Beispiel #1
0
        static IEnumerator makeData()
        {
            #region ゲーム
            MasterDungeon masterDungeon = new MasterDungeon();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterDungeon.SpreadSheet(DataManager.SS_MASTER, "dungeon", () => {
                masterDungeon.SaveEditor("07data/master", "master_dungeon");
            })));

            MasterEnemy masterEnemy = new MasterEnemy();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterEnemy.SpreadSheet(DataManager.SS_MASTER, "enemy", () => {
                masterEnemy.SaveEditor("07data/master", "master_enemy");
            })));

            MasterFloor masterFloor = new MasterFloor();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterFloor.SpreadSheet(DataManager.SS_MASTER, "floor", () => {
                masterFloor.SaveEditor("07data/master", "master_floor");
            })));

            MasterItem masterItem = new MasterItem();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterItem.SpreadSheet(DataManager.SS_MASTER, "item", () => {
                masterItem.SaveEditor("07data/master", "master_item");
            })));

            MasterMedalPrize masterMedalPrize = new MasterMedalPrize();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterMedalPrize.SpreadSheet(DataManager.SS_MASTER, "medal_prize", () => {
                masterMedalPrize.SaveEditor("07data/master", "master_medal_prize");
            })));

            MasterSkin masterSkin = new MasterSkin();
            yield return(EveryStudioLibrary.Editor.EditorCoroutine.start(masterSkin.SpreadSheet(DataManager.SS_MASTER, "skin", () => {
                masterSkin.SaveEditor("07data/master", "master_skin");
            })));

            #endregion

            #region キャンプ


            #endregion
            #region チュートリアル用
            #endregion
        }