// Use this for initialization void Start() { MasterTick = GameObject.FindGameObjectWithTag("MasterTick").GetComponent <MasterTick>(); MasterTick.onTickEvent += onTick; DOTween.Init(); }
void Start() { TickClass = masterTickGameObject.GetComponent <MasterTick>(); TickClass.onTickEvent += onTickMethod; //TickClass.onTickInitEvent += init; WarningCylinder = transform.GetChild(0).gameObject; Cylinder = transform.GetChild(1).gameObject; }
// Use this for initialization void Start() { masterTickGameObject = GameObject.FindGameObjectWithTag("MasterTick"); TickClass = masterTickGameObject.GetComponent <MasterTick>(); TickClass.onTickEvent += onTickMethod; init(TickClass.timePerTick); DOTween.Init(false, true, LogBehaviour.Default); DOTween.defaultEaseType = Ease.OutSine; }
void Start() { masterTickGameObject = GameObject.FindGameObjectWithTag("MasterTick"); TickClass = masterTickGameObject.GetComponent <MasterTick>(); TickClass.onTickEvent += onTickMethod; init(TickClass.timePerTick); //TickClass.onTickInitEvent += init; WarningCylinder = transform.GetChild(0).gameObject; Cylinder = transform.GetChild(1).gameObject; DOTween.Init(false, true, LogBehaviour.Default); DOTween.defaultEaseType = Ease.OutSine; }
// Use this for initialization void Start() { masterTick = GameObject.FindGameObjectWithTag("MasterTick").GetComponent <MasterTick>(); }
// Use this for initialization void Start() { MasterTick = GameObject.FindGameObjectWithTag("MasterTick").GetComponent <MasterTick>(); MasterTick.onTickEvent += spawnObject; }
void Start() { MasterTick = GameObject.FindGameObjectWithTag("MasterTick").GetComponent <MasterTick>(); config conf = new config(); }
// Use this for initialization void Start() { //map = mapObjects.GetComponent<FileToMap>().temp; MasterTick = GameObject.FindGameObjectWithTag("MasterTick").GetComponent <MasterTick>(); MasterTick.onTickEvent += runQueueTickBased; map = fileToMap(mapText); //for (int i = 0; i < MasterTick.Subdivide; i++) // To give a headstart //{ // Queue<IEnumerator> itemSpawnList = new Queue<IEnumerator>(); // itemSpawnList.Enqueue(NullPlaceholder()); // SpawnListQueue.Enqueue(itemSpawnList); //} //try // { // for (int i = 0; i < 10; i++) // { // Queue<IEnumerator> itemSpawnList = new Queue<IEnumerator>(); // for (int j = 0; j < 5; j++) // { // itemSpawnList.Enqueue(SpawnBalls()); // } // SpawnListQueue.Enqueue(itemSpawnList); // } // } // catch (System.Exception ex) // { // Debug.Log(ex.ToString()); // } foreach (List <ObjectItem> items in map.ObjectItemArray) { Queue <IEnumerator> itemSpawnList = new Queue <IEnumerator>(); foreach (ObjectItem itemToSpawn in items) { switch ((int)itemToSpawn.objectType) { case 0: { itemSpawnList.Enqueue(NullPlaceholder()); break; } case 1: { itemSpawnList.Enqueue(SphereSpawn(itemToSpawn.multipleSpawn, itemToSpawn.SpawnSpeed, itemToSpawn.spawnToCamera)); break; } case 2: { itemSpawnList.Enqueue(PoleSpawn(itemToSpawn.multipleSpawn, itemToSpawn.SpawnSpeed, itemToSpawn.spawnToCamera)); break; } case 3: { itemSpawnList.Enqueue(GiantSphereSpawn(itemToSpawn.multipleSpawn, itemToSpawn.SpawnSpeed, itemToSpawn.spawnToCamera)); break; } } } SpawnListQueue.Enqueue(itemSpawnList); } //runQueue(); }