Beispiel #1
0
 static bool Depthsearch(Matchspace space, Stack <SwapPair> path)
 {
     foreach (SwapPair step in PossibleSwaps(space))
     {
         step.Swap();
         space.Step();
         path.Push(step);
         if (space.IsSolvable() && Depthsearch(space, path))
         {
             break;
         }
         else
         {
             path.Pop().Swap();
             space.Step();
         }
     }
     return(space.InEquilibrium());
 }
Beispiel #2
0
        public override Matchspace Generate()
        {
            int        count = 0;
            Matchspace space = Matchspace.Create(spaceSize);

            do
            {
                count++;
                Randomize(space);
                space.Step();
            } while (!EquilibriumFinder.Search(space));
            Debug.Log("Iterations until solution found: " + count);
            return(space);
        }
Beispiel #3
0
        public override Matchspace Generate()
        {
            Vector3Int size  = new Vector3Int(typeMap.width, typeMap.height, typeMap.depth);
            Matchspace space = Matchspace.Create(size);

            int[,,] types = typeMap.GetTypes();
            for (int x = 0; x < space.width; x++)
            {
                for (int y = 0; y < space.height; y++)
                {
                    for (int z = 0; z < space.depth; z++)
                    {
                        space.grid[x, y, z].type = types[x, y, z];
                    }
                }
            }
            space.Step();
            return(space);
        }
Beispiel #4
0
        public static bool Search(Matchspace space, out List <SwapPair> steps)
        {
            Stack <SwapPair> path = new Stack <SwapPair>();

            if (Depthsearch(space, path))
            {
                steps = path.ToList();
                steps.Reverse();
                while (path.Count > 0)
                {
                    path.Pop().Swap();
                    space.Step();
                }
                return(true);
            }
            else
            {
                steps = null;
                return(false);
            }
        }