Beispiel #1
0
    //-------------------------------------------------------------------------
    void _initRoute(EbVector3 init_position, float init_direction)
    {
        mMassEntity = new MassEntity();
        RouteParaCurve route = new RouteParaCurve();

        route.create(init_position, init_direction, 0.4f, 20f);
        mMassEntity.setRoute(route);
    }
Beispiel #2
0
 //-------------------------------------------------------------------------
 public void setRoute(IRoute route, float speed)
 {
     if (mMassEntity == null)
     {
         mMassEntity = new MassEntity();
     }
     mMassEntity.setRoute(route);
     mMassEntity.setSpeed(speed);
     update(0);
 }
Beispiel #3
0
 //-------------------------------------------------------------------------
 void initMove(int move_step)
 {
     if (move_step <= 0)
     {
         return;
     }
     mMassEntity = new MassEntity();
     mMassEntity.setSpeed(mCounterScruct.MovingSpeed);
     mMassEntity.setRoute(RouteHelper.buildLineRoute(EbVector3.Zero, mCounterScruct.RightDistance * move_step));
     mCounterState = _eCounterState.Moving;
 }
Beispiel #4
0
    //-------------------------------------------------------------------------
    void _playFireAnimation()
    {
        mMassEntity = new MassEntity();
        RouteParaCurve route = new RouteParaCurve();

        route.create(mRenderTurret.getTurretPos(), mRenderTurret.getTurretAngle(), 0.1f, -13f);
        mMassEntity.setRoute(route);
        mIsFireAnimation = true;
        mTurretBlazeSprite.setActive(true);
        mTurretBlazeSprite.setPosition(mRenderTurret.getTurretPos());
        mTurretBlazeSprite.setDirection(mRenderTurret.getTurretAngle());
    }
Beispiel #5
0
    //-------------------------------------------------------------------------
    public void switchBackground(string prefab_name, float already_update_time)
    {
        if (mBgMgr == null)
        {
            _loadBgSprite(prefab_name);
            if (onLoadMapEnd != null)
            {
                onLoadMapEnd();
            }
        }
        else
        {
            if (mIsSwitching)
            {
                if (!mHasEarlyClean)
                {
                    mScene.getLevel().clearAllFish();
                }
                switchBackgroundPic();
                mWaveStillSprite.setActive(false);
                mIsSwitching = false;
            }
            mAlreadyUpdateTime = already_update_time;
            mBgMgr.mBgClippedSprite.ClipRect = new Rect(1, 0, 1, 1);
            _loadFgSprite(prefab_name);

            mMassEntity = new MassEntity();
            mMassEntity.setSpeed(mSpeed);
            mMassEntity.setRoute(RouteHelper.buildLineRoute(new EbVector3(650, 0, 0), CLogicUtility.getDirection(-90), 2000));
            mWaveStillSprite.setActive(true);
            mWaveStillSprite.setDirection(-90);
            mWaveStillSprite.setPosition(new EbVector3(650, 0, 0));
            mWaveStillSprite.setLayer(mScene.getLayerAlloter().getLayer(_eLevelLayer.Ripple));

            mIsSwitching   = true;
            mHasEarlyClean = false;
        }
    }