public void CallLevelSelect(MatchDesigner match) { GameSettings settings = match.GetSettings(); SaveManager.SaveGameSettings(settings, "Current.dat"); prevState = state; prevPanel = activePanel; state = Enums.UIStates.LevelSelect; UpdatePanels(LevelSelectPanel); }
public void CallLevelSelect(MatchDesigner match) { GameSettings settings = match.GetSettings(); SaveManager.SaveGameSettings(settings,"Current.dat"); prevState = state; prevPanel = activePanel; state = Enums.UIStates.LevelSelect; UpdatePanels(LevelSelectPanel); }