public void GameEnd()
    {
        if (endStateUI != null)
        {
            endStateUI.Speed = 2;
            endStateUI.ShowUI(center, 1, 0);
        }

        LoadMainScene(mainSceneName);
    }
    public void SendToGameScene(string sceneName)
    {
#if UNITY_EDITOR
        Debug.Log("SendToGameScene  :  " + InputController.GetInstance().GetFirstScreenPoint);
#endif

        if (maskUI)
        {
            maskUI.Center = InputController.GetInstance().GetFirstScreenPoint;
            maskUI.ShowUI();
        }
        LoadGameScene(sceneName);
    }