Beispiel #1
0
    public IEnumerator CheckMovePossibilities()
    {
        if (isColorBomb)
        {
            matchHandler.MatchPiecesOfColor(sideGem.tag);
            isMatched = true;
        }
        else if (sideGem != null)
        {
            if (sideGem.GetComponent <GemManager>().isColorBomb)
            {
                matchHandler.MatchPiecesOfColor(this.gameObject.tag);
                sideGem.GetComponent <GemManager>().isMatched = true;
            }
        }
        yield return(new WaitForSeconds(checkMatchTimer));

        if (sideGem != null)
        {
            if (!isMatched && !sideGem.GetComponent <GemManager>().isMatched)
            {
                sideGem.GetComponent <GemManager>().row    = row;
                sideGem.GetComponent <GemManager>().column = column;
                row    = prevRow;
                column = prevColumn;
                yield return(new WaitForSeconds(canMoveTime));

                board.selectedGem  = null;
                board.currentState = GameStates.move;
            }
            else
            {
                board.DestroyActualMatches();
            }
        }
    }