MasterGameMaster TrueGM; //Master script that keeps record of things outside of the scene. Set to DontDestroyOnLoad and handles what level we're in, the volume levels, and other such things we may implement. // Use this for initialization void Start() { overallGameMasterObject = GameObject.Find("MasterScript"); TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>(); TrueGM.CurrentLevel = 0; SceneManager.LoadScene("TitleScreen"); }
// Use this for initialization void Start() { overallGameMasterObject = GameObject.Find("MasterScript"); TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>(); if (TrueGM.DeathCount <= 1) { FirstDeath.SetActive(true); } else if (TrueGM.DeathCount > 1) { multipleDeaths.SetActive(true); } }
public GameObject CamEnd; //The furthest right that a camera can go in this room // Use this for initialization void Start () { overallPaused = false; currentRoom = GameObject.Find("Overview: Starting Room"); player = GameObject.Find("Player"); playerCon = player.GetComponent<PlayerController>(); CamStart = currentRoom.transform.Find("CamStart").gameObject; CamEnd = currentRoom.transform.Find("CamEnd").gameObject; ViewingMessage = false; MessageWindow = HUD.transform.Find("MessagePopup").gameObject; MessageWindow.SetActive(false); overallGameMasterObject = GameObject.Find("MasterScript"); TrueGM = overallGameMasterObject.GetComponent<MasterGameMaster>(); //pauseMenu = GameObject.Find("Pause"); }
// Use this for initialization void Start() { overallGameMasterObject = GameObject.Find("MasterScript"); TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>(); if (!tester) { TrueGM.CurrentLevel = 1; SceneManager.LoadScene("Pre-Level1"); } if (tester) { TrueGM.CurrentLevel = -1; SceneManager.LoadScene("_PlayerMovementTesting0"); } }
// Use this for initialization void Start() { PlayTime = 0f; LoadDone = false; overallGameMasterObject = GameObject.Find("MasterScript"); TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>(); if (TrueGM.DeathCount == 0) { startSound.SetActive(true); AnotherForTheDay.SetActive(false); } else if (TrueGM.DeathCount >= 1) { startSound.SetActive(false); AnotherForTheDay.SetActive(true); } }