public IMaterialSettings Import(int surfaceIdx, MaterialBag bag)
    {
        string uvSet = bag.ExtractUvSetName(figure);

        var textureImporter = TextureImporter.Make(textureProcessor, figure, uvSet, surfaceIdx);

        var diffuseTexture = textureImporter.ImportColorTexture(bag.ExtractColorTexture("diffuse"));

        FloatTexture opacityTexture;

        if (bag.HasExtraType(MaterialBag.DazBrickType) || bag.HasExtraType(MaterialBag.IrayUberType))
        {
            var rawOpacityTexture = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Cutout Opacity");
            opacityTexture = textureImporter.ImportFloatTexture(rawOpacityTexture);
            faceTransparencyProcessor.ProcessSurface(surfaceIdx, uvSet, rawOpacityTexture);
        }
        else
        {
            opacityTexture = new FloatTexture {
                value = 1,
                image = null
            };
        }

        return(new HairMaterialSettings {
            uvSet = uvSet,
            diffuseAlbedo = diffuseTexture,
            opacity = opacityTexture
        });
    }
Beispiel #2
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    private RawUberMaterialSettings ImportRaw(MaterialBag bag)
    {
        RawUberMaterialSettings settings = new RawUberMaterialSettings {
        };

        settings.uvSet = bag.ExtractUvSetName(figure);

        settings.baseMixing = bag.ExtractInteger("extra/studio_material_channels/channels/Base Mixing");

        //Base / Diffuse / Reflection
        settings.metallicWeight = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Metallic Weight");
        settings.diffuseWeight  = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Diffuse Weight");
        settings.baseColor      = bag.ExtractColorTexture("diffuse");

        //Base / Diffuse / Translucency
        settings.translucencyWeight = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Translucency Weight");
        settings.baseColorEffect    = bag.ExtractInteger("extra/studio_material_channels/channels/Base Color Effect");
        settings.translucencyColor  = bag.ExtractColorTexture("extra/studio_material_channels/channels/Translucency Color");
        settings.sssReflectanceTint = bag.ExtractColor("extra/studio_material_channels/channels/SSS Reflectance Tint");

        //Base / Glossy / Reflection
        settings.glossyWeight        = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Glossy Weight");
        settings.glossyLayeredWeight = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Glossy Layered Weight");
        settings.glossyColor         = bag.ExtractColorTexture("extra/studio_material_channels/channels/Glossy Color");
        settings.glossyColorEffect   = bag.ExtractInteger("extra/studio_material_channels/channels/Glossy Color Effect");
        settings.glossyReflectivity  = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Glossy Reflectivity");
        settings.glossySpecular      = bag.ExtractColorTexture("extra/studio_material_channels/channels/Glossy Specular");
        settings.glossyRoughness     = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Glossy Roughness");
        settings.glossiness          = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Glossiness");

        //Base / Glossy / Refraction
        settings.refractionIndex  = bag.ExtractFloat("extra/studio_material_channels/channels/Refraction Index");
        settings.refractionWeight = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Refraction Weight");

        //Base / Bump
        settings.bumpStrength = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Bump Strength");
        settings.normalMap    = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Normal Map");

        //Top Coat
        settings.topCoatWeight       = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Top Coat Weight");
        settings.topCoatColor        = bag.ExtractColorTexture("extra/studio_material_channels/channels/Top Coat Color");
        settings.topCoatColorEffect  = bag.ExtractInteger("extra/studio_material_channels/channels/Top Coat Color Effect");
        settings.topCoatRoughness    = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Top Coat Roughness");
        settings.topCoatGlossiness   = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Top Coat Glossiness");
        settings.topCoatLayeringMode = bag.ExtractInteger("extra/studio_material_channels/channels/Top Coat Layering Mode");
        settings.topCoatReflectivity = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Reflectivity");
        settings.topCoatIor          = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Top Coat IOR");
        settings.topCoatCurveNormal  = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Top Coat Curve Normal");
        settings.topCoatCurveGrazing = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Top Coat Curve Grazing");

        //Top Coat / Bump
        settings.topCoatBumpMode = bag.ExtractInteger("extra/studio_material_channels/channels/Top Coat Bump Mode");
        settings.topCoatBump     = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Top Coat Bump");

        //Volume
        settings.thinWalled = bag.ExtractBoolean("extra/studio_material_channels/channels/Thin Walled");
        settings.transmittedMeasurementDistance = bag.ExtractFloat("extra/studio_material_channels/channels/Transmitted Measurement Distance");
        settings.transmittedColor = bag.ExtractColor("extra/studio_material_channels/channels/Transmitted Color");
        settings.scatteringMeasurementDistance = bag.ExtractFloat("extra/studio_material_channels/channels/Scattering Measurement Distance");
        settings.sssAmount    = bag.ExtractFloat("extra/studio_material_channels/channels/SSS Amount");
        settings.sssDirection = bag.ExtractFloat("extra/studio_material_channels/channels/SSS Direction");

        //Geometry / Cutout
        settings.cutoutOpacity = bag.ExtractFloatTexture("extra/studio_material_channels/channels/Cutout Opacity");

        return(settings);
    }