Beispiel #1
0
 public static void InitializeAll()
 {
     SimpleStorage.SetContext(Application.Context);
     if ((Res.InteractionModes?.Count ?? 0) > 0)
     {
         return;                                         // Already done this; okay, cool.
     }
     InteractionLibrary.InitializeAll();
     MasterSpellLibrary.LoadAll();
     MasterFechtbuch.LoadAll();
 }
Beispiel #2
0
 public static void InitMasterFocus()
 {
     if (MasterFocus != null)
     {
         return;
     }
     Log.Debug("Tools", $"Current master spell list: {MasterSpellLibrary.spellNames.Join()}");
     MasterFocus = new MemorylessFocus("MasterFocus");
     MasterFocus.ZeroOrientation = Quaternion.Identity * 0.9999f; // Makes it no longer "isIdentity" in technical terms.
     foreach (var spellName in MasterSpellLibrary.spellNames ?? new List <string>())
     {
         MasterFocus.LearnSpell(MasterSpellLibrary.Get(spellName));
     }
 }
Beispiel #3
0
        public static void InitializeAll()
        {
            SimpleStorage.SetContext(Application.Context);
            if ((Res.InteractionModes?.Count ?? 0) > 0)
            {
                return;                                         // Already done this; okay, cool.  // TODO: Use a better indicator!!!
            }
            InteractionLibrary.InitializeAll();
            MasterSpellLibrary.LoadAll();
            MasterFechtbuch.LoadAll();

            Encounters.Scenario.Current = Encounters.Scenario.Postcard;

            //Damageable.SetUpStandardHitReactions();
        }
Beispiel #4
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            // Link the checkboxes and buttons and such
            SetupButton(Resource.Id.btn_launch_experimental_mode, typeof(Atropos.Machine_Learning.MachineLearningActivity));
            SetupButton(Resource.Id.btn_dev_hotbutton, typeof(FunctionalityTestActivity));
            SetupButton(Resource.Id.btn_train_spells, typeof(SpellTrainingActivity));
            SetupButton(Resource.Id.btn_train_locks, () => { }, null, false);

            CheckBox solipsismMode = FindViewById <CheckBox>(Resource.Id.chbox_solipsism_mode);

            solipsismMode.CheckedChange += (o, e) => { Res.SolipsismMode = solipsismMode.Checked; };

            CheckBox lefthandedMode = FindViewById <CheckBox>(Resource.Id.chbox_lefthanded_mode);

            lefthandedMode.CheckedChange += (o, e) => { Res.LefthandedMode = lefthandedMode.Checked; Handedness.Update(); };

            CheckBox screenFlipMode = FindViewById <CheckBox>(Resource.Id.chbox_screenflip_mode);

            screenFlipMode.CheckedChange += (o, e) => { Res.ScreenFlipMode = screenFlipMode.Checked; Handedness.Update(); };

            CheckBox allowSpeakers = FindViewById <CheckBox>(Resource.Id.chbox_allow_speakers);

            allowSpeakers.Click += (o, e) =>
            {
                Res.AllowSpeakerSounds          = allowSpeakers.Checked;
                Res.Speech_Speakers.SpeakerMode = allowSpeakers.Checked;
            };

            CheckBox allowNfc = FindViewById <CheckBox>(Resource.Id.chbox_use_nfc);

            allowNfc.Click += (o, e) => { Res.AllowNfc = allowNfc.Checked; };

            SetupButton(Resource.Id.btn_export_run_data, () => { }, null, false);
            SetupButton(Resource.Id.btn_import_run_data, () => { }, null, false);

            // DELETE USER DATA BUTTON DOES NOT SEEM TO WORK
            // Note that SetupButton is not used here because we want to be able to read our button's text.  There's probably a better way to handle it based on reading the Sender, but meh.
            Button deleteData = FindViewById <Button>(Resource.Id.btn_delete_user_data);

            SetTypeface(deleteData, "FTLTLT.TTF");
            deleteData.Click += (o, e) =>
            {
                string confirmationMessage = "CONFIRM - DELETE ALL SPELLS ETC?";

                if (deleteData.Text != confirmationMessage)
                {
                    deleteData.Text = confirmationMessage;
                    System.Threading.Tasks.Task.Delay(1000)
                    .ContinueWith(_ => { deleteData.Text = "Delete Stored Data"; });
                    return;
                }

                RunOnUiThread(() =>
                {
                    Android.Preferences.PreferenceManager.GetDefaultSharedPreferences(Application.Context).Edit().Clear().Apply();
                    MasterSpellLibrary.LoadAll();
                    MasterFechtbuch.LoadAll();
                    //Android.OS.Process.KillProcess(Android.OS.Process.MyPid());
                });
            };
        }
        private void SetUpSpellButtons()
        {
            var layoutpanel = FindViewById <LinearLayout>(Resource.Id.Spell_casting_layoutpane);

            foreach (var spB in spellButtons)
            {
                spB.Visibility = ViewStates.Gone;
            }
            spellButtons.Clear();

            foreach (string spellName in MasterSpellLibrary.spellNames?.DefaultIfEmpty() ?? new List <string>())
            {
                if (spellName == Spell.None.SpellName)
                {
                    continue;
                }
                var spell       = MasterSpellLibrary.Get(spellName);
                var spellButton = new Button(this);
                spellButtons.Add(spellButton);
                spellButton.SetText(spellName + " (Retrain)", TextView.BufferType.Normal);
                spellButton.SetPadding(20, 20, 20, 20);
                layoutpanel.AddView(spellButton);

                spellButton.Click += (o, e) =>
                {
                    if (SpellBeingTrained != null)
                    {
                        return;                            // Debouncing, basically.
                    }
                    SpellBeingRetrained = spell;
                    SpellBeingTrained   = new Spell(spellName);
                    foreach (Button btn in spellButtons)
                    {
                        btn.Visibility = ViewStates.Gone;
                    }
                    setSpellNameButton.Text    = "Erase spell";
                    spellNameTextbox.Text      = spellName;
                    spellNameTextbox.Focusable = false;
                    CheckGlyphCount();
                    Speech.Say($"Retraining {spellName}.");
                    CurrentStage = new Spell_Training_TutorialStage($"Retraining {spellName}", ThePlayersFocus, true);
                };
            }

            spellNameTextbox   = FindViewById <EditText>(Resource.Id.spell_name_textbox);
            setSpellNameButton = FindViewById <Button>(Resource.Id.Set_spell_name_button);
            glyphCountDisplay  = FindViewById <TextView>(Resource.Id.glyph_count_display);
            undoGlyphButton    = FindViewById <Button>(Resource.Id.undo_glyph_button);
            inscribeButton     = FindViewById <Button>(Resource.Id.inscribe_spell_button);

            spellNameTextbox.KeyPress += (object sender, View.KeyEventArgs e) =>
            {
                e.Handled = false;
                if (e.Event.Action == KeyEventActions.Down && e.KeyCode == Keycode.Enter && spellNameTextbox.Text.Length > 0)
                {
                    setSpellNameButton.CallOnClick();
                }
                if (spellNameTextbox.Text.Length > 0)
                {
                    setSpellNameButton.Text = "Train";
                }
                else
                {
                    setSpellNameButton.Text = "Random";
                }
            };
            spellNameTextbox.ClearFocus(); // Not working, dunno why.

            setSpellNameButton.Click += async(o, e) =>
            {
                if (SpellBeingRetrained != null)
                {
                    if (setSpellNameButton.Text == "Erase spell")
                    {
                        setSpellNameButton.Text = "Confirm erasure"; return;
                    }
                    else if (setSpellNameButton.Text == "Confirm erasure")
                    {
                        MasterSpellLibrary.Erase(SpellBeingRetrained.SpellName);
                        ThePlayersFocus.ForgetSpell(SpellBeingRetrained.SpellName);
                        CurrentStage.Deactivate();
                        await Speech.SayAllOf($"Deleting {SpellBeingRetrained.SpellName} from the master library.");

                        CurrentStage = GestureRecognizerStage.NullStage;
                        //SetUpSpellButtons();
                        Current.Finish();
                        return;
                    }
                }
                SpellBeingRetrained = null;
                if (spellNameTextbox.Text.Length == 0)
                {
                    spellNameTextbox.Text = GenerateRandomSpellName();
                }
                Current.HideKeyboard();
                await Task.Delay(100); // Let the screen update.

                SpellBeingTrained = new Spell(spellNameTextbox.Text);
                foreach (Button btn in spellButtons)
                {
                    btn.Visibility = ViewStates.Gone;
                }
                //spellNameTextbox.Focusable = false;
                CheckGlyphCount();
                await Speech.SayAllOf($"Training {SpellBeingTrained.SpellName}.");

                CurrentStage = new Spell_Training_TutorialStage($"Init training for {SpellBeingTrained.SpellName}", ThePlayersFocus, true);
            };

            FindViewById <Button>(Resource.Id.glyph_training_btn).Click += async(o, e) =>
            {
                var glyphText = Res.Storage.Get(NewGlyphTrainingStage.GlyphKey);
                if (glyphText != null)
                {
                    Log.Debug("SpellTraining", "\n" + glyphText);
                }

                Current.HideKeyboard();
                await Task.Delay(100); // Let the screen update.

                foreach (Button btn in spellButtons)
                {
                    btn.Visibility = ViewStates.Gone;
                }
                await Speech.SayAllOf($"Training core glyphs.");

                //CurrentStage = new Spell_Training_TutorialStage($"Init training for {SpellBeingTrained.SpellName}", ThePlayersFocus, true);

                var provider = new GravityOrientationProvider();
                provider.Activate();
                Task.Delay(50)
                .ContinueWith(async _ => await SensorProvider.EnsureIsReady(provider))
                .ContinueWith(_ => CurrentStage = new NewGlyphTrainingStage(0, ThePlayersFocus, provider))
                .LaunchAsOrphan();
            };

            undoGlyphButton.Click += async(o, e) =>
            {
                if (SpellBeingTrained.Glyphs.Count == 0)
                {
                    foreach (Button btn in spellButtons)
                    {
                        btn.Enabled = true;
                    }
                    spellNameTextbox.Text      = "";
                    spellNameTextbox.Focusable = true;
                    setSpellNameButton.Enabled = true;
                    setSpellNameButton.Text    = "Random";
                    SpellBeingRetrained        = null;
                    SpellBeingTrained          = null;
                    CurrentStage.Deactivate();
                    CurrentStage = GestureRecognizerStage.NullStage;
                    SetUpSpellButtons();
                    await Speech.SayAllOf("Aborting spell training.");
                }
                else
                {
                    SpellBeingTrained.UndoAddGlyph();
                    await Speech.SayAllOf("Removing most recent glyph.");
                }
                CheckGlyphCount();
            };

            var feedbackSFXbtn = FindViewById <Button>(Resource.Id.spell_feedback_sfx_button);
            var progressSFXbtn = FindViewById <Button>(Resource.Id.spell_progress_sfx_button);
            var successSFXbtn  = FindViewById <Button>(Resource.Id.spell_success_sfx_button);

            if (!MasterSpellLibrary.GetSFXReadyTask().Wait(5000))
            {
                Log.Error("Spell training", "Can't prep the buttons (as is, anyway) without our SFX loaded, which doesn't seem to be happening.");
            }
            var feedbackSFXoptions = new SimpleCircularList <string>("Magic.Ethereal",
                                                                     "Magic.Aura", "Magic.DeepVenetian", "Magic.InfiniteAubergine", "Magic.Ommm", "Magic.AfricanDrums",
                                                                     "Magic.Rommble", "Magic.MidtonePianesque", "Magic.FemReverbDSharp", "Magic.FemReverbCSharp",
                                                                     "Magic.FemReverbF", "Magic.FemReverbE", "Magic.AlienTheremin",
                                                                     "Magic.TrompingBuzzPulse", "Magic.GrittyDrone", "Magic.Galewinds", "Magic.NanobladeLoop",
                                                                     "Magic.ViolinLoop", "Magic.StrongerThanTheDark", "Magic.MelodicPad");
            var progressSFXoptions = new SimpleCircularList <string>(MasterSpellLibrary.SpellSFX.Keys.Where(sfx => !feedbackSFXoptions.Contains(sfx)).DefaultIfEmpty().ToArray());
            var successSFXoptions  = new SimpleCircularList <string>(MasterSpellLibrary.CastingResults.Keys.ToArray());

            while (progressSFXoptions.Next != MasterSpellLibrary.defaultProgressSFXName)
            {
            }                                                                                // Cycle the list to the correct starting point.
            while (successSFXoptions.Next != "Play " + MasterSpellLibrary.defaultSuccessSFXName)
            {
            }                                                                                        // Cycle the list to the correct starting point.

            inscribeButton.Click += async(o, e) =>
            {
                if (inscribeButton.Text == "Inscribe Spell")
                {
                    // Halt ongoing processeses
                    MasterSpellLibrary.SpellFeedbackSFX.Deactivate();
                    CurrentStage.Deactivate();
                    CurrentStage = GestureRecognizerStage.NullStage;

                    // Display SFX modification buttons
                    feedbackSFXbtn.Visibility = ViewStates.Visible;
                    progressSFXbtn.Visibility = ViewStates.Visible;
                    successSFXbtn.Visibility  = ViewStates.Visible;

                    IEffect sampleSFX = null;
                    Func <SimpleCircularList <string>, Button, string, EventHandler> HandlerFactory
                        = (circList, btn, label) =>
                        {
                        return((ob, ev) =>
                        {
                            sampleSFX?.Stop();
                            btn.Text = $"{label} ('{circList.Next}')";
                            if (MasterSpellLibrary.SpellSFX.ContainsKey(circList.Current.Split(' ').Last()))
                            {
                                sampleSFX = MasterSpellLibrary.SpellSFX[circList.Current.Split(' ').Last()];
                                sampleSFX.Play();
                            }
                            else
                            {
                            }
                        });
                        };
                    feedbackSFXbtn.Click += HandlerFactory(feedbackSFXoptions, feedbackSFXbtn, "Feedback SFX");
                    progressSFXbtn.Click += HandlerFactory(progressSFXoptions, progressSFXbtn, "Progress SFX");
                    successSFXbtn.Click  += HandlerFactory(successSFXoptions, successSFXbtn, "Success Func");

                    inscribeButton.Text = "Finish Inscribing";
                }
                else
                {
                    feedbackSFXbtn.Visibility = ViewStates.Gone;
                    progressSFXbtn.Visibility = ViewStates.Gone;
                    successSFXbtn.Visibility  = ViewStates.Gone;

                    SpellBeingTrained.CastingResult = MasterSpellLibrary.CastingResults[successSFXoptions.Current];
                    foreach (var glyph in SpellBeingTrained.Glyphs)
                    {
                        glyph.FeedbackSFXName = feedbackSFXoptions.Current;
                        glyph.ProgressSFXName = progressSFXoptions.Current;
                    }
                    MasterSpellLibrary.Inscribe(SpellBeingTrained);
                    ThePlayersFocus.LearnSpell(SpellBeingTrained);

                    //ResetSpell();
                    if (SpellBeingRetrained == null)
                    {
                        await Speech.SayAllOf($"Adding {SpellBeingTrained.SpellName} to the master library.");
                    }
                    else
                    {
                        await Speech.SayAllOf($"Updating spell listing for {SpellBeingTrained.SpellName}.");
                    }
                    Log.Info("SpellTraining", $"Here's the spell string for copy-and-pasting as a constant: {SpellBeingTrained.ToString()}");
                    Current.Finish();
                }
            };
        }