Beispiel #1
0
                public IntPtr this[Guid id]
                {
                    // 'size' should be the size of the data pointed to by 'data'
                    get
                    {
                        // Request the size of the available private data
                        var size = 0U;
                        View3d_TexturePrivateDataGet(m_handle, id, ref size, IntPtr.Zero);
                        if (size == 0)
                        {
                            return(IntPtr.Zero);
                        }

                        // Create a buffer and read the private data
                        var buffer = new byte[size];
                        using var buf = Marshal_.Pin(buffer, GCHandleType.Pinned);
                        View3d_TexturePrivateDataGet(m_handle, id, ref size, buf.Pointer);

                        if (size == 8)
                        {
                            return(new IntPtr(BitConverter.ToInt64(buffer, 0)));
                        }
                        if (size == 4)
                        {
                            return(new IntPtr(BitConverter.ToInt32(buffer, 0)));
                        }

                        throw new Exception("Private data is not a pointer type");
                    }
                    set
                    {
                        View3d_TexturePrivateDataIFSet(m_handle, id, value);
                    }
                }
Beispiel #2
0
                public byte[] this[Guid id]
                {
                    // 'size' should be the size of the data pointed to by 'data'
                    get
                    {
                        // Request the size of the available private data
                        var size = 0U;
                        View3d_TexturePrivateDataGet(m_handle, id, ref size, IntPtr.Zero);
                        if (size == 0)
                        {
                            return(Array.Empty <byte>());
                        }

                        // Create a buffer and read the private data
                        var buffer = new byte[size];
                        using var buf = Marshal_.Pin(buffer, GCHandleType.Pinned);
                        View3d_TexturePrivateDataGet(m_handle, id, ref size, buf.Pointer);
                        return(buffer);
                    }
                    set
                    {
                        using var buf = Marshal_.Pin(value, GCHandleType.Pinned);
                        View3d_TexturePrivateDataSet(m_handle, id, (uint)(value?.Length ?? 0), buf.Pointer);
                    }
                }
Beispiel #3
0
        public DummyWindow(string?diag_name = null)
        {
            var atom = EnsureWndClassRegistered(HInstance);

            using var pin = Marshal_.Pin(this, GCHandleType.Normal);
            Handle        = Win32.CreateWindow(0, atom, diag_name ?? string.Empty, 0, 0, 0, 1, 1, Win32.HWND_MESSAGE, IntPtr.Zero, HInstance, pin.Pointer);
            if (Handle == IntPtr.Zero)
            {
                throw new Win32Exception();
            }
        }
Beispiel #4
0
            public Object(string name, uint colour, byte[] p3d_data, Guid?context_id)
            {
                Owned = true;
                var ctx = context_id ?? Guid.NewGuid();

                using var pin = Marshal_.Pin(p3d_data, GCHandleType.Pinned);
                Handle        = View3D_ObjectCreateP3DStream(name, colour, p3d_data.Length, pin.Pointer, ref ctx);
                if (Handle == HObject.Zero)
                {
                    throw new Exception($"Failed to create object from p3d model data stream");
                }
            }
Beispiel #5
0
            /// <summary>Create from buffer</summary>
            public Object(string name, uint colour, int vcount, int icount, int ncount, Vertex[] verts, ushort[] indices, Nugget[] nuggets, Guid?context_id)
            {
                Owned = true;
                var ctx = context_id ?? Guid.NewGuid();

                // Serialise the verts/indices to a memory buffer
                using var vbuf = Marshal_.Pin(verts, GCHandleType.Pinned);
                using var ibuf = Marshal_.Pin(indices, GCHandleType.Pinned);
                using var nbuf = Marshal_.ArrayToPtr(EHeap.HGlobal, nuggets);
                Handle         = View3D_ObjectCreate(name, colour, vcount, icount, ncount, vbuf.Pointer, ibuf.Pointer, nbuf.Value.Ptr, ref ctx);
                if (Handle == HObject.Zero)
                {
                    throw new System.Exception($"Failed to create object '{name}' from provided buffers");
                }
            }
Beispiel #6
0
            public HitTestResult HitTest(HitTestRay ray, float snap_distance, EHitTestFlags flags, IEnumerable <Object> objects)
            {
                var rays = new HitTestRay[1] {
                    ray
                };
                var hits  = new HitTestResult[1];
                var insts = objects.Select(x => x.Handle).ToArray();

                using var rays_buf  = Marshal_.Pin(rays, GCHandleType.Pinned);
                using var hits_buf  = Marshal_.Pin(hits, GCHandleType.Pinned);
                using var insts_buf = Marshal_.Pin(insts, GCHandleType.Pinned);
                View3D_WindowHitTestObjects(Handle, rays_buf.Pointer, hits_buf.Pointer, 1, snap_distance, flags, insts, insts.Length);

                return(hits[0]);
            }
Beispiel #7
0
            public HitTestResult HitTest(HitTestRay ray, float snap_distance, EHitTestFlags flags, Guid[] guids, int include_count, int exclude_count)
            {
                Debug.Assert(include_count + exclude_count == guids.Length);
                var rays = new HitTestRay[1] {
                    ray
                };
                var hits = new HitTestResult[1];

                using var rays_buf  = Marshal_.Pin(rays, GCHandleType.Pinned);
                using var hits_buf  = Marshal_.Pin(hits, GCHandleType.Pinned);
                using var guids_buf = Marshal_.Pin(guids, GCHandleType.Pinned);
                View3D_WindowHitTestByCtx(Handle, rays_buf.Pointer, hits_buf.Pointer, 1, snap_distance, flags, guids_buf.Pointer, include_count, exclude_count);

                return(hits[0]);
            }