MasterGameMaster TrueGM;                   //Master script that keeps record of things outside of the scene. Set to DontDestroyOnLoad and handles what level we're in, the volume levels, and other such things we may implement.


    // Use this for initialization
    void Start()
    {
        overallGameMasterObject = GameObject.Find("MasterScript");
        TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>();
        TrueGM.CurrentLevel = 0;
        SceneManager.LoadScene("TitleScreen");
    }
 // Use this for initialization
 void Start()
 {
     overallGameMasterObject = GameObject.Find("MasterScript");
     TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>();
     if (TrueGM.DeathCount <= 1)
     {
         FirstDeath.SetActive(true);
     }
     else if (TrueGM.DeathCount > 1)
     {
         multipleDeaths.SetActive(true);
     }
 }
Beispiel #3
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    public GameObject CamEnd; //The furthest right that a camera can go in this room



    // Use this for initialization
    void Start () {
        overallPaused = false;
        currentRoom = GameObject.Find("Overview: Starting Room");
        player = GameObject.Find("Player");
        playerCon = player.GetComponent<PlayerController>();
        CamStart = currentRoom.transform.Find("CamStart").gameObject;
        CamEnd = currentRoom.transform.Find("CamEnd").gameObject;
        ViewingMessage = false;
        MessageWindow = HUD.transform.Find("MessagePopup").gameObject;
        MessageWindow.SetActive(false);
        overallGameMasterObject = GameObject.Find("MasterScript");
        TrueGM = overallGameMasterObject.GetComponent<MasterGameMaster>();
        //pauseMenu = GameObject.Find("Pause");
    }
Beispiel #4
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    // Use this for initialization
    void Start()
    {
        overallGameMasterObject = GameObject.Find("MasterScript");
        TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>();


        if (!tester)
        {
            TrueGM.CurrentLevel = 1;
            SceneManager.LoadScene("Pre-Level1");
        }
        if (tester)
        {
            TrueGM.CurrentLevel = -1;
            SceneManager.LoadScene("_PlayerMovementTesting0");
        }
    }
    // Use this for initialization
    void Start()
    {
        PlayTime = 0f;
        LoadDone = false;
        overallGameMasterObject = GameObject.Find("MasterScript");
        TrueGM = overallGameMasterObject.GetComponent <MasterGameMaster>();

        if (TrueGM.DeathCount == 0)
        {
            startSound.SetActive(true);
            AnotherForTheDay.SetActive(false);
        }

        else if (TrueGM.DeathCount >= 1)
        {
            startSound.SetActive(false);
            AnotherForTheDay.SetActive(true);
        }
    }