public static void Start() { ExecuteSavedQueries(); PulseTimer.Elapsed += new ElapsedEventHandler(Pulse); Character = new Character_(); Mastery = new Mastery_(); Item = new Item_(); Skill = new Skill_(); User = new User_(); if (PulseFlag) PulseTimer.Start(); Pulse(null, null); }
public static void Start() { ExecuteSavedQueries(); PulseTimer.Elapsed += new ElapsedEventHandler(Pulse); Character = new Character_(); Mastery = new Mastery_(); Item = new Item_(); Skill = new Skill_(); User = new User_(); if (PulseFlag) { PulseTimer.Start(); } Pulse(null, null); }