Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        var ground = new Entity();

        ground.m_inv = Mat3.Diag(0);
        ground.I_inv = Mat3.Diag(0);

        double d = transform.position.magnitude;

        ground.Collider = new PlaneCollider(ground, new PE.Vec3(0, 1.0, 0), d);

        PE.Engine.instance.AddEntity(ground);
    }