectsList.Add(objectObj); // Insert the object in the list
                        }
                    }
                }
            }
            objData.ObjectsList   = newObjectsList;
            mtlData.MaterialsList = newMaterialsList;
            return(true);
        }
Beispiel #6
0
        private static MaterialMtl MaterialData(List <Tuple <string, string> > listKeysValues, int startIndex, int endIndex)
        {
            MaterialMtl materialMtl = new MaterialMtl();
            int         i           = startIndex;

            while (i < endIndex)
            {
                Tuple <string, string> keyValue = listKeysValues[i];
                if (keyValue != null)
                {
                    string key   = keyValue.Item1;
                    string value = keyValue.Item2.TrimEnd('\0').Trim(); // Remove the null character and any blank space

                    switch (key)
                    {
                    case "newmtl":
                        materialMtl.NewMtl = value;
                        break;

                    case "Kd":
                        materialMtl.Kd = new Color(value);
                        break;

                    case "Ks":
                        materialMtl.Ks = new Color(value);
                        break;

                    case "Ka":
                        materialMtl.Ka = new Color(value);
                        break;

                    case "Ke":
                        materialMtl.Ke = new Color(value);
                        break;

                    case "Ns":
                        if (Double.TryParse(value, out double tmpDouble))
                        {
                            materialMtl.Ns = tmpDouble;
                        }
                        break;

                    case "Ni":
                        if (Double.TryParse(value, out tmpDouble))
                        {
                            materialMtl.Ni = tmpDouble;
                        }
                        break;

                    case "d":
                        if (Double.TryParse(value, out tmpDouble))
                        {
                            materialMtl.D = tmpDouble;
                        }
                        break;

                    case "illum":
                        if (Int32.TryParse(value, out int tmpInt))
                        {
                            materialMtl.Illum = tmpInt;
                        }
                        break;

                    case "map_Kd":
                        materialMtl.MapKd = value;
                        break;

                    case "map_Ks":
                        materialMtl.MapKs = value;
                        break;

                    case "map_Ka":
                        materialMtl.MapKa = value;
                        break;

                    case "map_Ke":
                        materialMtl.MapKe = value;
                        break;

                    case "map_d":
                        materialMtl.MapD = value;
                        break;

                    default:
                        break;
                    }
                }
                i++;
            }
            return(materialMtl);
        }