Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        //判断是否是主角
        //然后生成二号主角
        //操作柄手交换
        //改变世界状态

        if (collision.gameObject.tag == "Player")
        {
            if (Master.killedEnemyNum == Master.totalEnemyNum)    //当敌人都杀完后才会触发反向
            {
                //collision.gameObject.SetActive(false);

                Master.AddReverseMainGuy(new Vector3(transform.position.x, transform.position.y + 5, 0));

                Master.CalculateStageEnemy(); //计算阶段敌人数量

                Master.EnemyFrozen(1f);       //解封

                //Master.Reverse();  //进入逆转状态



                //暂时关闭碰撞器
                //Destroy(gameObject);
                GetComponent <BoxCollider2D>().enabled = false;
            }
            else
            {
                HintManager.SetText("需要把敌人杀完才能进逆转门", 200);
            }
        }
    }