Beispiel #1
0
    static int OnExit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        MatchStateBegin obj = (MatchStateBegin)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateBegin");

        obj.OnExit();
        return(0);
    }
Beispiel #2
0
    static int OnEnter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStateBegin obj  = (MatchStateBegin)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateBegin");
        MatchState      arg0 = (MatchState)LuaScriptMgr.GetNetObject(L, 2, typeof(MatchState));

        obj.OnEnter(arg0);
        return(0);
    }
Beispiel #3
0
    static int GameUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStateBegin obj = (MatchStateBegin)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateBegin");

        IM.Number arg0 = (IM.Number)LuaScriptMgr.GetNetObject(L, 2, typeof(IM.Number));
        obj.GameUpdate(arg0);
        return(0);
    }
Beispiel #4
0
    static int IsCommandValid(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        MatchStateBegin obj  = (MatchStateBegin)LuaScriptMgr.GetNetObjectSelf(L, 1, "MatchStateBegin");
        Command         arg0 = (Command)LuaScriptMgr.GetNetObject(L, 2, typeof(Command));
        bool            o    = obj.IsCommandValid(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Beispiel #5
0
    static int _CreateMatchStateBegin(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            MatchStateMachine arg0 = (MatchStateMachine)LuaScriptMgr.GetNetObject(L, 1, typeof(MatchStateMachine));
            MatchStateBegin   obj  = new MatchStateBegin(arg0);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: MatchStateBegin.New");
        }

        return(0);
    }