/// <summary>
        /// Gets the base name and generic symbols for a type token.
        /// </summary>
        /// <param name="typeTokenReference">A reference to the type token.</param>
        /// <param name="typeTokens">The list of tokens in the type.</param>
        /// <param name="startIndex">The start index within the symbol list.</param>
        /// <param name="generic">Returns a value indicating whether the type is generic.</param>
        /// <param name="unsafeCode">Indicates whether the type is within a block of unsafe code.</param>
        private void GetTypeTokenBaseName(
            Reference<ICodePart> typeTokenReference, 
            ref MasterList<CsToken> typeTokens, 
            ref int startIndex, 
            out GenericType generic, 
            bool unsafeCode)
        {
            Param.AssertNotNull(typeTokenReference, "typeTokenReference");
            Param.AssertNotNull(typeTokens, "typeTokens");
            Param.AssertGreaterThanOrEqualToZero(startIndex, "startIndex");
            Param.Ignore(unsafeCode);

            generic = null;
            Symbol symbol = this.symbols.Peek(startIndex);

            // First get the full name of the type.
            int index = -1;
            while (true)
            {
                // Add any whitespace.
                while (symbol != null &&
                    (symbol.SymbolType == SymbolType.WhiteSpace ||
                     symbol.SymbolType == SymbolType.EndOfLine ||
                     symbol.SymbolType == SymbolType.SingleLineComment ||
                     symbol.SymbolType == SymbolType.MultiLineComment ||
                     symbol.SymbolType == SymbolType.PreprocessorDirective))
                {
                    typeTokens.Add(this.ConvertSymbol(symbol, TokenTypeFromSymbolType(symbol.SymbolType), typeTokenReference));
                    symbol = this.symbols.Peek(++startIndex);
                }

                // Add the next word. The type of the next word must either be an unknown
                // word type, which will be the name of the next item in the type, or else
                // it must be the 'this' keyword. This is used when implementing an explicit
                // interface member which is an indexer.
                if (symbol.SymbolType == SymbolType.Other || symbol.SymbolType == SymbolType.This)
                {
                    typeTokens.Add(new CsToken(symbol.Text, CsTokenType.Other, symbol.Location, typeTokenReference, this.symbols.Generated));
                }
                else
                {
                    throw new SyntaxException(this.document.SourceCode, symbol.LineNumber);
                }

                ++startIndex;

                // Look at the type of the next non-whitespace character.
                index = this.GetNextCodeSymbolIndex(startIndex);
                if (index == -1)
                {
                    break;
                }

                // If the next character is an opening generic bracket, get the generic.
                symbol = this.symbols.Peek(index);
                if (symbol.SymbolType == SymbolType.LessThan)
                {
                    int end;
                    MasterList<CsToken> genericTypeTokens = this.GetGenericArgumentList(
                        typeTokenReference, unsafeCode, null, startIndex, out end);

                    if (genericTypeTokens != null)
                    {
                        // Add the tokens from this generic into our token list.
                        typeTokens.AddRange(genericTypeTokens);

                        // Create a new GenericTypeToken which represents this generic type.
                        CodeLocation genericTypeLocation = CsToken.JoinLocations(typeTokens.First, typeTokens.Last);
                        generic = new GenericType(typeTokens, genericTypeLocation, typeTokenReference, this.symbols.Generated);

                        Reference<ICodePart> genericReference = new Reference<ICodePart>(generic);
                        foreach (CsToken token in typeTokens)
                        {
                            token.ParentRef = genericReference;
                        }

                        // Reset the token list and add this generic token as the first item in the list.
                        typeTokens = new MasterList<CsToken>();
                        typeTokens.Add(generic);

                        // Advance the symbol index.
                        startIndex = end + 1;

                        // Look at the type of the next non-whitespace character.
                        index = this.GetNextCodeSymbolIndex(startIndex);
                        if (index == -1)
                        {
                            break;
                        }
                    }
                }

                // If the next character is not a dot or a qualified alias, break now.
                symbol = this.symbols.Peek(index);
                if (symbol.SymbolType != SymbolType.Dot && symbol.SymbolType != SymbolType.QualifiedAlias)
                {
                    break;
                }

                // Add any whitspace.
                symbol = this.symbols.Peek(startIndex);
                while (symbol != null &&
                    (symbol.SymbolType == SymbolType.WhiteSpace ||
                     symbol.SymbolType == SymbolType.EndOfLine ||
                     symbol.SymbolType == SymbolType.SingleLineComment ||
                     symbol.SymbolType == SymbolType.MultiLineComment ||
                     symbol.SymbolType == SymbolType.PreprocessorDirective))
                {
                    typeTokens.Add(this.ConvertSymbol(symbol, TokenTypeFromSymbolType(symbol.SymbolType), typeTokenReference));
                    symbol = this.symbols.Peek(++startIndex);
                }

                // Add the dot or qualified alias.
                if (symbol.SymbolType == SymbolType.Dot)
                {
                    typeTokens.Add(new OperatorSymbol(
                        symbol.Text,
                        OperatorCategory.Reference,
                        OperatorType.MemberAccess,
                        symbol.Location,
                        typeTokenReference,
                        this.symbols.Generated));
                }
                else
                {
                    Debug.Assert(symbol.SymbolType == SymbolType.QualifiedAlias, "Expected a qualified alias keyword");

                    typeTokens.Add(new OperatorSymbol(
                        symbol.Text,
                        OperatorCategory.Reference,
                        OperatorType.QualifiedAlias,
                        symbol.Location,
                        typeTokenReference,
                        this.symbols.Generated));
                }

                // Get the next symbol.
                symbol = this.symbols.Peek(++startIndex);
            }
        }
Beispiel #2
0
 private void GetTypeTokenBaseName(ref MasterList<CsToken> typeTokens, ref int startIndex, out GenericType generic, bool unsafeCode)
 {
     generic = null;
     Symbol symbol = this.symbols.Peek(startIndex);
     int count = -1;
     Label_0045:
     while ((symbol != null) && ((((symbol.SymbolType == SymbolType.WhiteSpace) || (symbol.SymbolType == SymbolType.EndOfLine)) || ((symbol.SymbolType == SymbolType.SingleLineComment) || (symbol.SymbolType == SymbolType.MultiLineComment))) || (symbol.SymbolType == SymbolType.PreprocessorDirective)))
     {
         int num3;
         typeTokens.Add(this.ConvertSymbol(symbol, TokenTypeFromSymbolType(symbol.SymbolType)));
         startIndex = num3 = startIndex + 1;
         symbol = this.symbols.Peek(num3);
     }
     if ((symbol.SymbolType != SymbolType.Other) && (symbol.SymbolType != SymbolType.This))
     {
         throw new SyntaxException(this.document.SourceCode, symbol.LineNumber);
     }
     typeTokens.Add(new CsToken(symbol.Text, CsTokenType.Other, symbol.Location, this.symbols.Generated));
     startIndex++;
     count = this.GetNextCodeSymbolIndex(startIndex);
     if (count != -1)
     {
         if (this.symbols.Peek(count).SymbolType == SymbolType.LessThan)
         {
             int num2;
             MasterList<CsToken> items = this.GetGenericArgumentList(unsafeCode, null, startIndex, out num2);
             if (items != null)
             {
                 typeTokens.AddRange(items);
                 CodeLocation location = CodeLocation.Join<CsToken>(typeTokens.First, typeTokens.Last);
                 generic = new GenericType(typeTokens, location, this.symbols.Generated);
                 typeTokens = new MasterList<CsToken>();
                 typeTokens.Add(generic);
                 startIndex = num2 + 1;
                 count = this.GetNextCodeSymbolIndex(startIndex);
                 if (count == -1)
                 {
                     return;
                 }
             }
         }
         symbol = this.symbols.Peek(count);
         if ((symbol.SymbolType == SymbolType.Dot) || (symbol.SymbolType == SymbolType.QualifiedAlias))
         {
             int num5;
             symbol = this.symbols.Peek(startIndex);
             while ((symbol != null) && ((((symbol.SymbolType == SymbolType.WhiteSpace) || (symbol.SymbolType == SymbolType.EndOfLine)) || ((symbol.SymbolType == SymbolType.SingleLineComment) || (symbol.SymbolType == SymbolType.MultiLineComment))) || (symbol.SymbolType == SymbolType.PreprocessorDirective)))
             {
                 int num4;
                 typeTokens.Add(this.ConvertSymbol(symbol, TokenTypeFromSymbolType(symbol.SymbolType)));
                 startIndex = num4 = startIndex + 1;
                 symbol = this.symbols.Peek(num4);
             }
             if (symbol.SymbolType == SymbolType.Dot)
             {
                 typeTokens.Add(new OperatorSymbol(symbol.Text, OperatorCategory.Reference, OperatorType.MemberAccess, symbol.Location, this.symbols.Generated));
             }
             else
             {
                 typeTokens.Add(new OperatorSymbol(symbol.Text, OperatorCategory.Reference, OperatorType.QualifiedAlias, symbol.Location, this.symbols.Generated));
             }
             startIndex = num5 = startIndex + 1;
             symbol = this.symbols.Peek(num5);
             goto Label_0045;
         }
     }
 }