public void UpdateMatchRecieved(Match match)
        {
            var newMatches = State.Matches.ToList();

            newMatches[newMatches.FindIndex(x => x.Guid == match.Guid)] = match;
            State.Matches = newMatches.ToArray();
            NotifyPropertyChanged(nameof(State));

            MatchInfoUpdated?.Invoke(match);
        }
        public void UpdateMatchReceived(Match match)
        {
            // TODO: This is garbage
            var newMatches = State.Matches.ToList();

            newMatches[newMatches.FindIndex(x => x.Guid == match.Guid)] = match;
            State.Matches.Clear();
            State.Matches.AddRange(newMatches);
            NotifyPropertyChanged(nameof(State));

            MatchInfoUpdated?.Invoke(match);
        }
Beispiel #3
0
        public void UpdateMatch(Match match)
        {
            lock (State)
            {
                var newMatches = State.Matches.ToList();
                newMatches[newMatches.FindIndex(x => x.Guid == match.Guid)] = match;
                State.Matches = newMatches.ToArray();
            }

            NotifyPropertyChanged(nameof(State));

            var @event = new Event();

            @event.Type          = Event.EventType.MatchUpdated;
            @event.ChangedObject = match;

            var updatePacket = new Packet(@event);

            BroadcastToAllClients(updatePacket);

            MatchInfoUpdated?.Invoke(match);
        }